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    1. jjaquinta

      Offline Ship Editor

      Both should work. But SMEdit is the preferred direction because it can detect and download new versions of the other two. (It\'s like the StarMade launcher program.) I\'m not 100% convinced all the bugs are worked out yet. But it\'s been going pretty good.
    2. jjaquinta

      Offline Ship Editor

      I did my Gettysburg Address test and verified the same StarMade bug exists on the x and y axis. I applied the change to those axis as well and I can now read text correctly all down the size of a 1000m long ship orientated in X, Y, or Z. So I think that will clear up the problem. Hopefully...
    3. jjaquinta

      Offline Ship Editor

      OK. I\'ve determined 100% that there is a bug in StarMade. -ve superchunks are only 240 deep, not 256 like +ve superchunks. >_< I\'ve jumped through hoops and hacked my nice clean code to replicate the bug. I\'ve been able to generate a 1000m long ship that imports fine with the Gettysburg...
    4. jjaquinta

      start to finish > Daedalus .obj to Ship guide [SMedit, Binvox, Sketchup]

      Thanks for doing this. Your tutorials are tons better than mine. Leaves me free to concentrate on adding features and bugs to the tools. Sorry, that should be fixing bugs! :-)
    5. jjaquinta

      Offline Ship Editor

      When you say \"you can\'t\" do you mean that my software is incapable of, or do you mean \"one shouldn\'t\"? In order to speed up rendering, I calculate what blocks are visible and which are not. This is a little tricky, because there is a tradeoff between spending a lot of time working out...
    6. jjaquinta

      Offline Ship Editor

      Wedges work fine. Open the default blueprint Isanth, do Edit -> Smooth, and you\'ll see plenty of wedges. Here\'s the thing. The orientation variable in the game can hold 16 values (for wedges). However, there are only 12 orientations. Some of them are duplicated. I have no idea why StarMade...
    7. jjaquinta

      Offline Ship Editor

      Sorry, that response was to the question about text. Not export. I\'m not sure what\'s up with export. I need to make a tiny model, export it, and hand check the coordinates. (Right now my two lovely daughters have taken over my development machine to watch Minecraft videos!)
    8. jjaquinta

      Offline Ship Editor

      Are you launching with SMEdit or jo_sm? SMEdit tries to find the \"right\" StarMade direcotry. If you have more than one instlal, it might be finding the wrong one. I wrote up what I\'m trying to do POV wise in comment 335.
    9. jjaquinta

      Offline Ship Editor

      My theory of a StarMade bug is gaining ground. I\'m too tired to work this out tonight. I read in the HeldTech Damocles and printed the range of values in each superchunk. Just looking at the Z axis I get: 0,0,-2: -384 to -369 0,0,-1: -368 to -129 0,0,0: -128 to 127 0,0,1: 128 to 383 0,0,2...
    10. jjaquinta

      Offline Ship Editor

      It operates on the current selection. If you have nothing currently selected, it fails silently. I\'m trying to answer what I think will be frequent question in the document. I just wrote a section on selecting here. Let me know if that clears things up.
    11. jjaquinta

      Offline Ship Editor

      Make a long flat panel, typed on it the Gettysburg address. I\'m narrowing down the fallout. My current guess is that there is a bug in the StarMade code that, internally, \"skips\" some -ve coordinates by accident. I know for certain the first chunk of the 0,0,-1 superchunk is missing.
    12. jjaquinta

      Offline Ship Editor

      The only difference is that I should be dumping vt lines as well as the rest. What do you mean by different/corrupted? Can you post the file or some of the lines?
    13. jjaquinta

      Offline Ship Editor

      Do you use custom textures? Custom block types? I just added support for those. Maybe it went a bit off.
    14. jjaquinta

      Offline Ship Editor

      In what way does it fail to run?
    15. jjaquinta

      Offline Ship Editor

      You\'re right. It wasn\'t when I posted the link. I still had the web page open. But when I did a refresh, up came the hacked version. SIlly people. Not patching holes for known exploits. Lets in one-trick kids and makes them feel self-important.
    16. jjaquinta

      Offline Ship Editor

      The official instructions are here. I need to edit the top of this thread to reflect that. You should just be able to run SMEdit.jar If you still have problems, run it from the command line or in a console. Error messages may be displayed there that give you a better idea.
    17. jjaquinta

      Offline Ship Editor

      [Lost a much longer post to a bad keystroke. Grr.] Core problem: more data requires more processing power. If I make this great for 500m long ships, people will start complaining about the performance for 1km long ships. If I work out that one, then 4km ships will suck. People will always push...
    18. jjaquinta

      Offline Ship Editor

      1) Reasonably soon I\'ll be adding something where you can paint an image on the side of something. I already did a tool for Minecraft to do that sort of thing, so I have most of the code to convert a true color image to a watered down subset. That would let you put the image of a ship your...
    19. jjaquinta

      Modular Stations + Thoughts

      I posted some similar thoughts here. I was looking at it from the point of view of designing a single ship/station offline from standard modules. Did you ever see the old Franz-Joseph deckplans for the original Enterprise? Lots of standard rooms slotted around to fit into the ship. That was...
    20. jjaquinta

      Offline Ship Editor

      Just a small update tonight. We\'re building a climbing wall this weekend and I had to work out where to put the holds. So, of course, I wrote a program to do it. :-) What I did do was update OBJ exporting. It now includes texture mapping. vt\'s are output int he OBJ file and a PNG file is put...