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    1. Pacific_Jim

      when Fleet controls arrive..

      You may need a bit of assistance really. Even without other players getting in the way of your expansion you're going to have to deal with the fact that one person won't be able to expand as quickly as a full faction.
    2. Pacific_Jim

      Fleet mechanics?

      We don't know, but for now I doubt it. The issue is path finding with widely differing shaped ships. I hope we get it eventually though.
    3. Pacific_Jim

      Read by Council Upcoming heat block and sun damage

      I'd keep the explode effect, but only have it for system blocks (ie power/shields etc). I'd also add a random EMP type effect.
    4. Pacific_Jim

      Criss' Thread

      Size and purpose wise corvette would be appropriate. They're in that kind of size range and historically were used as escorts or patrols. Though fighter still works in my opinion, since from the looks of it the ship only uses fixed forward weaponry, and its method of engaging a target would be...
    5. Pacific_Jim

      Recognized Planet re-work idea

      They're already planned I believe. I think they were waiting until they have an in game use for them? Personally I'd like to see them complete block all radar/scanners, so you could have hidden bases, ambush points etc. Could even have pirates/scavengers use them for ambushes.
    6. Pacific_Jim

      In Developement Sounds

      Ahh fair. Similar situation really. No point showing off half finished stuff. Honestly, the bigger problem than the sound effects we have is the sound engine itself being very lackluster.
    7. Pacific_Jim

      Is slow travel a contributing factor to the decline of PvP?

      It's been said that the AI system they're working on can have fleets operate whilst unloaded in the game, so I wouldn't be too surprised if that's one of the functions they can perform. I guess we'll just have to wait and see though.
    8. Pacific_Jim

      In Developement Sounds

      Music especially can take a while to compose, and unlike game features etc doesn't really need widespread bug testing as it goes. So I imagine it could be a while before we hear anything really. I can also say from experience sharing early versions of tracks doesn't feel great, so I doubt...
    9. Pacific_Jim

      Is slow travel a contributing factor to the decline of PvP?

      At the very least it would be nice if we could set NPCs to handle the factory specifics.
    10. Pacific_Jim

      Recognized Planet re-work idea

      Other than more cities/buildings etc one thing I'd love to see is more kinds of planets. Now the stars are more deadly we could have Mercury or Venus styled planets towards the center of the system, and gas giants etc.
    11. Pacific_Jim

      Expansion/Adapter Idea for Advanced Shops

      That's pretty cool. I think advanced shops are on the way out over the next few months though, being replaced by actual stations.
    12. Pacific_Jim

      Criss' Thread

      Everyone has a different idea of what a "fighter" is in Starmade and how big they should be. That's hardly an unusual size, and isn't nearly big enough for its turning speed to become an issue.
    13. Pacific_Jim

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      And in other conditions, it should do the opposite. Adds some diversity to planet types :p
    14. Pacific_Jim

      Ship designing

      I usually start out with a very crude and basic shape, then add things as I go. I don't really do too much forward planning tbh.
    15. Pacific_Jim

      Recognized Cloud Based Templates and Blueprints

      I remember custom factions being mentioned a while ago as a planned feature. The exact nature of how they would (or hopefully will) work I don't really know, but ideally you'd have a folder for their ships, stations etc, then set a few parameters for their fleets, how they behave (ie hostile...
    16. Pacific_Jim

      Planned Inhabited worlds and custom NPC/procedural faction ideas

      I haven't came across a city or a pyramid in a while actually, but yes, I even mentioned them in the post. Even still, once you've seen one city or pyramid you've still seen them all. And while the exact cracks, crevices, mountains etc aren't exactly the same they are very similar. Looking...
    17. Pacific_Jim

      Planned Inhabited worlds and custom NPC/procedural faction ideas

      One of the things that comes up a lot in the suggestions subforum is an overhaul of planets, and I feel like none of them address the biggest problem Starmade's planets currently have. Namely, that once you've seen one desert planet, you've seen them all, and that goes for every variety. The...
    18. Pacific_Jim

      Planned Split Pirate and Trader Guild MOB Blueprints

      There could be a number of reasons why this functionality hasn't been added yet. I would wager proper fleets will make it in first, then the NPC ships overhaul will come packaged in with an equivalent of separate ship folders. It doesn't really make much sense to add a feature that you're...
    19. Pacific_Jim

      Recognized Cloud Based Templates and Blueprints

      Expand this idea to include stations and custom NPC factions and I'm on board.
    20. Pacific_Jim

      StarMade v0.19556 - New Gear Graphics and Bugfixes

      Fleets being able to perform activities unloaded sounds great. Looking forward to getting to a point where I personally never have to mine.