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    1. jjaquinta

      Model Importing?

      See the Offline Ship Viewer thread. Basic important of OBJ files is in the lastest post. I did scaling differently. Basically you say the \"longest dimension\" you want, and it scales the data in the OBJ automatically. For example, the model I tested with had bounds of (-2.05, -9.849999...
    2. jjaquinta

      Offline Ship Editor

      I got the basics of this going. It works with Vii\'s sample file. It\'s a little slow, but it seems to function without blowing the memory limit, which was my biggest fear. To use, open some other ship, and do Mods->Import. Give it the full path to the OBJ file, and pick the longest dimension...
    3. jjaquinta

      Offline Ship Editor

      Yay! I finally got write working reliably. It had to do with the offset table in row-major vs column-major order, blah, blah, blah. The upshot is that you can start to do some real editing now. I read in the Isanth, use a Mod to double its size, wrote it back out as a blueprint (new feature...
    4. jjaquinta

      Model Importing?

      I\'ve had a request for someone to do that sort of thing in my Offline Ship Viewer. My first pass will be importing OBJ files on a 1:1 scale since I already have OBJ parsing code. If there is enough interest, I\'ll move on to other file formats. I don\'t have a feature request site that you can...
    5. jjaquinta

      Offline Ship Editor

      I\'ve extended File->Open File so that it will read .smbent files directly. My code is now re-writing logic files when you save. This should improve saving of blueprints. But it didn\'t seem to work any better for me. :-( Oh, well. On to the meta file. That should solve *everything*. In theory.
    6. jjaquinta

      Having centralized threads

      I think a proposal system with the ability to vote up/vote down features would be good. Like Buzilla. I\'m looking at that for the tools I\'m writing. But, in the end, if there is no buy-in from development that they are going to pay attention to this, I\'m not sure it is worth the effort.
    7. jjaquinta

      3rd-Party Ship Editor?

      My \"Offline Ship Viewer\" is evolving into an editor. It\'s not all as \"feature rich\" as you are looking for. But I\'m working towards it. The souce is public and it supports a plugin model for new features. So I\'m fine with people helping. (Progress would be faster if StarMade didn\'t...
    8. jjaquinta

      Offline Ship Editor

      Since you were so nice, I went and added in width/breadth/depth/mass. I may have some of the axis wrong. Let me know! (If you want to shower me with more than priase, I also updated my begging links to include the e-book version of the audio book there! Downloads make me happy! Purchases make...
    9. jjaquinta

      Offline Ship Editor

      Someone created a deviant art group for posting StarMade pictures. I thought this was a cool idea and so added a quick feature to dump port, starboard, fore, aft, dorsal, ventral, and isometric views of a ship. Plus a contact sheet with all of them. Give it a go. The code is generic so I can do...
    10. jjaquinta

      Starmade Deviantart group

      I was inspired by this and added a tool to my Offline Ship Viewer to print out drafting plans of ships. It prints fore, aft, dorsal, ventral, port, starboard, isometric and a contact sheet with all of them. I thought it might be handy for producing images for posting in the Deviant art group...
    11. jjaquinta

      Offline Ship Editor

      I forgot about the issues tracker. I guess that could be used. It would be nice to have the vote-up/vote-down feature. I checked out the other suggestions but one is only free for the first month, and the second was only free for the first 5 users. Bugzilla does what I want, but no one seems to...
    12. jjaquinta

      Offline Ship Editor

      OK, I\'ve enabled blueprint writing. However, it doesn\'t update the supplementary information yet. Any substansive change to the ship design will cause it to fail. I got a \"blueprint altered\" error and it deleted my blueprint. So be sure to back up! I was successful at changing the color of...
    13. jjaquinta

      Offline Ship Editor

      There\'s lots of good suggestions here. I don\'t to lose them. But they are slipping out of my brain. Does anyone know of good feature request tracking software? Preferably one that people can make suggestions, vote them up and down, etc. If necessary, I can run it on my own server, but I\'d...
    14. jjaquinta

      Offline Ship Editor

      I had been focused on entity-based grid because I wanted to get the fundamentals down for writing planet and rock generation mods for the server. I think that would be a really popular thing. But I hit the problem where it did the chunk rotation when I grew the size of a build. That lead back to...
    15. jjaquinta

      Offline Ship Editor

      That\'s exactly what it\'s about. I\'m not quite sure why. I\'m guessing you are using a different resolution? If you attach or point to your file I\'ll try it out. Probably not hard to adjust.
    16. jjaquinta

      Android

      Minecraft Pocket edition is a complete re-write from the ground up of Minecraft. So it lags behind the main release, has fewer features, and is not server compatible. In other words, it\'s the worst possible way to port something to Android. That being said, just because StarMade is Java, and...
    17. jjaquinta

      Offline Ship Editor

      Write is enabled for writing back entity based object. Basically, anything that isn\'t a blueprint or independent file. It\'s not perfect. If you don\'t substantially change the size, it should be OK. I wrote a scaling plugin that lets you multiply your ship\'s size by a user supplied factor...
    18. jjaquinta

      Offline Ship Editor

      Vii has already asked me to import from obj. Exporting shouldn\'t be a problem. I\'m not sure I\'ll be able to do textures, though. Each tile has its own one. And I think the way obj works is that you need to apply one texture to the whole object. Also the first pass will not conjoin individual...
    19. jjaquinta

      Ship File Format

      So I wrote a mod for my editor that would let you scale up an existing ship design. I double the standard Isanth and saved it. But when I read it into StarMade each 16x16x16 cube had been rotate 90 degrees. Any idea what\'s going on there? When I read and write it from my editor, it looks fine...
    20. jjaquinta

      Ship File Format

      I just added to my ship editor the ability to either rotate around the core or move it. Try it out!