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    1. jjaquinta

      Offline Ship Editor

      Fill lets you sort of quickly roll out a ship. Think of the values as percentages. Say you wanted 10% of the interior space to be empty, 20% to be filled with weapon blocks, 5% with shield blocks, etc, etc. Fill them in and press the button. In reality, it just adds up all the numbers, and uses...
    2. jjaquinta

      Offline Ship Editor

      When it does the import, the ship runs from 0,0,0 to 256,256,256 (or whatever the size of your binvox file is). Since that is pretty useless, it moves the ship so the physical center of the ship is at 8,8,8. That shouldn\'t be a problematic operation. Any exceptions on the console? I was able...
    3. jjaquinta

      Offline Ship Editor

      Did you try with my lunchtime update? That should speed up and reduce the memory requirements for large binvox files. If not, then, please, link to your failing files or send them to jo@111george.com
    4. jjaquinta

      Offline Ship Editor

      (I hate the Mac. Had a big update written, and confusion amongst the plethora of shift keys deleted it. But before the Mac advocate start thinking I\'m trolling them, don\'t worry: I hate Windows and Linux too. I flip between all three at work and I hate all of them. They each do boneheaded...
    5. jjaquinta

      Offline Ship Editor

      That was exactly what I needed. Better, it\'s not Java crashing somewhere because I goofed, it\'s one of my own error messages. It\'s telling me I\'m an idiot because when I hollowed out the ship I also hollowed out the core. Doh! That\'s better than better because it is simple to fix. No...
    6. jjaquinta

      Moving Ship's Core

      Instructions for installing and running in this thread.
    7. jjaquinta

      Offline Ship Editor

      How do you run the tool? Do you click the jar from the GUI? If so, can you run from the command line. Looks like you are on Windows. Do Start->Run->cmd. When you get the DOS box, change to your StarMade directory and do \"java -jar jo_sm.jar\". The app will run as normal, but will also print...
    8. jjaquinta

      Offline Ship Editor

      Yep, sorry. Monday night is D&D night. (Although tonight I was running Traveller, my favorite, yay!) What\'s up is that your ship gets broken up into \"superchunks\" that are 256x256x256 blocks. (These contains chunks that are 16x16x16.) This gets called Blah.x.y.z.smb2. Where x/y/z is the...
    9. jjaquinta

      Offline Ship Editor

      I have thoughts to improving the API to mods. Right now they are just called, and they block until they return. I\'m thinking of adding a \"current state\" input, which would include the currently selected color, the current selection (when supported) and whatever other state the program might...
    10. jjaquinta

      Offline Ship Editor

      Firstly, it\'s poor form to critize something without suggesting how to do it differently. If you think the corners aren\'t placed the way they should be, how do you think they should be placed? Be precise. Right now when it finds an empty space next to exactly three solid hull blocks at right...
    11. jjaquinta

      Offline Ship Editor

      I hit that problem. The nose of the shark ended up appearing behind the tail. But, as you can see from the picture, I fixed that. Can you send me a link ot a binvox file that isn\'t working? (I may not get to it today. Monday is D&D night!)
    12. jjaquinta

      Offline Ship Editor

      Yep. Nice simple format. Got it working on some test files. Ran into some problems in how I handed large ships. But I sorted those out. Just double checked on your file, and we look like we\'re good. Download the new version and give it a try. Here\'s the incredibly silly ship I made with...
    13. jjaquinta

      Offline Ship Editor

      If you have some sample binvox files, please link to them or send them to jo@111george.com. I can make my own, but I\'d rather use \"live\" data from a user.
    14. jjaquinta

      Offline Ship Editor

      I\'ll add those to the list. #1. I\'m starting to feel the pain of that too. I know what to do to implement it. I just have to get to it. The more people who ask, the higher up the list it goes. For #2, I was going to take some keyboard controls from MCEdit. I got as far as WASD(QE) for...
    15. jjaquinta

      Offline Ship Editor

      I started with OBJ because it\'s a pretty common format and I already had code to parse it. I\'m happy to do any other popular and documented format. I just googled \"binvox file format\" and I think I found what looks like a good defition. Shoud be pretty simple, since it is kind of made for...
    16. jjaquinta

      Can anyone make a Qubicle converter into Blueprints?

      I note that Qubicle will export OBJ files. The Offline Ship Editor will import OBJ files and write blueprints. There are some kinks I\'m working through. It depends on how well behaved the OBJ files are that the source program writes. Give it a try. If there are kinks, post sample files that...
    17. jjaquinta

      Offline Ship Editor

      In addition to the above improvement in importing OBJ files, the new posting also has a new Paint Mod: replace colors. You pick two colors, and it replaces all instances of the first one with the second one. It was a request from someone who wanted to keep the paintjob they already have, but...
    18. jjaquinta

      Offline Ship Editor

      Yeah, I got a problem with this and another file someone sent me. The underlying issue is that blender is spitting out degenerate triangles. I.e. triangles where two out of three points are all the same, or where all there points are in a line. My code just assumed all triangles were legitimate...
    19. jjaquinta

      Offline Ship Editor

      This tool can load planets. So, technically, it should be able to load arbitrary sized ships. Can it save them as blueprints? Not yet. I don\'t think the blueprint write code supports saving ships that span more than one data file. But it might. I haven\'t tested it. More likely the performance...
    20. jjaquinta

      Move Ship Core

      BTW, updated the thread title to Offline Ship Editor. That appears to have broken all old links. :-(