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    1. Valiant70

      Immersion.

      These days Starmade seems to almost give me a headache when I try to play it. My brain is trying to be immersed, but fails utterly and it's just unpleasant to the point that I can't enjoy the game. I want to like this game. I really do. Right now a combination of things just makes it unpleasant...
    2. Valiant70

      Bring Back Ship/Structure HP

      TL;DR: SHP is how you kill ships, but hitting the reactor kills it faster like a headshot. It'll be more fun than what we have now. This is an idea for bringing back a ship-wide HP pool like we had before the power update, and turning reactor HP into a sort of "critical hit" system that could...
    3. Valiant70

      Alternative Missile Combination Ideas

      This is a brainstorm for a possible alternative way of setting up the missile combinations. I think this better reflects the way missiles are actually used in the game. Obviously there are still things missing, like a way to trade range for damage or vice versa, but it's an interesting idea...
    4. Valiant70

      Universe Update: Star Systems, Territory, and Space

      I. Remove the "Star Grid" One thing about Starmade that's always kind of bothered me is how small space feels. You can still travel the galaxy without FTL in minutes or hours. You can help this somewhat by increasing sector size, but that doesn't change the fact that star systems are SMACK next...
    5. Valiant70

      Additional/Simplified Flight Control Options

      This is based on a control scheme I've seen in an old open-source game, which in turn was based somewhat on the old Elite and Privateer games. This allows stick-and-throttle style controls to work within a Newtonian physics environment like Starmade, while allowing the pilot to take over and fly...
    6. Valiant70

      Biotechnology

      Farming was more or less rejected from the game. Fine then. Let's do one better and add equipment and powerups that use biological technology based on plants, fungi, and creatures that you can find, grow, and possibly manipulate into new forms. The gimmick is that biotech is hard to control...
    7. Valiant70

      [Satire "suggestion"] Middle finger button

      You know all those rude comments people used to leave on pretty much everything? We should add a "one finger salute" rating for these unscrupulous types. It'd save everyone time and cut down on spam. Where before you had a whole paragraph of insults and fallacious pseudo-arguments, you just have...
    8. Valiant70

      Fleets cost FP to operate

      Fleets... Fleets everywhere. Well, if they worked they'd be everywhere, but hey. In the process of getting them to work, we need a proper drawback in exchange for their potential. FP seems like the logical currency to use for this. Here are a few basic ideas for the mechanics: Fleets cost FP...
    9. Valiant70

      Suggestion Disagree button

      Just a quick way to say "nah." For all I care it could just be a "nope" button or something.
    10. Valiant70

      Crew Station Functions

      These are ideas for computers that one could place on the bridge to be manned by future NPC crew or by players. NPCs simply follow protocol. Players can communicate with you and make decisions on the fly. You decide how you want to play. Pilot station: Access to core functions - fly the ship...
    11. Valiant70

      Fix stuff.

      There's something to be said for keeping a few proof-of-concept features working even while breaking new ground. I understand that some things will be changed or replaced in the future, but for a game with open alpha, just leaving things for later isn't really an option, at least not a good one...
    12. Valiant70

      Incognito Asteroids

      Oh nice. We have a new ore scanner. Now make it useful by hiding what kind of ore is in asteroids! Right now there's no point in using the ore scanner except maybe on planets. I expect this will happen with the universe update.
    13. Valiant70

      Suggestion Dev Blogs!

      We used to get monthly updates of progress and plans, and that was awesome. Schema should definitely start doing that again.
    14. Valiant70

      Re-open informative thread

      Fun warnings 4 Friends Despite the amount of salt in this thread, actual examples of how the dock is being moderated are useful to the public. The thread should be re-opened for further replies.
    15. Valiant70

      Necessary Integrity Fixes

      Two game-breaking problems: Cube-group meta. Since having more than 0 integrity creates an additional "buffer" against integrity explosions, cube shaped system groups (NOT cube shaped ships) are always the most durable. This limits creative freedom. Lag. Recalculating integrity and spawning...
    16. Valiant70

      Power 2.1 doesn't suck.

      Power 2.1, the new power with modified stabilizer mechanics, doesn't actually suck. You know what did suck? Power 2.0. That was a mess. That's mostly fixed now. Go figure! You know what still sucks? Integrity. That needs to be fixed. Cube-system meta isn't cool. Those power stream things kind...
    17. Valiant70

      Quick ship building wishilist

      This is just a quick list of things that would make the game a lot nicer for builders. Movable ship cores. Oldest quality-of-life feature request. Still the most important. Helm computer - stand-in for a command chair. Just lets you access the core remotely. Sit in front of quarter slabs and...
    18. Valiant70

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      In the absence of official news threads, here is an unofficial one! Check out the official news here: StarMade News - StarMade v0.200.332 - Reactor System Enhancement and Fixes An effort was made to solve the "needle meta" by changing the stabilizer distance mechanics. Placing stabilizers on...
    19. Valiant70

      Decoration blocks should not be dead weight.

      As it is now, including very many decoration blocks on a ship just adds dead weight. It's not very much, but it's still something. In this game, decorated ships need all the help they can get. There's a couple of ways to solve this. Make them weightless. This would work, but is extremely...
    20. Valiant70

      Dev Build Tracker

      If you know what's in the most recent dev builds, please post here. This is a place to share knowledge. For further discussion, please create a different thread and post a link here. Since the last news post (pre 0.200.269), I've noticed that the stabilizer beams/streams can be directed...