- Joined
- Aug 31, 2013
- Messages
- 21
- Reaction score
- 16
Just a few days ago I thought how about having a tour of that pirate station over there after I shot down its turrets. However, I had to set aside these plans because I noticed you cannot control anything that isnt neutral or in your faction. This leads to very big restriction to an imo large aspect of gameplay: namely hijacking enemy ships. Whil I realize that stuff like faction restriction makes sense, especially on multiplayer servers, I came to think if there maybe was a better solution than just restricting everything. So here is my suggestion:
Please dont condemn me for not knowing how exactly these thing do work, just read how I think they should. In my opinion there should be only the faction module, no permission stuff, which has only two basic functions, to declare dominion over an entity (like a ship or a sector) or a homebase (would it be a good idea not to restrict this to stations?) As you cant await people to be online all day long, Id leave the homebase stuff with its invulnerability, however I would change fundamental aspects on how it works for ships. First of all once a ship is assigned to a faction only members of the same should be able to edit or enter the core, all other options should be open to everybody else, even enemies, meaning mainly they could open doors. As of now all doors can be opened by hand. In my opinion this should be restricted to the standard plex door or if not at least not apply to force fields because that doesnt make sense.
But dont think this would be unfair because it would open up some neat defences as well, mainly booby trap force fields, logic locks etc. which are all possible to build already but cant really put to good use yet. I would really like to see some creative hijacker defences, not just simple doors protected by an unpiercable shield.
I also think this would trigger more interest in outfitting ships with actual interiors.
Now taking over a ship would work by boarding it and finding the faction module. Once that is found the faction can be changed, just like that.
You see, outfitting small ships with faction modules wouldnt really work, theyd be taken over too easily, people would just have to take better care of them, parking them on a homebase, a neutral station or in a friendly carrier should do the trick.
I have more to add to this but before I write it all down (balancing stuff as well) I would like to hear some general opinions, do you like it generally, do you think its the wrong approach or dont you want the system to change?
Please dont condemn me for not knowing how exactly these thing do work, just read how I think they should. In my opinion there should be only the faction module, no permission stuff, which has only two basic functions, to declare dominion over an entity (like a ship or a sector) or a homebase (would it be a good idea not to restrict this to stations?) As you cant await people to be online all day long, Id leave the homebase stuff with its invulnerability, however I would change fundamental aspects on how it works for ships. First of all once a ship is assigned to a faction only members of the same should be able to edit or enter the core, all other options should be open to everybody else, even enemies, meaning mainly they could open doors. As of now all doors can be opened by hand. In my opinion this should be restricted to the standard plex door or if not at least not apply to force fields because that doesnt make sense.
But dont think this would be unfair because it would open up some neat defences as well, mainly booby trap force fields, logic locks etc. which are all possible to build already but cant really put to good use yet. I would really like to see some creative hijacker defences, not just simple doors protected by an unpiercable shield.
I also think this would trigger more interest in outfitting ships with actual interiors.
Now taking over a ship would work by boarding it and finding the faction module. Once that is found the faction can be changed, just like that.
You see, outfitting small ships with faction modules wouldnt really work, theyd be taken over too easily, people would just have to take better care of them, parking them on a homebase, a neutral station or in a friendly carrier should do the trick.
I have more to add to this but before I write it all down (balancing stuff as well) I would like to hear some general opinions, do you like it generally, do you think its the wrong approach or dont you want the system to change?