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      Axon User Interface Reskin

      When I get some time I could look into this. Not much of a star wars guy myself though, these what you're talking about? Given there is no easy way I can think of for customizing the images per user, each theme needs its own image, so when you have several colours with several logos, it makes...
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      Flash/Search lights and Lighting tweaks

      While the new(ish) shadow system, things look really cool, in some cases things can get very dark. For example if you are trying to find ores on the dark side of an asteroid, it can be difficult to see anything. I think it would both be useful, and add a cool feel to the game if your player had...
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      Axon User Interface Reskin

      So got kinda bored of the original user interface, and figured I would try my hand at my own. I know there's supposedly a update coming to the HUD and whatnot soonish, but this should do nicely until then. Axon UI is a sharp, colourful replacement for the default user interface. It's not...
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      super mega discontinued

      So I thought today, hmm, I wonder where Starmade is now, and check the forums to find this! And yes, I absolutely approve, and thanks for continuing the texture pack :) I was actually making this during my final exams last year, so it was a bit of a distraction, and that combined with the fact...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      So I am still around, I actually did all this when I should have been studying for my final exams >.
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      The point of making purple flood is that it is covered in those organic kind of spires, which can look a lot like giant tentacles of a flood gravemind. The covenant don\'t have a certain planet style, but rather what ever planet they happen to run into. As far as ship components are concerned...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      I intentionally flipped them around because in the Halo universe, the Medusa is a 4 shot salvo launcher.
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Right, so all the ship elements are done, here is what is left on my list of things I would like to do: -New shield texture -Change shield colour (if possible) to electric blue fading to deep gold -Factory elements -Permission Block (I have no idea what the 5 textures for this are for, so I...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Given the discussion on the AMCs and Rockets, I figured I would give you all an update. Regarding what weapons are what, I am trying to keep all blocks as close to original purposes as possible, which includes making weapons sensible on a small scale. This way, rocket pods look good in small...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      That first picture is exactly what I was thinking of, should be good :). As far as the flood textures go, we could certainly have a go. I\'ve had an idea on how to redo the flood texture to look a little more fungal, which I would like to try out, but I would be more than happy to colaborate and...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      :D Bingo. The textures are a little rough at the moment, triyng to make well tiling organic textures is a little difficult, but I like the idea of having these infected planets around the galaxy. If I do the textures right, so that they are multi-purpose and can be used in ships, you could have...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Thanks, but does it remind you of a certain something from Halo? :P A certain \"faction\" perhaps? On a planet covered in giant tentacle like structures?
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Right, so as I was changing the natural textures, I was flying from planet to planet checking out how things looked, then I found one of those purple planets, and I had an idea. Now I won\'t say what it is, if it is not aparent to a halo fan what it is, then I need to take it back to the drawing...
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      Building the first light speed ship in starmade

      I think everyone is being a bit agressive about this, but to say \"not to be rude\" then procede to debunk their whole idea, insult their understandings and skills and, say their challenge is actually a piece of cake...you can\'t do both those things in the same post. Regardless of how true any...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Figured I would give a bit of an update. I\'ve slowed down lately because I decided to retexture all of the \"natural\" textures, such as sand, plants, etc. Originally I hadn\'t intended on doing this as I had never tried these kinds of textures before, and they can be a little complicated...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      General BLT, I just googled an image of the UNSC logo, shrunk it down, and traced over then cleaned up what I was left with. You are welcome to take one of the textures I posted, and use the pixel layout there, but I don\'t have a larger image on hand. I could do you a larger higher res copy if...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Mmm, the problem is the human and covenant designs are so completely different, it\'s hard to find a middle ground. I could consider a covenant version as well perhaps, though it could be a little tricky. As for the hulls, for now atleast I am going with a pretty simple plan design, but I am...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      Thanks for the positive feedback :) Only done about 1/3 to 1/4 of the textures so far, so it\'l be a few days to a week perhaps before I have something uploadable, but I will keep this thread updated. First update, just a quick one - shields. The UNSC didnt use shielding on their capital ships...
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      Halo Inspired/More "Human" Texture Pack [WIP] [ALPHA RELEASE]

      So there seems to be a lot of halo fans about, and being one myself too, I figured I would try my hand at a texturepack with a more "human" feel to it, inspired by the Halo series. It's a work in progress, and not low resolution..rather not high res, I'm an amateaur. To be honest I am more...
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      Docking Area Size/Orientation

      So I have a 4 high, 5 wide, 10 long lifeboat, escape pod type thing which I want to use in my ship. Ideally, I would like it to be in some kind of tube, as small as possible, but there are a few issues I am running into. 1) It is extremely difficult to get a appropriately sized, small docking...