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    1. Keynesian

      Warp Drive Optimizations

      First off let me say I LOVE THE NEW WARP DRIVES. But on another note I also hate the new warp drives. The Mass to Warp module ration is WAY WAY WAY to high. You need about 1 warp drive module for every 9 blocks you have to hit that "sweet spot". All I am asking is that you lower that number to...
    2. Keynesian

      Missile fires 8 times then reload?

      You know how on the front of the missile block the texture shows about 8 launch tubes? Well I thought about a way to make it so missiles have 8 shots per reload but the reload would be 8 times as long (minus pulse missiles that would be op). This would be especially useful in combat as you could...
    3. Keynesian

      Shotgun Weapons (Missile Slave) and critical hits.

      I was thinking that shotgun weapons should have a damage increase compared to the other weapons because right now they are pretty much useless(Minus missiles). And because you can achieve the same dps for something that has a higher accuracy and range shotguns are never used. So a buff to damage...
    4. Keynesian

      NFD Test Server

      Welcome to the official NFD Test server thread. If you have not heard the DFN is going shipyard to avoid all the faction drama that is going on lately. So I have decided to open it up for anyone to apply. Rules 1. Thou shall not be abusive or an asshole while on the server. 2. Do not abuse the...
    5. Keynesian

      Pixal error

      Does anyone know what this means
    6. Keynesian

      Collision Damage.

      Collision damage needs to be scaled down a bit. I can hardly land on a planet with out dying You see I had a perfectly good fighter that was 100 mass perfectly capable of landing on that planet before and now I can't I die instantly. Please devs find a way to fix this. Edit: Incorporate armor...
    7. Keynesian

      my friend has this error when he loads up the game

      Does anyone know what this means? His forum account isn't working and got blocked by the filter his wifi uses.
    8. Keynesian

      Just a little experiment ( A missile Gatling Gun)

      A couple of weeks ago I thought I would try to see If I could make a missile gatling gun with logic. It ended up looking like this: Here is how to turn it on: Here's 2 images of it firing: Its controlled by a whatumahcallit gate so it only starts firing when both blocks are activated...
    9. Keynesian

      Turret block

      Instead of having to go to all the trouble of buying your turrets and docking them over and over again why not just have them be directly on the ship? So a servo block would be added and you could place blocks on it and they would be part of a turret (After adding a bobby ai). And with the new...
    10. Keynesian

      Delay block config

      When you press shift-R on a delay block it gives you an option to set the delay amount.
    11. Keynesian

      Dear Devs

      Dear Devs, Please with the new crafting update let factories be on ships. I have always dreamed of having a giant factory ship in starmade. Love, Battlecruiser
    12. Keynesian

      Selection Targeting

      Make swarm missiles target whatever entity you have selected with f or the nav menu.
    13. Keynesian

      Missile Salvos

      Missiles right now fire 1 missile or 10 in one salvo and they are done, This is not at all how you do it in real life. I think missiles should be like in some fighter jet games (Fire 4 missiles one or 2 at a time then wait 10-20 seconds before reloading). This would allow small fighters to fire...
    14. Keynesian

      Multiple Turret Controlling

      I think that bobby ai’s should have a new option besides selected and enemy. That option is player controlled. So basically a new button would appear on the hotbar that is a symbol of a turret and all the turrets that have player controlled enabled would fire in whatever direction the player is...
    15. Keynesian

      Shield Recharge Power Consumption

      I think we all know that shields have been massively buffed in 0.15 and so has there power consumption. My 8.5 million shield Capitol now has 54 Million Shields and 600000 Shield recharge. Now it cannot sustain its own shield system (bear in mind it has 28 million e/s and 10 billion capacity)...
    16. Keynesian

      Tractor beams

      I say any beam with a push of pull effect automatically target any you selected. You could turn this off in the structure tab.
    17. Keynesian

      Hull Armer

      Hull Armor Hello People I do believe that hulls today are COMPLETELY useless. However there is a viable solution. You see hulls should be like thrusters, the more you put on the more health they have. This should not be linear though as that would be too overpowered. For every hull block...
    18. Keynesian

      Simple way of doing mechs

      A very simple way of doing mechs is like this. You have a simple ship core. This is now part of the body. The at the bottom of the body (You have to build this) There is a new block called Leg Joint 1. You would need at least 2 of them. Then you would create a little part of a leg and attach a...
    19. Keynesian

      Turrets

      I think turrets are a pain in the but to go through and dock one by one. A simple solotion would be to add a pop up window somewhere in the HUD. The window would show size and type of every docking port on your ship. Then somewhere it would have next to every docking point a pull down window...
    20. Keynesian

      The Non Op Ftl Transportation Method (This is going to be long)

      In star made currently everything is very small scale. But what if it wasn’t so small scale and sectors were as big as entire systems and planets were only found rarely by star in clusters. You would have to travel enormous distances and huge amounts of time traveling at your typical 100 kph...