So there seems to be a lot of halo fans about, and being one myself too, I figured I would try my hand at a texturepack with a more "human" feel to it, inspired by the Halo series.
It's a work in progress, and not low resolution..rather not high res, I'm an amateaur. To be honest I am more making it for personal use, but I figure others might want to use it, and you guys may have some good ideas. With the possibility that others may want to use the pack, I will try keep all textures as true to their original look/purpose as possible, while still giving things a fresh look.
So, without further ado, here are a few previews. All constructive feedback and ideas welcome.
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First off were the decorative panels, we have a server rack, 2 display units, and a switch board.
Ship Core, I figured it would make sense for it to be some kind of power hub, the player sits in it though, but making a cockpit with 6 identical faces would be a little odd, so I came up with this.
Plex Storage
Plex Door, the doors are kind of tricky, because it has to be a door texture which tiles. After some experimenting, I found this works quite well:
The docking ports/enhancers were interesting. For the turrets I made (what I hope looks like) a somewhat mechanical docking port. On each side there are a set of tracks, which match up with the enhancers, which act as tracks. This would theoretically allow a turret to translate (which would be quite cool actually, if a turret could traverse a stretch of the ship to get better shots).
And for the ship docking ports, I made a round hatch/docking port a bit like what is used by NASA. For the enhancers, I was stumped for a while, and in the end settled on guidance light kind of things.
Last for now are the missiles. For the D1000 missiles, I kind of used this as reference. Looking around on the halo wiki, I saw the AGSM-10 Missile system, "guided ordinance used by the UNSC. They are used mainly aboard small spacecraft such as the Longsword, utilizing a high explosive payload and can cause serious structural damage to targets without any shielding" This suggested it was small enough to fit on ships like the longsword, which I intend to make, and apart from the guided part, matched the description of the D1000 missiles, more or less. There was reference in one of the halo novels to AGSM-8 missiles, but little/no information, so I figured this earlier model could be unguided. The image shows the front, left, rear, right, bottom and top views.
Next were the KB missiles. For these I found the Scorpion Missiles, once again often used on Longswords, and they use motion tracking and proximity detectors to guide themselves to their targets. As close to heat seaking as I could find, and in the right size range.
Finally there are the Medusa Missiles. These are the lock on missiles used on the Sabres in Reach, so they can realistically be on small ships too (Or imagine very big ones on your capital ships :P). Technically they are fired in salvos of 4, although for the sake of variation, I want all the missile pods to look different. Given I hardly use KB missiles, none of the missiles in starmade can fire salvo, and initially I prefered the look of this design, It made sense to put it on the missiles which I would use more. However when I think about it, it would actually make a lot more sense to swap the front/back design for this with the KB design.
So yeah, that's it for now, hopefully you can see the textures fine given their size, otherwise I will have to upscale them or something. I should also get some kind of ingame screenshots too...Anyway, let me know what you think, would you use a texture pack like this, do you think things should look different, that kind of stuff.
Cheers,
Tom
It's a work in progress, and not low resolution..rather not high res, I'm an amateaur. To be honest I am more making it for personal use, but I figure others might want to use it, and you guys may have some good ideas. With the possibility that others may want to use the pack, I will try keep all textures as true to their original look/purpose as possible, while still giving things a fresh look.
So, without further ado, here are a few previews. All constructive feedback and ideas welcome.
---------------------------------------------------------------------------------------------------
First off were the decorative panels, we have a server rack, 2 display units, and a switch board.
Ship Core, I figured it would make sense for it to be some kind of power hub, the player sits in it though, but making a cockpit with 6 identical faces would be a little odd, so I came up with this.
Plex Storage
Plex Door, the doors are kind of tricky, because it has to be a door texture which tiles. After some experimenting, I found this works quite well:
The docking ports/enhancers were interesting. For the turrets I made (what I hope looks like) a somewhat mechanical docking port. On each side there are a set of tracks, which match up with the enhancers, which act as tracks. This would theoretically allow a turret to translate (which would be quite cool actually, if a turret could traverse a stretch of the ship to get better shots).
And for the ship docking ports, I made a round hatch/docking port a bit like what is used by NASA. For the enhancers, I was stumped for a while, and in the end settled on guidance light kind of things.
Last for now are the missiles. For the D1000 missiles, I kind of used this as reference. Looking around on the halo wiki, I saw the AGSM-10 Missile system, "guided ordinance used by the UNSC. They are used mainly aboard small spacecraft such as the Longsword, utilizing a high explosive payload and can cause serious structural damage to targets without any shielding" This suggested it was small enough to fit on ships like the longsword, which I intend to make, and apart from the guided part, matched the description of the D1000 missiles, more or less. There was reference in one of the halo novels to AGSM-8 missiles, but little/no information, so I figured this earlier model could be unguided. The image shows the front, left, rear, right, bottom and top views.
Next were the KB missiles. For these I found the Scorpion Missiles, once again often used on Longswords, and they use motion tracking and proximity detectors to guide themselves to their targets. As close to heat seaking as I could find, and in the right size range.
Finally there are the Medusa Missiles. These are the lock on missiles used on the Sabres in Reach, so they can realistically be on small ships too (Or imagine very big ones on your capital ships :P). Technically they are fired in salvos of 4, although for the sake of variation, I want all the missile pods to look different. Given I hardly use KB missiles, none of the missiles in starmade can fire salvo, and initially I prefered the look of this design, It made sense to put it on the missiles which I would use more. However when I think about it, it would actually make a lot more sense to swap the front/back design for this with the KB design.
So yeah, that's it for now, hopefully you can see the textures fine given their size, otherwise I will have to upscale them or something. I should also get some kind of ingame screenshots too...Anyway, let me know what you think, would you use a texture pack like this, do you think things should look different, that kind of stuff.
Cheers,
Tom