^That. I'm not a fan of microtransactions at all but I fully accept that Schine is a group of people who have to pay the bills somehow, and can get over some cosmetic stuff. Pay 2 win type stuff can kill a game for me though.
I quite like the reactor system we have at the moment. It doesn't take too long to learn, the game just doesn't really convey it well. It scales very well with ship sizes too, and the 2 mil soft cap is a pretty reasonable number. I also like having a system that involves a bit more thought than...
I would imagine the turrets are that size for functionality purposes. A ship that size is going to need serious turret firepower to not be vulnerable to being flanked, and cramming too many turrets on is going to cause performance issues, so big turrets are the best way.
Another approach could be to have blueprints simplify what parts they need. For example instead of so many wedges, tetras and pentas you just need so many blocks of the right armour type (ie basic, standard or advanced) and some paint, the shipyard will do the rest. Likewise with decorative...
This. It's already been said before that mass limits won't be turned on by default.
And as already stated numbers win out over size in Starmade. The only issue at the moment as fielding them, but since fleet controls are just around the corner I expect that to be less of an issue.
Again, not disagreeing. What we really need here as well is the game to more effectively teach the player how to make effective weapon designs, but that's verging on another issue.
Wasn't shooting the idea down, just recommending a stop gap for now. I think having some wouldn't hurt. Could even sneak in a batch with the new factions ships. Something to bare in mind though is none of them will be as effective as what the player base (and potentially you) will make.
I'd like it if NPCs would manage the factories for you, automatically switching the factories functions to build the correct parts. Mainly just so I could head into a factory and see them at work.
This. Set up automatic farms. Arrange some NPC controlled delivery runs. Make sure your ship has a galley and enough storage. Never have to worry about it beyond that.
I would keep salvage beams as they are, for quicker but limited resource gathering, and have a slower but less limited option using an extractor method. That way you could use planets for long term sustainable resource production and asteroids for a quick and easy method. Adding a bit of variety,
Any chance of a mini-drone carrier from the TG? I've been messing around with some of the enemy detection logic and you can get automated drone carriers to work fairly well.
Do you mean put an extra entity rotated 45 degrees with a few gravity modules inside? I don't see why it wouldn't work. Sounds a bit awkward to make it look like one entity though.
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