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    1. jjaquinta

      Offline Ship Editor

      >It must be a Mac limitation. Nah. I use a Mac for my lunchtime development. It works OK. The problem is the location of the argument. It\'s a parameter to the program, not java. So it goes at the end like this: java -Xmx3g -jar /Applications/StarMade/SMEdit.jar -opengl >When you say, \"fully...
    2. jjaquinta

      Offline Ship Editor

      If you want to delete specific individual blocks, editing it in StarMade is the best approach. If you want to remove an entire class of blocks, use the replace option and replace them with Air. About textures. Are you saying you are happy or asking a question about how to make custom blocks? I...
    3. jjaquinta

      Offline Ship Editor

      If you give a command line argument of \"-opengl\" that switches to the fully graphical interface. That\'s what I\'d like to switch to, but OpenGL is being irritating. StarMade seems to be drifting, so I\'m a bit hesitant to put lots of work into it. MCEdit is open source, but it\'s written in...
    4. jjaquinta

      Offline Ship Editor

      There are many ways to add and delete blocks. You can create fixed geometrical types in regions, save shapes to a library, duplicate them multiple times, delete regions, and many other things. Can you add and remove individual blocks? Not in any really usable way. The objective of this tool is...
    5. jjaquinta

      Offline Ship Editor

      If you have the block types files in the right place, it should work. If it does not, please send me (jo@111george.com) the sment file, the BlockConfig.xml file and the lockTypes.properties file that you have customized.
    6. jjaquinta

      Offline Ship Editor

      I added OBJ import with textures a while back. It\'s not brilliant, since it has to map it to the seven hull colors. So it\'s less useful than it sounds. I just looked at schematic export. The problem is there is a lot more in the schematic file than just the voxels. There\'s all sorts of crap...
    7. jjaquinta

      Offline Ship Editor

      It should already be exporting any exposed interior face. You can preview what is exported by adding -opengl to the command line. The same logic to create that view is used for export. I\'ve added some logic and done an update to take into account the opacity of surfaces. So faces adjacent to...
    8. jjaquinta

      Offline Ship Editor

      Please follow JimmyJamba\'s excellent example of trying to solve his own problem. The first place to start is to READ THE DOC. I\'ve made it easy. The link points to the specific tip that answers your question.
    9. jjaquinta

      Offline Ship Editor

      Good attempts at work-around! Yep, Replace Blocks did not honor selection. I\'ve now changed it so that it does that. I also added a tip & trick to the doc for good measure. If you find other commands that don\'t honor selection or orientation, please let me know.
    10. jjaquinta

      Offline Ship Editor

      If it runs out of memory, you need to give it more memory. There\'s not an awful lot the program can do. The bigger the ship, the more memory it needs. I might be able to tweak the algorithm to be more memory efficient, and I\'ll look at that. But no matter how much I tweak the program, you are...
    11. jjaquinta

      Offline Ship Editor

      You can ask for features, you know. If you want the insides, I can do the insides. I don\'t think I did before becaues I was trying to minimize the size of things. I make guesses of what I think people want. I\'m not always right. So, please, tell me if there are way features can be made better...
    12. jjaquinta

      Offline Ship Editor

      You\'d have to try really hard to warp an int. I was mostly joking. It takes roughly 1300 blocks to wrap a short, but it would take about 90 million to wrap an int. :-) Are you doing a machinima? Or just some theatrical shots? I\'m very curious!
    13. jjaquinta

      Offline Ship Editor

      The image is always projected along one axis. It will pick the longest axis and align it with the longest axis of the image, the second long axis along the second axis of the image, and the image will be consisten throughout the shortest axis. For example, if you create a box hull that\'s...
    14. jjaquinta

      Offline Ship Editor

      The image tool will project an image onto your ship, or the current selection. Note, though, that there are only a limited number of colors, so if you use any sort of realistic image, it won\'t look good. For example, here is a \"ship\" painted with an image of Flutteryshy that someone asked...
    15. jjaquinta

      Offline Ship Editor

      OK. I believe I\'ve fixed the wedge problem for Replace Blocks and Reflective Symmetry. As I created copy blocks, I wasn\'t copying over orientation in the former, and for the latter I had a stupid error where I got the orienatation after I made the copy, not before. >_< I thrashed around a lot...
    16. jjaquinta

      Offline Ship Editor

      There is a known problem when the number of vertex points gets over 32767. I use a short for it and it wraps around. Have a look at the OBJ file and see if the numbers cycle around to negative. If so, I know what to fix. And, by all means, post bugs here. If I don\'t know about them, I can fix...
    17. jjaquinta

      Community Ban List

      It\'s not hard to do. I can write the server code for it if you like. The only thing I\'m unclear about is how to authenticate. I.e. to make sure that the person reporting it is really the person reporting it. If StarMade doesn\'t have an authentication API, it could be done on a server basis...
    18. jjaquinta

      Offline Ship Editor

      I can see how that could be broken. In the meantime, if all you are doing is changing the color, why don\'t you just use the paint tool? I know that works. That will hold you till I get it fixed.
    19. jjaquinta

      Community Ban List

      I wrote up a patent application for a system to deal with this. It didn\'t get approved so I can share with the world. It\'s probably too heavyweight for this. But it might give some people food for thought. For this, the only thing I think that would be workable is to be simple, and to give...
    20. jjaquinta

      Offline Ship Editor

      I could strip all transparency from the image, but then the transparent blocks would no longer be transparent. I\'ve checked the bits in the bitmap and the alpha channel seems to be set correctly. Try loading it up in any image editor and checking yourself. You might want to check your settings...