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    1. Ithirahad

      A few changes, FAR easier than my original suggestion.

      Since http://starmadedock.net/threads/chairs-n-viewscreens-and-stuff.75/ may be hard to implement and won't come for a while if at all, how about a few simpler changes for the closer-at-hand future, in the spirit of that topic: Make Cockpit Blocks a usable way to "enter" (control) a ship, so...
    2. Ithirahad

      Now that we don't have disks for planets any more...

      The planets don't need to render immersion-breaking, ugly discs from afar. Atmosphere spheres should no longer be transparent from far away since you don't have to see exactly what your approach angle is just to land on a planet (which was stupid; thank goodness we have these planets now, though...
    3. Ithirahad

      What happened to the ability to name activator blocks?

      ...Just curious. Will it be in this update? EDIT: Gah, typo in title.
    4. Ithirahad

      Bug [Dev Build] Gravity + Planets =... fail?

      For some reason, attempting to use gravity modules to change gravity (for gravity elevators, for instance) on a planet just causes you to disorient from the planet back to universal-down for a moment, then reorient back to planet gravity, rather than changing your gravity direction...
    5. Ithirahad

      Jumping and shift+jumping

      Just a quick suggestion... You probably shouldn't be able to jump more that one block up by default. However, perhaps by pressing shift and jumping, you could go as high as you can now (With a cooldown if you're on a planet)
    6. Ithirahad

      Communications Consoles & Limited-Range Default Chat

      Limit normal hit-enter-to-type chat to your vicinity, perhaps your sector and the ones adjacent to it. Implement Communications Console Blocks for world, PM, and faction chat channels (Comm Frequencies), as well as any custom Comm Frequencies players might want to create. It would open a GUI...
    7. Ithirahad

      Chairs n' Viewscreens... And stuff?

      -Rename current "Cockpits" to "Cameras," as per their texture and use. -Implement seats that, if linked by C and V to a core, (Limit of two at a time) can be used to enter a ship, so that cores don't have to be exposed/accessible for the ship to be usable, and so that players don't get "sucked"...
    8. Ithirahad

      Planets should be nameable via faction blocks.

      Need I say more? It seems that it would be fairly simple (Since apparently the game already stores the string if you Rename using a faction block, it just doesn't show up anywhere), and as someone who typically uses desert planets as faction bases, it would be good if the radar showed "Aethis"...
    9. Ithirahad

      Chairs, and viewscreens.

      (Yes, I am aware this is a resuggestion. However, I'm not entirely sure how people feel about this...) -Rename current "Cockpits" to "Cameras," as per their texture and use. -Implement true "cockpit" blocks, a.k.a. pilot seats, that can be used to enter a ship, so that cores don't have to be...
    10. Ithirahad

      Research system (And a few other things)

      My concept for a research system is rather like Thaumcraft 3 research, but instead of Essentia, you would have certain types of technology (research areas) obtained from loot chests and sometimes pirate drops. These would include Biotech, Engines, Materials Science (hulls, glass, and so forth)...
    11. Ithirahad

      Physics/Movement Stutter [Dev Build]

      I've found that in the most recent dev build (not sure about others, haven't tested it) I've gotten strange stuttering, which feels like about 1/16th of a second or so intervals. Actual framerate remains constant, but turning/movement is sometimes stuttery (as though my framerate was reducing...
    12. Ithirahad

      Just some thoughts about ship crews we had in chat today. Not sure if this goes in this section, rea

      15:14Ithirahad I really want this next patch to come out, though, because it stops sector disorientation... 15:14therimmer96 Yeah 15:14Ithirahad So we can have actual crews walking around on our ships. 15:15therimmer96...
    13. Ithirahad

      Chat Channels - Local, sector, and system chat and ability to switch channels.

      Two relatively simple suggestions: 1) Three more chat channels. One would be local chat, which can only communicate with people in the same structure/gravity well as you (In gravity, build blocks, or computers). The other two, sector-wide and system-wide chat, are fairly self-explanatory, I...
    14. Ithirahad

      Piloting seats, control consoles, and dealing with incredibly silly core centralization.

      Crossposted from another topic: I see two, maybe three, main issues with combat, and indeed, the game in general. One, it's all about the core. You build around the core, rotate around the core, magically get sucked into the core and see out of it to pilot the ship, and if it's destroyed you...
    15. Ithirahad

      My first ship of any appreciable worth: The Karas Tlen-class Runabout.

      It's small and it sports a part of flimsy Isanth Industries antiproton cannons, but it does look pretty cool. (Inspired by the Vulcan D'kyr-class) Front: Rear, showing small shuttle/repair bee (Also why we should have ice crystal wedges): ...It also looks really cool when it's...
    16. Ithirahad

      Light adjustments. Lights too weak, space too bright.

      Title says it all. As it stands, space, and thus planets, are really bright, even at night. IMO you should need PlexLights to see well if there is no sun above or nearby. (Shops should have PlexLights and beacons added to them to avoid ones far from stars being invisible). Also, it is currently...