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    1. Ithirahad

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      It's pretty clear that we won't be getting Mine Layers in the near future, so I thought.... Why not make Jump Drive the slave system for charging weapons? It kind of makes sense compared to our current slave systems. As it stands, jump drive modules seem to be some kind of reservoir for power to...
    2. Ithirahad

      Scanner Menu

      Using a scanner computer by hitting R should bring up that scanner's scan history along with a scan bar and a button that becomes clickable when the scanner charges up... Would just be a nice thing to do while derping around in your ship interior, or something you can do as an RP crew member...
    3. Ithirahad

      Planet loading and rendering fixes

      Currently the game will draw segments of planet plates that cannot possibly be seen from wherever you are, causing pointless FPS loss and, on lower segment draw limits, wasting drawn segments that could be used on nearby ships that are far more important and useful to have visible. This needs to...
    4. Ithirahad

      Recognized by Council Faction Rank Expansion

      The current 5-rank system is limiting and doesn't allow for an ingame indication of the more complicated rank system most factions have. I propose that, first of all, perhaps a faction's maximum number of ranks could be increased to, say, 6. (Think Ensign, Lieutenant, Lieutenant Commander...
    5. Ithirahad

      Mining, Planet Resources & Mantle Extractors: Improving resource acquisition.

      Currently, planets, from a gameplay perspective, are kind of silly. They're not much more than big, laggy asteroids - You mine them, get a massive pile of resources, and destroy them. Hence, I'm proposing a few changes: NERFS: Planets should only have two types of resources each, period. The...
    6. Ithirahad

      Systems, the Void, and clutter: More space in space, and more danger in the void.

      Currently, in any given system, in addition to the planets and asteroid belts, there tend to be a whole bunch of stations, mostly abandoned. Void systems, counter-intuitively enough, have even more stations, and not much else. The massive amount of stations in a single system ruins the novelty...
    7. Ithirahad

      Recognized Flare Block

      Pretty simple, basically a block with a transparent (or maybe PlexLight, like beacons) texture, which holds a missile effect inside it, including both the 'flare' particle and the trail. You could link it to any light source to change the color. Applications include funky engine glows and...
    8. Ithirahad

      Ship Grappling Beam: Boarding Pods, Fighters and More!

      Currently, if I wished to board an enemy ship, I would have to somehow be flown close enough to grapple on. This probably means hitching a ride on a boarding pod piloted by another player (Or AI with a bit of hacking, but that's risky; AI is really easy to shoot down.) So I thought, what if...
    9. Ithirahad

      The Status Block: The missing link between logic and display blocks

      Not really sure how to begin this post, so I'll just get straight to the point. The idea is, there would be a new block (here referred to rather awkwardly as a Status Block) that is toggleable on and off. It has three text fields: One line to name the block, which would become the label you use...
    10. Ithirahad

      Read by Schine Procedural backgrounds OP plz nerf

      I love the procedural backgrounds as much as the next guy, but right now they're kind of annoying. They cover the entire sky in every single system, and the novelty just kind of wears off after a while. They're incredibly pretty, sure, but why should I always see THIS: ...in the night sky, when...
    11. Ithirahad

      Smooth out AI weapon targeting [Minor suggestion]

      Currently, when AI shoots at something, it targets it and fires a little bit away from it to simulate inaccuracy. However, when it fires again it picks another random angle away from the target. For cannons, this isn't noticeable (and looks like a normal spread of fire) but with beams...
    12. Ithirahad

      Rail Reverser block.

      Basically, a block that would compact a five-block system (NOT-gate with two activators adjacent to opposite-facing rails) for switching rails to the opposite direction, to a single block. On a high signal, it would switch linked rails/rotators to the opposite direction. On a low signal, it...
    13. Ithirahad

      Thrust cones on docked entities should disappear.

      It's a bit annoying to get hit in the face with hundred-thousand-degree hyperplasma every time I go around to the back of my shuttle... Just saying.
    14. Ithirahad

      Starter fails to launch StarMade

      For some reason, my original installation of StarMade doesn't seem to start... The starter comes up, but when I click the button to launch the actual StarMade program, it just disappears and nothing happens. My Steam and Dev Build installs still work, but I'd rather not have to get rid of this...
    15. Ithirahad

      Very simple (Possibly temporary) fleet AI

      I know that Schema intends to eventually implement more advanced options for AI (including LUA scripting) but for now, perhaps it could be possible to use the marker beam to put together basic "fleets" of up to five ships... Simply set your marker beam to a ship's core, then fire the marker beam...
    16. Ithirahad

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      As it stands now, every galaxy, nearly every system and every planet, has each type of resource needed to survive and thrive in the world of StarMade. Plenty of each type of resource. With all resources plentiful and distributed equally, resource/item scarcity is usually only derived from player...
    17. Ithirahad

      More variation in planet terrain gen.

      Ice planet generation in the game, currently, is awesome. It could use a "smoothing" step in the algorithm to round off the odd flat tops that happen when a formation hits the generation ceiling, but other than that, it's just amazing. You can get everything from mountainous landscapes, to...
    18. Ithirahad

      Chat location and function (Assuming this isn't planned)

      Functionally, I'm loving the new chat system in the dev builds. However, the accessibility and visibility of the UI bugs me. Rather than the chat menu/interface disappearing completely, I propose that a small version of the chat menu should always be visible in the corner, like this: Pressing...
    19. Ithirahad

      Block Reshaper (New factory block)

      Pretty simple suggestion: Just a way to turn any block, wedge, corner, tetra, or penta into any one of the other available shapes for that block. Currently once you 'cut' a block into a shape it's stuck in that shape, which is annoying; it should be possible to take any shape-type of block that...
    20. Ithirahad

      Salvage beams should be a cone.

      This may sound strange, but it's pretty simple. With a small salvage array, your beam would be more or less linear, but as your array gets bigger the beam begins to open out into a cone of energy, eventually capping out at around a 60-degree beam angle. Why do this? This would give more value...