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    1. jjaquinta

      Offline Ship Editor

      If you have no selection, WASD(QE) will move the view point. However, the ships still rotates around the core. I think I\'ll hold off on doing a video of this until I play around a bit with viewpoint changing. I made some progress today with OpenGL. Turns out it is in StarMade.jar, and is...
    2. jjaquinta

      Offline Ship Editor

      I hate video tutorials. I\'d much rather skim a text article, skip to the bit I want, and learn what I need to learn. It\'s hard to fast-forward or skim videos. But that\'s me. Unquestionably, given the number of hours my daughter spends watching Minecraft videos, the vast majority of people...
    3. jjaquinta

      Offline Ship Editor

      This whole project started as an attempt to graft a modding interface on to StarMade. The mod system for SMEdit is designed so that the mods could be directly used in StarMade itself, once the modding interface is done. Unfortunately the StarMade developers have chosen to obfusticate theri...
    4. jjaquinta

      Offline Ship Editor

      Big is big. If you have a bazillion blocks, it\'s going to take time and memory. I might see what I can do about slimming down the in-memory storage. I can certainly dump one field, and probably the hit points field. I\'ll do some benchmarking to see if that speeds transfer operations up. The...
    5. jjaquinta

      pi flavor

      StarMade is in java, which will run anywhere with a JVM. However, it also uses OpenGL, so you need an OpenGL library on it. So I don\'t think you would have much success running StarMade on it. Also, multiple machines are only going to be useful if the original code was designed to be...
    6. jjaquinta

      Offline Ship Editor

      OK. I\'ve done #1 and #2 above.
    7. jjaquinta

      Offline Ship Editor

      Reflect works along an axis. I.e. you pick the normal to the plane you want to reflect in. I have a supid little chart on my desk to help keep things straight: Fore Aft Port Starboard Dorsal Ventral +z -z -x +x +y -y If you turn on View ->...
    8. jjaquinta

      Offline Ship Editor

      Actually in the update I just did I changed it so that when the program starts up it loads the Isanth-IV default blueprint. That saves you the headache of having to open some ship before you can do an import. Menu placement... enh. Right now Import is a mod, and I\'ve got limited places that...
    9. jjaquinta

      Offline Ship Editor

      The \"Hmm\" message was just a placeholder when I started writing the progress dialog. It got cleaned up with the last posting I did. Progress is proclaimed and posted based on how the interior code is instrumented. When one external operation takes several internal ones, most of the time I...
    10. jjaquinta

      Offline Ship Editor

      Good idea. I generalized my progress dialog stuff. It\'s not perfect, but at least you get some indication for most of it.
    11. jjaquinta

      Offline Ship Editor

      I like this. I think two things would fit: A \"radius\" scale on the paint window. Currently we have \"radius-1\'. Change it to Radius=2 and you paint in 3x3 blocks, Radius=3 gives 5x5, etc. When you click \"all\" and have a selection made, it only paints everything in that selection In...
    12. jjaquinta

      Offline Ship Editor

      I\'ll see if I have the same hole. Are you sure it just isn\'t the server doing a lazy load? It took over ten minutes for my server to rez the whole thing in. I put on hollow by default because I found the memory necessary to hold that many blocks was either blowing my computer\'s mind or...
    13. jjaquinta

      Offline Ship Editor

      I know I\'ve siad this before, so I\'m not popping the champagne yet. I pulled in a 1024 long Galactica and it seems to render, front to end, correctly. It\'s a little hard for me to tell. It takes forever for my server to rez in the build. It appears that the offset table for chunks is not...
    14. jjaquinta

      Offline Ship Editor

      I found some problems. Fixed them. I posted an update, but there are still bugs. I\'ve having trouble replicating the problem with anything less than a full model. So it takes, like, 10 minutes to cycle through a test. I had the ordinates wrong on the chunks in non-zero superchunks. But it...
    15. jjaquinta

      Offline Ship Editor

      You\'ve installed correctly. Scroll up to reply #234. Upshot: Initially I\'m trying to supplement the in-game editor, not duplicate it. So I\'m mostly working on things the in-game editor doesn\'t do.
    16. jjaquinta

      Offline Ship Editor

      Ah. Now I think I see what is going on, and why I didn\'t find it. From the jaggies there, I think what is happening is that the chunks inside a superchunk are being written in the wrong order. See how they appear to be in 16 block strips? Probably another integer arithametic error. The test...
    17. jjaquinta

      Offline Ship Editor

      Right now you can\'t place arbitrary blocks. The in-game editor is very good at that. I\'m trying to tackle the things the in-game editor doesn\'t do first. The most popuilar features so far appear to be rotating the ship around the core, moving the core, and importing OBJ and binvox meshes...
    18. jjaquinta

      Offline Ship Editor

      I don\'t want you to have to shrink your ship at all! I\'m just annoyed because I thought I fixed it. I\'m not sure why moving the core changes anything. All that should matter are the overall dimensions. >_< Can you do an Edit -> Report on your ship before and after the move? Either paste it...
    19. jjaquinta

      Offline Ship Editor

      I thought I fixed that. There was a problem with superblocks with a -1 coordinate. Sigh. Back to the drawing board. Nudging is much easier to do. I\'ll nudge it up the priority list.
    20. jjaquinta

      Offline Ship Editor

      Right now, for simple symmetry, you could do it like this. Build half a nacelle, copy it to the clipboard. Move the selection point over, paste it back in, then do a reflection on the selection. I guess it might be easier if had a \"paste as new selection\" option. And, yeah, that\'s what I...