Version: RC#2 0.136
Multiplayer on official test server (play.star-made.org:4242) yesterday (~20-21h MEZ) and today (9-10h) in sector 4,4,12 involving a faction HQ, several docked ships with turrets, 3 NPCs and me.
Turrets, either from their parent station (HQ), a docked ship or an undocked...
Hi!
While we have lots of interesting ideas about weapons (types, balancing, etc.) and turrets (remote, more axis, etc.), even with the upcoming weapon change in mind, I came up with something I didn't find after searching.
Would it be possible to "group" turrets into turret batteries. Meaning...
Might be complicated, but I'l try to explain it somehow:
A ship without thrusters that was rammed, spins like crazy, i like that and I think even thrusterized ships should start spinning, when rammed.
If you, for example hit a alrge asteroid (with a mass greater than yours?), you start...
It's more or less the same suggestion like my keybinds for plexdoors thread.
Make plexlights form groups to adjacent plexlights, like plexdoor-mechanics.
Then define ~3 groups of lights, that you can preselect in the structure menu and keybind them.
Voila, switchable external position lights...
Since people do more of plexdoors than simply doors, but rather landing gears, blast shields, ballistic deflection shields and what ever can be extended/retracted and stays stationary after, wouldn't it be good to have let's say 1 or even 3 keybinds for three different "doors" on your ship...
Yesterday, I was on the 0.1 testing server and found, that you can right-click delete blocks (plex doors in this case) of different factions' ships. It seemed this depends on the distance, since I was very close, nearly touching the block. If Too far (about 1 block), the build-denied messages...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.