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    1. Dire Venom

      QOL Improvements to Recoil:

      Atm recoil feels very jarring and breaks the immersion a bit. I feel a better implementation of the concept would just be an expanding circle around the cross-hair to show the growing in-accuracy as the weapon constantly fires. Gains radius per each shot, and losses radius per each time tick as...
    2. Dire Venom

      Bug Dev Build Bugs

      I'm unsure if this is the correct place for this, if so please link me to where we can provide feedback/bugs on the new dev build! Current Bugs: (tested in-game with a fresh install on a beefy boi pc): Lock on missiles cannot hit targets. They arc away or around the target in 100% of cases...
    3. Dire Venom

      Carrier Construction:?

      Hi all ^_^! Coming back to Starmade after half a year has really re-kindled my desire to build a functioning carrier. With the changes to weapon recharging it seems like you could "charge" up the drones on the carrier, release them, have them fire, then return to re-fill. However looking at that...
    4. Dire Venom

      Improvements to the AI Module: Fire Control

      Simply just some reasoned suggestions to improve AI fired weaponry groups and add more flexibility. With the weapon update around the corner, this seemed like a prime time to make some other minor weaponry related improvements. The goal of this suggestion is to reduce the entity count required...
    5. Dire Venom

      Alternative Results from Power-stream damage

      From my understanding, a hit to the stabalizor stream results in full power loss for a period of time. This however makes the system extremly binary, and without anyway to properly armour our ships (Armour is of little use) the first player to hit their opponents stream a few times shuts down...
    6. Dire Venom

      Where has our Agree button gone?

      Ive noticed that we can now only "Like" posts. What if a post is creative, informative or we want to give schema love hearts? I do hope this is not permanent.
    7. Dire Venom

      Suggestion: Post the Update under the news forum.

      It has been posted everywhere but here, the one place where players have access the the disagree button (EDIT: *had*) I wonder if the two are related? Is there a reason for this schema Criss ? Updates have always been posted since the dawn of time. It makes me very to see this degradation in...
    8. Dire Venom

      A quick poll Power 2v1?

      Out of curiousity, I (and I'm sure other players and hopefully the devs) would be interested in your reaction if the Pre-Release version was to drop tommorw. Hence it's title ("Pre-Release") we can only assume all the significant mechanics/features have been implimented, with only minnor...
    9. Dire Venom

      A Radicaly New Approach for Viable Planets:

      Forward This post will make a number of assumptions and suggest some pretty outlandish things. And that's ok. Even if there is a 0.1% chance of something in this post helping to improve planets then it's more than worth it. Parts of it simply may not be possible in Starmade, so please do share...
    10. Dire Venom

      Pre-Release Stab.Intergrity Update Dev Thread

      Hadn't seena dedicated thread on this yet, so seemed worth spreading what we know so far. Build is public, however unfinshed. All we know so far is from testing and kind inquiries by Criss ...
    11. Dire Venom

      Missiles and PD 2.0, Less spam moar balance

      This is merly ment to provoke thought, and possibly work on a valid solution to making missile play and counter play more engaging and balanced for both parties. To re-do missiles I would suggest something along the lines of: -Missiles now have HP values, whith their hp being tied to their...
    12. Dire Venom

      Dev-Thread: New Shielding System in devlopment

      As some as you may be awear, there is a new shielding system in devlopment that was discovered on the dev builds. It has been confirmed by the devs, following is what we have been given so far: as being intentional and a feature in devlopment. Big thanks to Ithirahad for doing some...
    13. Dire Venom

      Demiurg Stronghold (WIP)

      With the Demiurg being my favourite race in 40k, I decided to try my hand at re-creating the demiurg Stronghold in Starmade. The vessel is pretty rough so far, but the basic shape of the hull is done. ________________________________________________________________________
    14. Dire Venom

      Creating a custom NPC faction

      Hi all, just wondering if there are any good guides/adivce for creating your own custom npc faction. Being a warhammer 40k fan, having a universe kitted out with gothic stations and eldar webways would keep me occupied for years :3
    15. Dire Venom

      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      Suggestion: Allow secondary and Tertiary weapon effects to be housed in the turret base. Connection could be made using wireless blocks, or by allowing any primary systems in the barrel to use any secondary/tertiary effect in the base in the weapons menu but not vise versa. The current docked...
    16. Dire Venom

      Looking for Kroot Warsphere (BFGothic) model

      Hi all, I would absolutely love to build this ship however I would like to have a model to work off and edit beforehand. If anyone knows where I could find a model of this (3d, .obj, sketchup etc) I would be most grateful!
    17. Dire Venom

      More versatile shipyard construction

      I would like to suggest that more ways of building shipyards are implemented. Currently you CAN built some nice looking ships yards, but to construct a decently sized ship you need the shipyard to be much bigger than it. Thus stations just end up with huge monstrositys of grey arms all over the...
    18. Dire Venom

      Wormhole Generators in Starmade

      What about implementing an additional form of FTL travel called wormhole generators, like in stellaris: Empires with access to wormhole technology can create sophisticated wormhole stations that reside in sectors. In contrast to other methods, wormholes create a temporary but direct connection...
    19. Dire Venom

      Shots as Ammunition, and as Energy - it can be additional, effective and work

      So for a while Ive thought about ammunition and read a ton of threads about it on the forums. Heres my takes on it: Conditions: => Ammunition should not be required for all ships, nor should it be plainly better than energy fired shots. => Manufacturing should be intuitive. => It should be an...
    20. Dire Venom

      Where to get SM Edit?

      Every download link ive found no longer works :( Any advice on where i could find a working download:?