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    1. Pacific_Jim

      Recognized Schine Server

      ^That. I'm not a fan of microtransactions at all but I fully accept that Schine is a group of people who have to pay the bills somehow, and can get over some cosmetic stuff. Pay 2 win type stuff can kill a game for me though.
    2. Pacific_Jim

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      Terrain generation is my biggest criticism with Starmades planets to be honest (other than a lack of stuff on them, but that's being worked on).
    3. Pacific_Jim

      i might be doing a Starmade lets play next month

      Starmade could always do with more video content.
    4. Pacific_Jim

      In Developement Civilians in space.

      This is happening. Some of the ships we've seen that are coming to the NPC faction update are things like freighters, miners and shuttles.
    5. Pacific_Jim

      Recognized Change Salvaging Mechanics

      Another approach could be repair beams convert scrap back to it's block type? Not sure how it would work blocks that aren't on the surface though.
    6. Pacific_Jim

      Read by Council Get Rid of Reactor Lines

      I quite like the reactor system we have at the moment. It doesn't take too long to learn, the game just doesn't really convey it well. It scales very well with ship sizes too, and the 2 mil soft cap is a pretty reasonable number. I also like having a system that involves a bit more thought than...
    7. Pacific_Jim

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I would imagine the turrets are that size for functionality purposes. A ship that size is going to need serious turret firepower to not be vulnerable to being flanked, and cramming too many turrets on is going to cause performance issues, so big turrets are the best way.
    8. Pacific_Jim

      Recognized Raw Resources used in Shipyard BP Construction

      Another approach could be to have blueprints simplify what parts they need. For example instead of so many wedges, tetras and pentas you just need so many blocks of the right armour type (ie basic, standard or advanced) and some paint, the shipyard will do the rest. Likewise with decorative...
    9. Pacific_Jim

      Implemented Maximum Mass limit.

      You're actually wrong there. You need 5 or 6 ships, coming up to less than half of the mass of the bigger ship, on average.
    10. Pacific_Jim

      Implemented Maximum Mass limit.

      This. It's already been said before that mass limits won't be turned on by default. And as already stated numbers win out over size in Starmade. The only issue at the moment as fielding them, but since fleet controls are just around the corner I expect that to be less of an issue.
    11. Pacific_Jim

      Recognized Premade Turrets

      Again, not disagreeing. What we really need here as well is the game to more effectively teach the player how to make effective weapon designs, but that's verging on another issue.
    12. Pacific_Jim

      Recognized Premade Turrets

      Wasn't shooting the idea down, just recommending a stop gap for now. I think having some wouldn't hurt. Could even sneak in a batch with the new factions ships. Something to bare in mind though is none of them will be as effective as what the player base (and potentially you) will make.
    13. Pacific_Jim

      Recognized Premade Turrets

      There's quite a few in the community content section, and on a few stations if you can manage to steal them.
    14. Pacific_Jim

      Recognized Raw Resources used in Shipyard BP Construction

      I'd like it if NPCs would manage the factories for you, automatically switching the factories functions to build the correct parts. Mainly just so I could head into a factory and see them at work.
    15. Pacific_Jim

      Read by Council Agriculture in starmade

      This. Set up automatic farms. Arrange some NPC controlled delivery runs. Make sure your ship has a galley and enough storage. Never have to worry about it beyond that.
    16. Pacific_Jim

      Read by Council Resource gathering suggestion, also gives bases another purpose

      I would keep salvage beams as they are, for quicker but limited resource gathering, and have a slower but less limited option using an extractor method. That way you could use planets for long term sustainable resource production and asteroids for a quick and easy method. Adding a bit of variety,
    17. Pacific_Jim

      Criss' Thread

      Any chance of a mini-drone carrier from the TG? I've been messing around with some of the enemy detection logic and you can get automated drone carriers to work fairly well.
    18. Pacific_Jim

      centrifuge builds (ESS-Arroway)

      Do you mean put an extra entity rotated 45 degrees with a few gravity modules inside? I don't see why it wouldn't work. Sounds a bit awkward to make it look like one entity though.
    19. Pacific_Jim

      Read by Council The ability to move logic blocks while retaining their connections.

      Extend this to weapon computers as well and I'm on board.
    20. Pacific_Jim

      centrifuge builds (ESS-Arroway)

      You can sort of get a similar effect with directional gravity, but that's only on four planes really.