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    1. killerdude8

      Advanced Build "Show only block type X"

      I feel like the engine would have a hard time making this work, But I like it regardless.
    2. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      So because I play SP, That invalidates my desire to have a properly functioning mothership?
    3. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      Adding station features to ships would not break stations, as stations are already broken. I for one am tired of constantly assembling and disassembling my stations. But now I know that asteroid trick, I can cut out some of that tedium.
    4. killerdude8

      Plasma Blades - Melee Weapons for ships

      I think we should get some form of ram block, something incredibly cheap, that does more damage on contact than a typical hull block.
    5. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      If giving ships shipyard capabilities would cause stations to become obsolete or useless, Then the issue isnt giving ships shipyard capabilities, its that stations are horribly broken.
    6. killerdude8

      A solution for mobile shipyards and factories

      Hard caps and limitations are exactly what this game doesn't need, 20x shipyard, regardless of ship size? At the same time, Significantly worse efficiency and build time. If it were implemented under these circumstances, We may as well have just left it out. This line kills me.
    7. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      Is it too much to be asking to be able to play the game without requiring a station? I just want the option to be able to base yourself out of a Mothership, or a Station, without NEEDING the other. Although in the current game, you can base yourself in a station and never have to build a...
    8. killerdude8

      Planned Global Skins

      The real question we should be asking, Who the hell needs that many skins, they'd be willing to pay money for more.
    9. killerdude8

      Shield efficiency as an optional config value

      Considering how much of an enormous pain in the ass it is to repair hull, Until thats changed, Shields should block 100% damage regardless.
    10. killerdude8

      How does docking work now?

      I've been out of the loop for awhile, Started playing again a few weeks ago, but I haven't tried docking until now, but I just can't figure it out. Is there a video somewhere out there that explains it?
    11. killerdude8

      Planned Global Skins

      As Parameter pointed out, There really isn't a need for this, It would be different if you were storing something big, but something as small and insignificant as skins, You could steal someones internet and manage that, You'd never get caught. I'd avoid microtransactions and all the negative...
    12. killerdude8

      Planets cant be damaged from space.

      I have no excuse for lasers and the like, but bullets are extremely aerodynamic, designed to fly through an atmosphere at extreme speeds. Ships are not so aerodynamic and also have to slow down enough to stop the people inside from dying, or other fragile cargo from being destroyed. Space rocks...
    13. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      Building a bigger ship SHOULD be how you get around something, Its a little thing called progression, leveling up, moving forward, etc.. Allow me to illustrate: You just booted up Starmade for the first time, Get familiar with the controls and build a small fighter, This little fight has no...
    14. killerdude8

      Planned Global Skins

      Could it not be stored client side?
    15. killerdude8

      Planned Global Skins

      Microtransactions in Starmade? Thats greasy. In a game market already super saturated by microtransactions, There is no quicker way to piss off players than adding in microtransactions. Instead of paying, You could tie skin slot unlocks to game progress, a form of achievment system. IE; Get...
    16. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      Designers choice or not, It still doesnt change the fact you do not need weapons or shields to make your station safe.
    17. killerdude8

      Read by Schine Mobile Shipyards (shipyards on ships)

      Immobilizing a ship during production is not a balancing factor though. And as I said before, A station doesnt have to power things like weapons, shields or thrusters, Which means it can dedicated its entire power supply to production, While a ship still has to balance an array of weapons...
    18. killerdude8

      Planned Wreckage fields

      I used to scuttle and abandon my old warships in a sector not far from my home sector, A ship graveyard if you will. Usually only if the damage was too much to bother repairing, strip it of anything useful, abandon hull in free space. Was pretty cool going back and exploring my old wrecks.
    19. killerdude8

      Change armour manufacturing

      Thats good, even though I will miss endgame armour for simple common dirt. lol
    20. killerdude8

      Change armour manufacturing

      I haven't crafted anything in a very long time, are crafting recipes still entirely randomized? composed of random shit? I remember getting an advanced armour recipe costing 1 frozen planet dirt.