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    1. Argyle_Ninja

      Custom skins for NPCS?

      Makes it EVEN harder to tell the difference between humans and skinjob Cylons :O
    2. Argyle_Ninja

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      Still, I think it would be fun/ probably OP, but fun, to just give his warp salvage torpedo the same restrictions as the beam, and a ridiculous reload time, small yield, nothing like the 50m radius. Balance it so it reflects the same Salvage rate, blocks per second.. granted I would pretty...
    3. Argyle_Ninja

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      That's what the old missile craters reminded me of, barely any visible explosion, then -zip- massive 50 meter sphere gone. Might as well have been warp missiles.
    4. Argyle_Ninja

      Read by Schine Jump Drive as a Slave and Master System: Charge lasers, jump drive diversity, and more!

      In the book Mutineer's Moon, they developed weapons akin to that, like a grenade that would take a big chunk of -whatever- and blink it into subspace, leaving a vacuum behind it. I'm thinking we'd have to be careful meddling with that level of tech :)
    5. Argyle_Ninja

      Custom skins for NPCS?

      Two words - Cylon Centurions. :D
    6. Argyle_Ninja

      The ultimate drone R&D thread

      I don't know if it was just a fluke, or some combination of how I was testing, but cannon / cannon /push seemed to yield a faster result than using beams, anyone else run across this, or am I just doing it wrong somehow? I'm mostly still in the design phase for the Raiders and the BaseStar, so...
    7. Argyle_Ninja

      The ultimate drone R&D thread

      I hadn't even thought of stacking outputs for push cannons, just seeing if there was a decent way to loop around the 1/2 damage against shielded targets. Maybe undock, first whack with an ion round, then push? I dunno. I'd just hate to cut the survivability in order to boot them out quicker
    8. Argyle_Ninja

      Left Mouse vs Right Mouse

      Also in agreement on the differences on left vs. right. First test fire into that Next Gen Ballistics gel ship, (crystal armor, same as adv, if I recall) went on the right side, barely 5m deep in the round output pattern of the barrel. Fire two was focused, that pin-hole to the left, and slowly...
    9. Argyle_Ninja

      Overwhelming point defense

      That's more or less what I was thinking, constantly bombard the target head on with the hail of dumb fires, while the heavy hitters swing wide and arc around while the AMS is busy dealing with the storm in its face
    10. Argyle_Ninja

      The ultimate drone R&D thread

      http://starmadedock.net/content/cylon-raider.3369/ Older variant, think we've optimized the ol' toaster a few times since, but mostly a proof of concept. :) I've been having issues with Java, and Java's been having issues with me, sooo if anybody would like to throw 100 of these in the ring with...
    11. Argyle_Ninja

      Cylon Raider 2.1

      I'm sure that I've gutted and rebuilt the internals of this lil guy a dozen times by now, but the hull of it had been the main objective in the first place. That and guns. Only about 1800 Dps out of this model, and feel free to get in there and scrape it clean for whatever you want. 2x Amc's...
    12. Argyle_Ninja

      Overwhelming point defense

      Regardless, has anyone seen any better results for getting past AMS using vertical launch missiles?
    13. Argyle_Ninja

      Overwhelming point defense

      Depending on what kind of scale you're looking for, I think I've got just the thing, though I'd have to see which one is the latest version. Almost easier to find the shell, and you could fill it as ya see fit
    14. Argyle_Ninja

      Overwhelming point defense

      I have seen a few of the close up shots where the missile launchers swing down out of the arms, and I'm hoping to somewhat replicate that. 50 or so per arm, docked missile/beam AI that will dump out volleys at a pretty even clip, since I figure they will reach engagement range in sequence down...
    15. Argyle_Ninja

      Overwhelming point defense

      I've been toying with the idea of compact missile turrets out on the tips of the Basestar' arms, set to fire on selected, with 2 basic basic missile/cannon outputs. One with 100% support, one with maybe 50% so there's already a more constant flow of low damage, high speed dumb-fires. I already...
    16. Argyle_Ninja

      Overwhelming point defense

      Cylon Basestar, from the newer series. Missiles galore, estimating 200+ Raiders to deploy alongside.
    17. Argyle_Ninja

      Overwhelming point defense

      Working on building a Base Star from BSG, (reboot) so I'm finding this whoooole thread hits very close to home. :) Just thinking on what sort of ridiculous missile spray will be pouring off of it / how to tangle with AMS.
    18. Argyle_Ninja

      Question about attack drones

      A good question I think might be, if AI by itself can't/won't use a radar jammer, would an NPC-for-hire use it? If SOOooooo, I will be copy-pasting asteroid drones by the dozen. ;) or mock up some "wreckage" blueprints. I'd say half a titan will still slap some fear into ya. Or out of ya...
    19. Argyle_Ninja

      Question about attack drones

      Well my friend, you have come to the right place. http://starmadedock.net/threads/the-ultimate-drone-r-d-thread.3246/ Welcome to the party. :)
    20. Argyle_Ninja

      Potentially Impenetrable Shielding

      Going off of what I've tested around with docking areas, you can have them overlap however much you want, as long as the ships don't overlap when you try to dock them. For instance I think you could even have armor plating interlock to an extent. Mmmm.. something like: ______----...