@ECHO OFF
SET BINDIR=%~dp0
CD /D \"%BINDIR%\"
java.exe -Xmx(total ram for game)G -Xms(starting amount)G -jar starmade.jar -client
Anyways he shouldn\'t be able to run out of ram, since the pagefile/swapfiles exist to facilitate more ram usage than is availible in system memory.
The other...
Write a script like this one
#!/bin/bash
cd \"$(dirname \"$0\")\"
java -XX:MaxDirectMemorySize=1G -XX:hashCode=5 -Dsun.lang.ClassLoader.allowArraySyntax=true -Djdk.map.althashing.threshold=128 -Djava.nio.channels.spi.SelectorProvider=sun.nio.ch.EPollSelectorProvider...
Something you probably already know, but......
200x200x200 area ships, send astriods flying everywhere, which collision spams the server and client leading to lagg.
Would ray tracing and volumetric rendering from a Sparse Voxel Octrees fix collision issues?
Other ideas that might be used in your game.
http://www.oocities.org/tzukkers/isosurf/isosurfaces.html
Anyways I\'m ok with the nerf, but missiles need buffing bad.
If I can take the enemies sheilds down, then the sd missiles need to lock on faster, or lock on while you are firing your amcs, and stay locked on when you switch to missiles and fire them.
They also need to have the flight speed...
-XX:hashCode-XX:hashCode-XX:hashCode-XX:hashCode-XX:hashCode-XX:hashCode-XX:hashCode-XX:hashCodeI found out that starmade spends a good amount of time on hashes. Thus you should check and see if this is 5 by default or simply add this line. It enables an algorithm that scales better with...
Upgrading java or choosing a different java vitural machine can help with performance
Java7- many have reported considerable performance gains over java 6 with java 7
http://www.oracle.com/technetwork/java/javase/overview/index.html
Java8 - I have read the source code, and many optimizations...
http://docs.oracle.com/javase/7/docs/api/java/nio/file/package-summary.html
Created-By: 1.6.0_19-b04 (Sun Microsystems Inc.)
Should also consider moving to Java 7
http://imgur.com/tyNPdAz,H5QfsMH,TdkYTgn,jsaEkek,5Va111k,tBy47Zv,5ZkBQAT,2EarTjT,FdANS0C,YmLWxdq,u6R6Bkj,MNCzCJz,Hb51Eep,In0NZVg#0
A collection of texturepacks. Enjoy.
Actually this just happened to me on multiplayer. I was adding sheilds 10x10x10 with symmetry on and then a few items on my hotbar became sheilds..
I wonder if this part of the log has anything to do with it.
[2013-10-28 21:44:16] SECOND INVENTORY SET TO null
[2013-10-28 21:44:16]...
Now java tuning is complicated, machine dependent, and requires a personal touch/tune for each machine.
However if you want to play with java flags, here is a command that will print dump all the java flags.
java -XX:+UnlockDiagnosticVMOptions -XX:+UnlockExperimentalVMOptions...
I've noticed that the default settings for the database, and java seem to be made for computers out of 2002. So some adjustments can really improve server performance.
Here I go over some of the things I've noticed that improve database performance.
In this directory a file called .script...
If the NPC have increadibly large ships, and they spawn by shooting the shops. The ships will spawn colliding into each other and cause the server to lag.
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