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    1. Ithirahad

      PSA: IRC is still available!

      Just thought I'd mention that while chat is down, you can still access StarMade's IRC channel(s): IRC
    2. Ithirahad

      Just gonna leave this here...

      How the hell is this desirable? EDIT: Volume/surface area calculations inaccurate due to dev build bug. Point still stands.
    3. Ithirahad

      A possible alternative stabilizer mechanic, using an existing algorithm.

      This one's pretty simple and straightforward, and while I'm not sure about it myself I wanted to see what everyone else thinks: What if stabilizers used a variant of the old power reactor mechanics? Basically, a stabilizer group would have to touch the reactor, and certain stabilizer group...
    4. Ithirahad

      "StarMade Science" - a "Sound of Silence" parody

      This one's more or less dedicated to AtraUnam ... And Jaaskinal , I guess. Hello StarMade, my old friend I've come to poke at you again Because a vision softly creeping Left its seeds while I was sleeping And the vision that was planted in my brain Still remains With the sound... of science...
    5. Ithirahad

      Diggy diggy... ooh, Fertikeen!

      So, after avoiding it for the longest time (assuming that it was annoying and not any good) I heard The Yogscast's Diggy Diggy Hole for the first time today. And I decided to put my own twist on it. Miners of the sky rejoice! (Fly, fly, fly with me) Fly by and hear that "that ship's noice!"...
    6. Ithirahad

      Jump Drives and... Stars?: A proposal to expand the effective size of the universe.

      The Problem: In their current state, jump drives are a largely uninteresting mechanic. They're slow and annoying to use normally, and become entirely too fast and too powerful as chain drives - the end result being that the vastness of space is effectively made obsolete, as players can simply...
    7. Ithirahad

      Buff Thrusters!

      The thruster menu update is excellent, but whether with small ships, big ships, or anything in between, it feels like we just don't have enough to work with, even if we use relatively minimal armor and dramatically underpowered shield systems. The diminishing returns scale too quickly, and the...
    8. Ithirahad

      Bug Major FPS loss on Alt-Tab

      When I Alt-Tab out of the game and then come back, in Windowed mode, Borderless Windowed, AND fullscreen, my FPS drops drastically (From ~120 FPS down to 7-15 FPS). It seems to have started recently. Anyone have any idea how to fix this? System specs: GPU: GeForce GTX 750Ti (Slightly...
    9. Ithirahad

      Scanner changes/additions

      Currently, each player has their own sensor scan history, within the navigation panel. I find that it would probably be better for ships to have the scan data stored 'onboard.' Pressing "R" on a scanner computer could pull up the radar signature list and the scan history for the ship in two...
    10. Ithirahad

      A short "what if" about AI.

      I've noticed that, while the new AI has a simple collision avoidance method that will usually make it go around something once it has nearly collided with it, the resulting behaviour is really silly-looking and often wastes time while the AI repeatedly retries its current path. What if, when...
    11. Ithirahad

      Implemented "Get Design" button for ships in blueprint menu.

      It would make shipyards a lot easier if it was possible to create a design directly from a saved blueprint in the blueprint menu, rather than having to obtain a pointless blueprint item to convert.
    12. Ithirahad

      Implemented List of Redundant Planned Suggestions

      There needs to be a list of things that are planned (or just suggested way too much), which should not be suggested unless someone has a specific take on the feature in question. Any new threads that fall under the list can be merged with a larger previous thread or (if the thread has not seen...
    13. Ithirahad

      Enemy bases in claimed territory should drain faction points.

      Currently there's no sustainable way of draining enemy faction points; this would create one. Every enemy station (Yes, including pirate stations) in your territory would cause you to lose a certain number of faction points per turn... maybe 25 or so. EDIT: Having a claimed base in enemy...
    14. Ithirahad

      Incinerator Block

      We really need a way to auto-dump junk obtained from mining... Like, really really. All the dirt, lava, other crap... There needs to be a block that either just destroys it en masse, or turns it into tiny amounts of random resources.
    15. Ithirahad

      Recognized Give the Undeathinator transporter-esque visuals.

      I'm loving the new Transporter effect and block texture... Why not turn PlexUndeathinators into a red version of the transporter pad block, with a red transporter effect that appears when you get 'undeathinated'? I also much prefer the transporter's "appear on top of the block" mechanic to...
    16. Ithirahad

      Regarding the faction base issue.

      Since we're moving into player and NPC interactions with ships, the next logical step is player, NPC, and ship interaction with the universe and with other factions. The first problem to tackle there, probably, is the current invulnerability of homebases. Many suggestions exist to deal with...
    17. Ithirahad

      Transporters shouldn't drop shields to 0%.

      I understand that transporters need to be balanced somehow, but something about the way transporters completely flush your shield capacitors just doesn't make much sense to me. If anything, shields should be temporarily brought down (for, say, 5 seconds), then back up to whatever value they were...
    18. Ithirahad

      Read by Schine "R" menu for scanner and jump drive computers.

      Since we're getting stuff to make piloting from the bridge work soonish, I suppose I might as well mention that we should probably get GUIs that come up when you hit R on certain computers. For scanners, this would just show the scan history, a charge bar, and a "scan" button that becomes...
    19. Ithirahad

      Turtlebug.

      Quad body, six smaller, longer space whale fins along its sides. Swims around in asteroid fields. Is really cheap to make, seeing as it is a combination of existing geometry. Looks cool. The Turtlebug. Make it happen. :P
    20. Ithirahad

      Recognized by Council Scaling missile HP

      Before the HP update missile revamp, I was extremely against the idea of giving missiles an HP value: At the time, their ability to be shot down easily by point defense turrets was the only thing stopping high-damage missiles from being ridiculously and game-breakingly overpowered. Times have...