Search results

    1. iceman6491

      Flip Flop issue

      Oddly enough, all the other flip flops within the build work fine. Except these ones, which bug out. The AND gate is connected to its corresponding Flip Flop, and that is the only connection to the block. Im not quite sure how a flip flop can change state if it has no signal go into it at all...
    2. iceman6491

      Area triggers on Factioned Ships

      So I think it would be great if trigger areas worked like buttons work (IIRC) on a factioned ship. That being, a faction member can activate the trigger but a member not in the faction would not activate the area trigger unless a permission module was placed next to the controller. This would...
    3. iceman6491

      Rail Docked entities bugging out

      So yea, i started collecting all my PDT's from my cruiser on one plate for easy refit. Part way through I had to relog and this happened: Is there anything I can do to stop this happening? its gettinga litte tedious having to redock them every time :/ Thanks
    4. iceman6491

      Interior turrets not firing relative to barrel

      The hotfix apparently fixed a bug with turrets firing at odd angles. Unfotunately it hasnt seemed to work for me :/ My setup is as follows. - single block can-can turret mounted facing outward broadside on the inside of the ship, constrained to the x axis only. However when fired left click...
    5. iceman6491

      Getting Logged off Site

      For some reason, I keep getting logged off the site every few minutes. Not gonna lie, its starting to get a tad annoying :/ Any suggestions?
    6. iceman6491

      BP Corruption & Crash

      I'm having a lot of trouble trying to save my ship at the moment. every BP I save has some form of corruption with rail docked entities, from some being undocked and floating around, to barrels of PDT's being replaced by doors and other hangar doors missing completely. On top of this, every time...
    7. iceman6491

      Too many entities?

      Sounds like a stupid question, but with the rail update I cant help but feel compelled to make EVERYTHING a movable part. My current build plans involve rail door entities on every room and every 20m of corridor. This combined with blast doors covering turrets, 2 stage hangar doors (8 sections...
    8. iceman6491

      CT Shipworks [Update #7- Hangar, First Pass]

      Thought I might post a couple of pics on a project that has been running for longer than I care to admit. Anyway: Feedback / Advice is welcome! Thanks :)
    9. iceman6491

      Firing Missiles with Logic causes a Crash

      I was trying to test out a point defense turret last night by linking up an auto missile systems with logic. When I used a large swarmer array all was well, but I wanted to fire individual missiles at a time. So I linked up a single missile computer with 1 barrel to a clock, but once it gave the...