Search results

    1. Y

      auto manual doors

      Didn't know if you meant plex doors or rail doors so i made both... Plex: Flipflop is turned on and connected to door blocks (activated plex doors are closed). The button will turn off the flipflop (which opens the door) AND start the delay timer. The last delay block turns the flipflop back...
    2. Y

      Are energy generators still relevant?

      Nvm it works now, its probably just a random bug where signals get mixed up. Now, ahem... My first generator design: This one outputs 570k e/t and i have two of them set up to alternate fire, giving me a stable 1mil e/s boost. Could have done it with less power caps, but since this is my...
    3. Y

      Are energy generators still relevant?

      Mothership has two wireless modules and each of the generators has a wireless module. I connected first wireless module on the mothership with the module on the first generator, tested it and it worked fine. Then i connected the second wireless module to the second generator and it worked fine...
    4. Y

      Are energy generators still relevant?

      I have made two generators and plugged them in, or at least tried to... I have used the alternating clock Qweesdy posted (thx btw) with wireless modules to save space in the generators. Set up like this: PSc <- wi - wi <- clock -> wi - wi -> PSc I cant connect more than one core to the...
    5. Y

      Are energy generators still relevant?

      Okay, I think I got what I need. Thanks
    6. Y

      Are energy generators still relevant?

      I'm asking because I'm making a medium-large ship (320, 110, 80) and since rail mass enhancers alone eat 40k e/s I expect to hit the softcap pretty fast once I install other systems. Do power generators still work with power transfer beams or is the child>parent power transfer automatic now...
    7. Y

      How's the community in this game?

      You little rebel. I like you.
    8. Y

      The Blind Group Build

      i wanna do the bottom because i like bottoms....
    9. Y

      The Blind Group Build

      ...oh...oops...I COULDN'T HELP IT SORRYYYYYY
    10. Y

      The Blind Group Build

      Dis gonna be interesting... Your slanted hull ingenuity puts me to shame good ser. I'm now seriously considering running back to it and editing it more but i don't want to fall in an endless loop of making it better...
    11. Y

      The Blind Group Build

      Welp ill just upload the thing then. 2 versions: one is normal and the other has some slabs and Dgrey hull thrown in.
    12. Y

      The Blind Group Build

      ...Right then. I would have a hard time moving the aft corridor to the right since the whole thing is packed a bit tight and even if I used all my engineering might I would be hard pressed to move it to the right. It took me 5 minutes to WRIGHT that... Heh... Would be simple to just make an...
    13. Y

      The Blind Group Build

      Finished my part. Standard armor, spaced advanced armor, 3 turrets and 4 PtDefs. Contains the CIC, a bunch of corridors and rooms. 3*5 corridors on the central axis fore and aft. Can I get the cookies now?
    14. Y

      The Blind Group Build

      I suggest a sort of standard corridor in the center of the ship on both ends, which could also act as a merge point around which you smooth the rest of the hull where necessary. Do we need to fill the hull with system blocks (shields, power etc.)?
    15. Y

      The Blind Group Build

      You are quite an odd fellow... Even I can distinguish between even and odd, even if odd looks like its even even though it is in fact odd. Oddly enough that happened to me sometimes and i couldn't even... I've just contradicted myself, apparently even I have my odd moments... Also could i have...
    16. Y

      The Rail show off thread!

      How do you wire the logic so that you fire salvage beams continuously? I'm trying to make a repair robot for my hangar bay.
    17. Y

      The Rail show off thread!

      This is my new engine room: I really hope you will get the gist of this since i have no idea how to make a gif in starmade without dropping that framerate to 0.5.
    18. Y

      CLOSED* CONTEST: Default Stations Submission

      Same, just scaled from few hours to 5 minutes...:oops:
    19. Y

      CLOSED* CONTEST: Default Stations Submission

      Ice crystal block and its wedge(mysteriously missing from the shop?) are very cheap now but those other color pretty glowy crystals are expensive. xtra: I swear it looked smaller in build mode...
    20. Y

      CLOSED* CONTEST: Default Stations Submission

      Either select the stations entity or go into its build mode and enter the command /save. That save folder will be located in starmade\blueprints. Then you go in blueprints manager (starmade starter under tools menu), select your station and press export. The .sment file you need to upload to is...