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    1. jjaquinta

      Offline Ship Editor

      I\'ve seen this happen sometimes with some schematic files. I\'m not sure why. I\'ve checked it out and the code is giving a completely correct error. There is a tag there with an ID of 80, which is undefined in any file spec I\'ve seen. I think it\'s specific to a certain site, but I can\'t...
    2. jjaquinta

      Offline Ship Editor

      In the meantime, two suggestions. 1) If you select a portion of the ship, it will only draw stripes on that portion 2) You can use ombre to do a fade from one color to another for a similar effect.
    3. jjaquinta

      Offline Ship Editor

      A few people have mentioned Space Engineers. I had a quick look before, and it looked interesting, but I really didn\'t want to dilute the free time I have between two games. But enough people have mentioned it now (and I\'m a bit depressed at the thought of having to decipher obfusticate code...
    4. jjaquinta

      Offline Ship Editor

      It was completely trivail. A silly oversight on my part. As soon as you mentioned it I knew exactly what was wrong. Thanks for raising it.
    5. jjaquinta

      Offline Ship Editor

      Yep, looks like the code replaces ALL blocks with colorized hull blocks. Both for paint and text. I\'ve updated it to only replace hull blocks, and to maintain them if they are wedges or corners. The orientation should be preserved too. Please test and let me know if it works.
    6. jjaquinta

      Offline Ship Editor

      Sorry, I can\'t work out what you are trying to say. Can you please follow the guidelines on the wiki and make a complete report?
    7. jjaquinta

      Offline Ship Editor

      OpenGL draws blocks of solid colors differently than image textures. Clearly I have a problem somewhere in my \"solid color drawing\" code. The color is there, it\'s just very dark. Probably something to do with reflectivity or maybe transparency. I\'ve switched it to use textures for now. So...
    8. jjaquinta

      Offline Ship Editor

      Can you give me explicit steps to recreate that with the Isanth? I tried and didn\'t see holes. My profile pictures is from one of our Halloween parties. That year was \"An Ed Wood Memorial Party\". People were to come dressed as characters that might be in bad B-movies. My friend with the...
    9. jjaquinta

      Offline Ship Editor

      The recent failures exposed by SMEdit were due to Schema adding a new tag type to the entity file format. Entities are used for storing in-game ships (as opposed to blueprints), stations, floating rocks, and stuff like that. He has not documented the new tags. His tag format is not self...
    10. jjaquinta

      Offline Ship Editor

      I\'ve updated it to look around the hole, and fill it in with what is most prevelant. If there\'s nothing there, it leaves it empty. Please try it out, I didn\'t do a lot of testing.
    11. jjaquinta

      Offline Ship Editor

      My user interface sucks. If you\'ve got suggestions, I\'d love to hear them. I know it can be better, I just don\'t know exactly how to make it better. :-) I\'ve been programming a long time. Most people writing tools are doing it to learn how to program. That\'s fine. That\'s how I started. I...
    12. jjaquinta

      Offline Ship Editor

      If you know what\'s going on here, feelf ree to hop in and fix it. It\'s open source. Schema obviously changed something (since SMEdit has only had extremely minor changes in that time period). If someone can point me at a release note of what he did, I can probably fix it. If not... I grow...
    13. jjaquinta

      Offline Ship Editor

      This is a community project. Since I don\'t play StarMade that much anymore, the ideas are going to come from you guys. That should be pretty easy. I\'ll see if I can look at it during lunchtime. (And, another reminder, this is an OpenSource project. If anyone want to work on features...
    14. jjaquinta

      Offline Ship Editor

      Based on your request, I wrote View Filters. The doc explains how to set up and configure your own custom view filters.
    15. jjaquinta

      Offline Ship Editor

      The documentation covers the keys. Q& E are the keys you are missing. I\'d like to do flyover help like in StarMade, but I only want to put it in OpenGL mode, and that\'s being recalcitrant.
    16. jjaquinta

      Offline Ship Editor

      Right now the axis is a fixed size. But it hsould be pretty easy to make it be as large as it needs to be to be seen.
    17. jjaquinta

      Offline Ship Editor

      The obj file points to the mtl file, which references the textures. As long as you leave them where they were when you exported them, it will automatically pick them up. Don\'t expect anything dramatic though. There\'s only 7 colors in StarMade. Most cool textures don\'t translate well.
    18. jjaquinta

      Offline Ship Editor

      You can import an OBJ straight. It\'s a lot better than it used to be at that. Also, the BSG has been done to a pretty good quality already. Check StarMadeUniverse. I think Khluabane put his there.
    19. jjaquinta

      Offline Ship Editor

      I\'ve had some success re-writing ships in place. As long as everything saves successfully, it works. There could be one of two things going wrong here. 1. Ad-hoc objects (stations, shops, planets, etc) are tracked differently. There\'s some funky information in their entity file, not all of...
    20. jjaquinta

      Offline Ship Editor

      If you want me to debug it, send the OBJ to jo@111george.com. Sounds like there are more vt\'s than v\'s.