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    1. Pacific_Jim

      Devs,what will be the the average ship size in single plaer.

      I stand corrected. Curious to see how the difficulty curve is going to work.
    2. Pacific_Jim

      Read by Council how to fix fighters vs big ships

      There's a pretty good DS9 episode dealing with the subject, where a ship in the Defiant class controlled by a group of plucky underdogs tries to take on a huge ship by itself.
    3. Pacific_Jim

      Read by Council how to fix fighters vs big ships

      They already have weaknesses. Namely: -Cost effectiveness. As stated, for about a third of the block count you can make a group of ships that would be more effective in combat. This might be minor by itself, but as territory and holding ground becomes more important this will become a bigger...
    4. Pacific_Jim

      Read by Council how to fix fighters vs big ships

      I mean, that's entirely wrong? But sure. It's been shown a few times, in PVP especially, groups of smaller ships overcome giant ships. Within reason, obviously. You tend to need about 5 or 6 ships equally about a third or so of the mass of the bigger vessel. Or, you can go overboard and let out...
    5. Pacific_Jim

      Read by Council Knife to a Gun Fight

      A bit wall of warheads isn't reusable though. That would be a one time use of resources, that likely wouldn't hit in the first place as push beams aren't terribly accurate. Your beam blade idea though is as simple as flying past the ship in a manned craft.
    6. Pacific_Jim

      Read by Council how to fix fighters vs big ships

      Another idea: Don't. At least, not to a massive extent. Provide better options for coordinating groups of smaller ships for sure, so intelligently designed groups of smaller ships can use well thought out tactics to take down larger targets. We don't need arbitrary weak points etc though.
    7. Pacific_Jim

      Devs,what will be the the average ship size in single plaer.

      To add to Svens post most of Criss's ships aren't especially big at all. Lengthwise most are under 70 or so metres and the very biggest is only 200m from what I remember. Single player without downloading huge ships is likely going to remain reasonable.
    8. Pacific_Jim

      Read by Council Have planets generate based on meeting realistic criteria, as opposed to random generation

      I'm not really for realism tbh, but I would like more stretches of flat plains on planets for building purposes. I'd also be disappointed if the excessive valleys etc disappeared for good though, especially once there's actually stuff and reason to explore around planets. Large chasms, not...
    9. Pacific_Jim

      Planned Planet Wishlist

      Better terrain generation, for example properly defined mountainous areas, dense wooded areas etc
    10. Pacific_Jim

      Planned Another Planet Thread

      For things like Ring worlds (I'll also add O'Neil Cylinders etc to this) if you want them in the game it's as simple as building one and adding it to the community content section as a space station. It's partially what the section is there for. Also, that volcano looks cool. Would love to see...
    11. Pacific_Jim

      Why do you build big ships?

      A not insignificant amount of my builds would become entirely detached cores.
    12. Pacific_Jim

      Read by Council ORBATfleets).

      I'm afraid I don't really know what this thread is getting at either. Do you mean having a more complex command structure to fleets than one flagship, x-many other ships under its command, instead arranging the fleet into sub fleets, each bit commanded by its own sub-flagship? If so, I sort of...
    13. Pacific_Jim

      does anyone alse miss the old turret system?

      I don't miss the old system at all. The new ones are a little more complicated, and take a bit more work, but the tradeoff of having better looking turrets, and not having them clip through the ship makes it worth it for me.
    14. Pacific_Jim

      Planned Capital Ships and Motherships

      There's already a method in game to produce better capitals. You make more efficient power generation systems, better thought out weapons etc. Throwing on a block to arbitrarily make a ship better doesn't really appeal to me at all. It's been a while a since capitals were talked about in Q&A...
    15. Pacific_Jim

      Why do you build big ships?

      I don't really tend to that often, but when I do it's because I like a like of media with big ships like BSG or Macross. It also gives you more room to work with for details etc. Not going to pretend the added firepower and toughness is a drawback either.
    16. Pacific_Jim

      Planned Hover Block

      Maybe have the hover block alignable with ships, so you can have little hovercars move around your bigger ships.
    17. Pacific_Jim

      my plain for Fleet controls what yours?

      Probably only going to do quick mess abouts, like testing squadrons etc, until more of the planned updates are implemented. I don't really enjoy survival play in Starmade is at currently stands.
    18. Pacific_Jim

      Read by Council Shield Classes

      Other than better defence against specific weapons what kind of properties could you actually have? Having a faster recharge system would be redundant, because we already have a separate block that determines recharge. And for switching between stronger shielding and better armour we have the...
    19. Pacific_Jim

      Read by Council Fauna Suggestion - Mounts

      Hopefully like both :p
    20. Pacific_Jim

      Read by Council Fauna Suggestion - Mounts

      While I'm not opposed to the idea, I'd only really like it if it was packaged in with natives on planets etc.