Flip Flop issue

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    Oddly enough, all the other flip flops within the build work fine. Except these ones, which bug out. The AND gate is connected to its corresponding Flip Flop, and that is the only connection to the block. Im not quite sure how a flip flop can change state if it has no signal go into it at all... :/

    Gif hopefully demonstrating this:



    The first button shows it best. Because i had 1/2 an fps the AND gates didnt light up but they would activate on the second row middle gate then top row right most gate.

    Any suggestions at all? i've replaced the flip flops and the AND gates loads to no avail :/
    [DOUBLEPOST=1435441298,1435440633][/DOUBLEPOST]Okay, it appears the issue was the signal not lasting for long enough. Adding some delay blocks solved the issue
     
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    Depending on the lag on the computer the logic active or not active doesn't show graphically in time neither does lights switched by logic. However you can hold down rightshift while looking at a logic block to see if its activating even if the graphics isn't updating.