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      Planet/Faction base, Landing huge ships causes extreme lagging issues

      To reproduce bug Step one place a faction/build block on a planet. Step two remove all the planet blocks leaving the faction/build blocks in place. Step three, build a base that has constant gravity/atmosphere Step four land a big ship on that planet/base, and the server/clients lagg out like...
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      What am I doing wrong?

      It would be better to have 6 amcs that do over 100 damage, than one cannon doing 600. The reason why is that one big amc will only destroy on block per shot. Even if it\'s very rapid, having several amcs firing will allow you to drop their sheilds, and tear through their blocks faster. Also it...
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      Is power generation (e/sec) determined by box shape?

      Thanks for setting me straight.
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      Is power generation (e/sec) determined by box shape?

      If the dotted line is made of power blocks, then it will act as if the entire was full of generators. It\'s a 3 dimensional cube territory type of thing. Where you only need one corner of a cube to make a full cube of generators, if that makes sense.
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      Custom Pirate bases, shops, and other bases?

      Maybe it could use different blueprints in rotation, or the same blueprint over and over. Either way it would be more effecient to repeat one blueprint, or rotate a number of them rather than generate them. [More effecient if the blue prints have the same number of block as the base it\'s...
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      Best settings for huge ships

      In the launcher you could increase the amount of memory the program uses under the memory settings place. Other than that if you want to make it faster you might have to get into some programming...
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      Best settings for huge ships

      You could always tune the java vm.... This is my personal starmade.bat file which is inside of the starmade folder. @ECHO OFF SET BINDIR=%~dp0 CD /D \"%BINDIR%\" java.exe -XX:+AggressiveOpts -Xshare:off -jar starmade.jar -client
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      Custom Pirate bases, shops, and other bases?

      A simple suggestion is to allow the game to use users blueprints for the shops, pirate bases, and other bases that show up in the world. So that players could build their own versions of these things and use them all over the universe. Right now I love the game but I feel like I could build a...
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      Turrets 100% accuracy

      \"A very old bug that finally got fixed. The bug messed with the direction lasers are shot on clients if fired from another sector. That made it look like players and AI were aiming at completely nothing while they are actually shooting at you. The bullets would still hit on server and players...
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      Docking areas are still way off

      /ignore_docking_area ^ use this option. However with the option set to true I\'m still having issues. So I just set the ignore_docking_area option.