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    1. jjaquinta

      Offline Ship Editor

      Thanks! I was able to replicate the problem. Sometimes StarMade isn\'t completely consistent with orientation values for wedges. 8 and 12 appear to be the same, and 10 and 14 are the same. For some reason your ship had some of these off values. I\'ve updated the code to deal with the odd...
    2. jjaquinta

      Move Ship Core

      You might subcribe to this thread. My viewer does many baisc editing jobs as well. Including moving your core or rotating your ship around the core. I\'ve updated the download and run instructions at the top. Some people have reported problems with big ships. But I\'ve got a sample and I\'m...
    3. jjaquinta

      Entity files and .data

      We have a github community working on cracking StarMade, including all the data files. It\'s here. If you look in the SMTools area you can find my JOTools projects. There full java code for reading and writing entity files, header, logic, meta and ship files. There is a utility EditEntityFile...
    4. jjaquinta

      Just for people uploading ships.

      I had another through: I woudn\'t find it hard to create a \"ship\'s registry\". This would not be a site, but a service. There would be APIs to send it a ship, to list ships (sorted an filtered in different ways), and to download ships. Bascially a database that people could upload ships to...
    5. jjaquinta

      Just for people uploading ships.

      I can write a tool, not problem, that can tell several levels of difference. Only a human can decide if it is plagarism or not. It will be up to the website designer how to use what the tool produces to combat plagarism. For example, with a simplest setting, the tool could tell if two ships are...
    6. jjaquinta

      Offline Ship Editor

      How big is big? Anything that is still in one smb2 file should be fine. You can get things (like planets) that span more than one smb2 file, and there may be problems there. Is your ship that big? It also doesn\'t handle attachments. At all. In any event, if you have problems with a ship...
    7. jjaquinta

      Just for people uploading ships.

      The key problem, as you state, is that they don\'t moderate this forum. (The don\'t appear to listen much to it at all.) Well, then, what you need is a fan-moderated forum for ships. If you have quality moderation and prevention of plagarism, then people will flock to it. For my part, I\'ve...
    8. jjaquinta

      Offline Ship Editor

      Most of the contents for the modify menu is from plugins. Make sure you have downloaded JoFileMods.jar and put it in a jo_plugins directory in your StarMade directory. The mods menu is context sensitive. The program launches with no context selected. You need to do File -> Open to load in a...
    9. jjaquinta

      Offline Ship Editor

      I have corners implemented now. I had to change my whole rendering layer. But it can read corners, and also uses them for smoothing and rotates them correctly. Fixed some other rotation bugs. (Not sure Loodrogh\'s ships works yet. It appears different from any other I\'ve seen.) I started...
    10. jjaquinta

      Offline Ship Editor

      It should be right under the menu. Note: you have to have a ship loaded first. I haven\'t done a File -> New yet. So if you open up any old blueprint, you should get it under the Modify menu. You can then create a hull, and use File -> Save As to save it as a different name.
    11. jjaquinta

      Offline Ship Editor

      We really need a setup page. :-) So put this file in your starmade directory. And put this file in a jo_plugins subdirectory in your starmade directory. Click sm_jo.jar from a file viewer or do java -jar sm_jo.jar from the command line. The rotate function should, indeed, rotate the ship...
    12. jjaquinta

      Offline Ship Editor

      1) Did you remember to update your JoFileMods.jar file? 2) Can you link or point to your ship file? I can try it out as a test case.
    13. jjaquinta

      Offline Ship Editor

      OK. It should do a better job at rotating wedges. I don\'t promise it\'s 100% perfect. I\'ve got some visual display bugs I must fix that may be confusing things. Try it out and let me know.
    14. jjaquinta

      Offline Ship Editor

      Yeah, wedges wouldn\'t rotate. I hadn\'t thought about that. Shouldn\'t be too hard to fix. I\'m glad it helped you when you needed it. I\'ll see if I can update that during lunch today. And, for rotation... The StarMade code has the core hard-wired to 8,8,8 and forward hard-wired to +Z. So...
    15. jjaquinta

      Offline Ship Editor

      We\'re working on consolidating a web page on the GIT site. You probably missed the instruction to download JoFileMods.jar and put it in a jo_plugins directory under your starmade directory. The mods for this are \"drop in and use\", and will be compatible with the mods we\'re desiging for...
    16. jjaquinta

      Offline Ship Editor

      Another update. There is now a mod to generate hulls. You pick a shape, you pick a volume, and, optionally, a center point. It makes a hull for you to fill in. Other than Open Frame (pictured below) they are solid. So you may need to use the Hollow mod to make some space in it. I\'ve got...
    17. jjaquinta

      Offline Ship Editor

      When you run the tool there is scrolling pleading text on the bottom of the screen. To the right of that shoudl be an \"Audiobook\" button and an \"E-book\" button. I would be totally delighted if you went to either of those and downloaded what I\'ve done. The audio book is totally free, the...
    18. jjaquinta

      Offline Ship Editor

      3d modelling is not simple. All the professional ones (Maya, 3dS, Blender) confuse the crap out of me. The non-professional ones (Second Life, Minecraft, etc) are all limited. The only one that I\'ve used successfully and consistently has been POVRay, but that\'s because it\'s more like...
    19. jjaquinta

      Offline Ship Editor

      Give it a few minutes. The 20 meg file I had ended up with 20,000 triangles or some such. It took, dunno, 5-10 minutes. How big is your file? Any idea how many trianges? If you link to it, I\'ll try it out myself in the debugger and see what\'s up.
    20. jjaquinta

      Offline Ship Editor

      Can you send me a link to the hardened pre-smoothed hull? I can try your ship out myself and see the problem.