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    1. h0yer

      AI and turrets

      Version: RC#2 0.136 Multiplayer on official test server (play.star-made.org:4242) yesterday (~20-21h MEZ) and today (9-10h) in sector 4,4,12 involving a faction HQ, several docked ships with turrets, 3 NPCs and me. Turrets, either from their parent station (HQ), a docked ship or an undocked...
    2. h0yer

      Idea: Turret Batteries (extended grouping of weapons)

      Hi! While we have lots of interesting ideas about weapons (types, balancing, etc.) and turrets (remote, more axis, etc.), even with the upcoming weapon change in mind, I came up with something I didn't find after searching. Would it be possible to "group" turrets into turret batteries. Meaning...
    3. h0yer

      Additional idea to future handheld player weapons

      Would it be possible to make them buildable like ships, but with 1cm³ blocks and a reduced selection (like no thrusters/shields)
    4. h0yer

      Combined mechanics idea for max speed, asteroids, collision damage and ship spinning

      Might be complicated, but I'l try to explain it somehow: A ship without thrusters that was rammed, spins like crazy, i like that and I think even thrusterized ships should start spinning, when rammed. If you, for example hit a alrge asteroid (with a mass greater than yours?), you start...
    5. h0yer

      Add light controls to structure menu + keybinds

      It's more or less the same suggestion like my keybinds for plexdoors thread. Make plexlights form groups to adjacent plexlights, like plexdoor-mechanics. Then define ~3 groups of lights, that you can preselect in the structure menu and keybind them. Voila, switchable external position lights...
    6. h0yer

      Keybinds for plexdoor-groups

      Since people do more of plexdoors than simply doors, but rather landing gears, blast shields, ballistic deflection shields and what ever can be extended/retracted and stays stationary after, wouldn't it be good to have let's say 1 or even 3 keybinds for three different "doors" on your ship...
    7. h0yer

      Faction protected blocks deletable (bug/feature)

      Yesterday, I was on the 0.1 testing server and found, that you can right-click delete blocks (plex doors in this case) of different factions' ships. It seemed this depends on the distance, since I was very close, nearly touching the block. If Too far (about 1 block), the build-denied messages...