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    1. jjaquinta

      Offline Ship Editor

      The reason it jumped was because the numbers you type in are how far to move the core, now where to. I figured it would be easier to say \"I want to move the core one to the right, therefore 1, 0, 0\" rather than doing the arithametic of where you want to send it to. You ended up moving it 9...
    2. jjaquinta

      Offline Ship Editor

      These are hard to do because the mouse is, explicitly, a 2D manipulation object, and we\'re trying to do a 3D move. Say you click move on the core and drag the mouse left. What XYZ transition should we actually do on the core? How do we determine what is the \"front\" of the core? Have you...
    3. jjaquinta

      Offline Ship Editor

      OK. I\'ve added in a Reflect which you can use to reflect along the X, Y, and/or Z axis. And I\'ve enabled both Reflect and Rotate to operate on the current selection. [Oops. Just realized I forgot to reflect wedges and corners. Give me a little time for that... Fixed now!] I\'ve been thinking...
    4. jjaquinta

      Offline Ship Editor

      The auto-updater does some weird thigns with the classpath. And all the plugin menus disappearing sounds like it has got the classpath wrong. Try running jo_sm.jar the old way and see if the menus come back. If that doesn\'t fix it, delete the .josm file in your user home directory. Let me know...
    5. jjaquinta

      General Build Ideas. [Closed]

      If you want to go the geometric direction, download the tool in the Offline Ship Editor thread. You can generate basic ship hulls (box, cone, sphere, cylinder, needle, irregular, open frame) quickly and without the tedium of doing it by hand. Then you can bring it into StarMade for the detailing.
    6. jjaquinta

      Offline Ship Editor

      It\'s not a full blown editor yet. So, no, you can\'t add arbitrary blocks. You can paint existing hulls. You can upgrade all blocks to hardened. You can import OBJ or binvox models. You can generate base hulls and fill them. Using cut and paste you can put ships together from modules. If you...
    7. jjaquinta

      Offline Ship Editor

      So, you have a StarMade directory somewhere. It\'s where StarMade is installed. Do you understand what a directory is? Do you know where your StarMade directory is?
    8. jjaquinta

      Offline Ship Editor

      The instructions are in the first post. What step are you stuck at?
    9. jjaquinta

      Offline Ship Editor

      Sorry, I\'m almost never on PM. The time I have for working on this is limited. So it\'s a lot easier for me to deal with it on a forum/email level. And, sad to say, I\'m pretty sure the problems are all user related, not program related. Unfortunately I do not have time to teach you how to use...
    10. jjaquinta

      Offline Ship Editor

      More big ship problems fixed. There should be less clipping/crunching. (I was losing all superchunks with a -1 in their ordinates. Integer arithamatic error this time.) The 1024 size Galactica model reads and writes from the tool with correct fidelity now. I haven\'t tried it out in StarMade, so...
    11. jjaquinta

      Offline Ship Editor

      Or go old school and use the command line instructions I gave. :-)
    12. jjaquinta

      Offline Ship Editor

      File -> Open means click the File menu, then click the Open menu. The same you would do for 90% of Windows programs. It\'s pretty standard nomenclature. I\'m surprised you haven\'t come across it before.
    13. jjaquinta

      Offline Ship Editor

      OK. I think the core stays in the right place now when rotated. Had to use 4 dimensional positional vectors instead of 3 dimensional ones. Otherwise it wouldn\'t pick up the translate part of the transformation matrix. Stupid 3d math mistake. Additionally there is a View -> Axis which will now...
    14. jjaquinta

      Offline Ship Editor

      Hold out for 30 minutes. I believe I have this fixed now. :-) Just confirming the fix works for the BSG file.
    15. jjaquinta

      Offline Ship Editor

      Are you a Mac user? It sounds like you\'ve never used a menu before. On a Mac the menus for the program will appear on top of the window frame (like a PC) not on top of the screen.
    16. jjaquinta

      Offline Ship Editor

      What is it you want to do? If you want to edit something, do File -> Open and it will list all the blueprints and entities on your system. Left click and drag to rotate your ship. Right click and drag to paint. Mouse wheel (windows) or two finger drag (Mac) to zoom in and out. Other than that...
    17. jjaquinta

      Offline Ship Editor

      That should be fixed now. Oh, there is also an Edit -> Report that will give stats for your ship, including exactly where the core is (and if, for some reason, there is more than one). That might help debug problems in the future.
    18. jjaquinta

      Offline Ship Editor

      Sorry, I wasn\'t able to get to the large ship stuff you\'re reporting this lunchtime. As most of it appears fine in the tool, I have to run the game to see results. Even thought it\'s my lunch hour, I\'m in an open office and out of respect for my colleagues I save game-running stuff for home...
    19. jjaquinta

      Offline Ship Editor

      I\'d like to get a wiki set up so we can create better documentation. It\'s a bit awkward maintaining it in this thread. Last I checked there were a few wikis that didn\'t seem well engaged. Has the community settled on one wiki? Does it have a tools page? I\'ve been thinking of doing some...
    20. jjaquinta

      Offline Ship Editor

      I did a late night fix for a binvox import core location problem for one user. If you hadn\'t done a fresh download when you posted this, try again. Otherwise I\'ll look at this today. (Been thinking of doing an auto-download feature, since I\'m rolling out so many patches!)