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    1. Ephelemi

      simple modular binary +1/-1 counter using logic blocks

      Thanks for the feedback, I have no idea what you mean by instant pulses though. Can you explain (shortly) or link me somewhere it is covered?
    2. Ephelemi

      simple modular binary +1/-1 counter using logic blocks

      So I know this has been covered using regex commands with the display modules, but for anyone interested in a simple solution using the logic blocks, here it is. Due to it using the DELAY blocks to compare the current state of the FLIP FLOPs to the old state, results will be wrong if you...
    3. Ephelemi

      Just Taking a Moment to Sing SMBEdit's Praises

      I once had another tool that let me make voxel based entities compatible with SMBE from 3d models. I forgot its name, just remember that it was initially developed for minecraft and that you needed s***loads of RAM to successfully import anything bigger than a 1:2 scaled Star Wars Victory Star...
    4. Ephelemi

      Community Content Rating and Filter System Improvement

      A lot of you might be aware that most ships and other stuff submitted to the community content section quickly fade into obscurity. This is because mostly only gigantic ships or stuff from well known contributors attract enough attention to gather enough ratings and downloads to stay relevant...
    5. Ephelemi

      Carrier Modules

      Thanks for the answers, thats interesting, ive actually already built a prototype hangar including a runway. so i guess making an automated drone rack module is the next step. Any consensus whats the optimal size for a drone?
    6. Ephelemi

      Carrier Modules

      So I haven't played this game for a long time, but decided to try and build some working carrier hangar systems. As I am not much interested in building full sized ships, but more the interesting parts, which are all the logic systems, I have some questions. I worked out how the carrier recall...
    7. Ephelemi

      Mark logic/system parents

      Totally my opinion. It would be really great to be able to see parents, would save a lot of head scratching whenever you come back to a system you haven't worked on for a while.
    8. Ephelemi

      Block Slices

      I will not write a big tower post about this as I think it is fairly simple and intuitive, as opposed to the way of fabricating armour at the moment. So what we have is the full block, the wedge, the tetra and hepta, and slabs. So it would seem obvious to me that if you have a full block, you...
    9. Ephelemi

      Ideas for Thrust Update

      In my opinion it would be more advisable to have a nonlinear development of speed to t/m ratio. This would allow a big change of speed at small t/m ratios but would lead to ever smaller changes once you build really many thrusters. Then you wouldnt need a cap. Another solution would be to have a...
    10. Ephelemi

      Lambda-class T-4a shuttle 1.0

      This take on the well known Imperial Shuttle was built by me and my brother. The main objective was to build a replica that is as detailed as possible and has all of the important functionality, especially retractable wings combined with outriggers as well as an extractable ramp. Much care was...
    11. Ephelemi

      Blue Corvette - Blue Corvette with alternative logic routes to wifi

      I have recently discovered that I placed some blocks wrongly, those mistakes were removed. However, there seems to be a bigger issue with wireless logic. It gets deconnected once the server is shut down, which is especially an issue in sp. That's why I outfitted it with additional buttons, so...
    12. Ephelemi

      Blue Corvette 1.1

      I originally started to build this ship with the intention of making it a jumper. But as highly specialised ships tend to be a bit boring, more and more ideas went into this thing and saw themselves completed. This ship may not be a pure Jumpship, but it is still highly specialised with a...
    13. Ephelemi

      NP Cobalt Royalty [EVE themed PVP faction]

      Haha, thanks for your reply, doombrick isnt meant as an insult. However imo funtionality should be just the tip of the iceberg while the real ship lies within its hull and its interior. Congrats though on your actually quite well looking stealth ship.
    14. Ephelemi

      Starmade Propaganda

      some people just see phallus symbols everywhere ^^ but once they say it it does become obvious :/
    15. Ephelemi

      Comet Corporation

      What makes you believe it would be useful for either of you? Your suggestion lacks proffessionality and unlike your faction I think CC isnt interested in being allied with almost everybody. Please dont mistake this as offensive, it is meant as advice.
    16. Ephelemi

      More realistic ship environment

      Nobody is forced to do anything, they would just have to take better care of their ships. If you havent noticed this is about simplifying factions, there is no faction permission stuff except when docked to a bigger friendly or neutral entity. Where would this trigger annoyance? Annoying is...
    17. Ephelemi

      More realistic ship environment

      Do I? I think my suggestion is preety balanced and not based solely on good will of players. How often do you leave your ship in open space for everybody to see (and the space is wide) without protection from a dock? And for any ships too big to dock it would be really easy to implement a logic...
    18. Ephelemi

      More realistic ship environment

      I am aware of the many ways such a system could be exploited but seriously, who needs editing from anywhere but a build block or the ship core? Thinking about it, i think there should be only one core block which upon placing asks you if you want it to become a ship or a station and also...
    19. Ephelemi

      More realistic ship environment

      Just a few days ago I thought how about having a tour of that pirate station over there after I shot down its turrets. However, I had to set aside these plans because I noticed you cannot control anything that isnt neutral or in your faction. This leads to very big restriction to an imo large...
    20. Ephelemi

      area triggers correct linking

      I dont really know what you mean by your automated doors but I prefer such that open upon entering an area and closing after a set timespan from either side no matter how much more input signals are triggered and i found a solution by using one area trigger connected with both sides, two...