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    1. Pacific_Jim

      Starmade Reapers

      Sort of off topic, but I would love a Reaper esque faction hanging around in the void space between galaxies.
    2. Pacific_Jim

      Read by Council Starmade's eternal problem

      As has been said before the devs *are* focusing on a lot of things you suggest. Most of what has been added so far is foundation work, so as more gets added to the universe things don't need to be completely redone. If you read the dev blogs they elaborate on this more. One of the latest...
    3. Pacific_Jim

      Recognized Fuel mechanic proposal

      One way I'd be interesting in seeing the fuel powered reactors work is if they effectively worked in a similar way to docked reactors, ie similar size and output. By that I mean each individual reactor is capped at about 1.5 million energy per second, so balance wise they don't shake things up...
    4. Pacific_Jim

      Frequent Suggestions Megathread

      Planned - Various Fleet Command Ideas I think it's getting to the point where fleet controls should be added here.
    5. Pacific_Jim

      Anyone tried this with fleets yet for mining?

      The AI already targets system blocks in combat, so I don't see why "target any on this asteroid/station/etc" would be too much. Biggest issue I can see is the AIs habit of nose diving into planets. As well something to bare in mind is just because something isn't that large of a task doesn't...
    6. Pacific_Jim

      Read by Schine Paint Gun and Custom Color Maker

      Custom colours have been suggested a few times, and there response has always been it would be too memory intensive with the way the game works.
    7. Pacific_Jim

      When are sounds coming out?

      If you watch any of the twitch streams there's been a track demo'd in the last couple.
    8. Pacific_Jim

      Question on Mobs/ Aliens/ NPCs

      NPC's are coming with or after the quarters update, which will be Soon.™ Aliens, mobs etc Schine have been quieter about though.
    9. Pacific_Jim

      Read by Council Docked entity limits? Simpler Turret system

      Why would more cores be more lag? From what I can gather the cores function from a coding standpoint is to act as a center for collision checks. If you replace it with something else there's still going to be the exact same calculations happening. And those calculations are pretty much...
    10. Pacific_Jim

      The future of blueprints

      You still need them for shipyards, and they blueprint catalog is a very handy admin tool, so I don't think they should go away. A more in depth way to construct stations from blueprints would be interesting though (construction shups etc).
    11. Pacific_Jim

      Read by Council Docked entity limits? Simpler Turret system

      But they already do? If a turrets on board power is insufficient they take power from the mothership. This has been the case since well before the Rail system. As for the topic itself, unless I'm misunderstanding your point I don't think it would help lag. Unless you go to the old system of...
    12. Pacific_Jim

      STARMADE V0.19590 - FLEETS AND CARRIERS

      If you do any kind of interaction with the game beyond building, including pve things like pirate hunting, it's useful due to the simple mathematical value of two ships being better than one. Once more functionality is added this will only get truer. Of course if you only stick on creative mode...
    13. Pacific_Jim

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      I gotta agree with the naysayers here. There's more calculation involved with a single projectile now than there used to, and giant waffle cannons would still be just as effective now as with core drilling so there'd be no reason not to use them. And it's not like it would affect ship aesthetics...
    14. Pacific_Jim

      Read by Council Fix pirate stations!

      To add to this a few of the stock stations you don't even need a good ship for. You can use a hastily thrown together stealth ship and a blowtorch. I'd be up for stations being worth it loot wise but they need a difficulty buff before hand.
    15. Pacific_Jim

      Criss' Thread

      If you're not using docked entities then something I'd recommend is sticking to the power soft cap and making the weaponry dependant more on capacity then charge, ie slow cannon/beam or pulse as the main weaponry.
    16. Pacific_Jim

      Recognized An idea how to make it possible to build smaller fighters.

      And you can do that now. Most of the limitation on making smaller ships look good is to do with the fact that the blocks are comparatively huge on smaller ships, making detailing a bit awkward.. Yeah, you have to make sacrifices in some places to make them effective, but that's always going to...
    17. Pacific_Jim

      Recognized An idea how to make it possible to build smaller fighters.

      Way to totally miss my point. 7x7x7 is what the default docking area was before the rail system was introduced, and most of the early drones from the drone megathread fit in that space. The point was, compared to real world fighter craft those things were tiny, and they were still very...
    18. Pacific_Jim

      Recognized An idea how to make it possible to build smaller fighters.

      You can make perfectly usable ships on a pretty small scale at the moment, you just need to deploy them in large numbers. I think most of the early drones in the drone thread fit into a 7x7x7 box, and they work pretty nicely.
    19. Pacific_Jim

      Will a new update come out today?

      Schine has a release schedule of every two weeks on a friday, they just missed the last one as the update wasn't nearly ready. So yes, today is more likely than any other day. To answer the topic, probably, if it's in a releasable state.