As has been said before the devs *are* focusing on a lot of things you suggest. Most of what has been added so far is foundation work, so as more gets added to the universe things don't need to be completely redone.
If you read the dev blogs they elaborate on this more. One of the latest...
One way I'd be interesting in seeing the fuel powered reactors work is if they effectively worked in a similar way to docked reactors, ie similar size and output. By that I mean each individual reactor is capped at about 1.5 million energy per second, so balance wise they don't shake things up...
The AI already targets system blocks in combat, so I don't see why "target any on this asteroid/station/etc" would be too much. Biggest issue I can see is the AIs habit of nose diving into planets.
As well something to bare in mind is just because something isn't that large of a task doesn't...
Why would more cores be more lag? From what I can gather the cores function from a coding standpoint is to act as a center for collision checks. If you replace it with something else there's still going to be the exact same calculations happening. And those calculations are pretty much...
You still need them for shipyards, and they blueprint catalog is a very handy admin tool, so I don't think they should go away. A more in depth way to construct stations from blueprints would be interesting though (construction shups etc).
But they already do? If a turrets on board power is insufficient they take power from the mothership. This has been the case since well before the Rail system.
As for the topic itself, unless I'm misunderstanding your point I don't think it would help lag. Unless you go to the old system of...
If you do any kind of interaction with the game beyond building, including pve things like pirate hunting, it's useful due to the simple mathematical value of two ships being better than one. Once more functionality is added this will only get truer.
Of course if you only stick on creative mode...
I gotta agree with the naysayers here. There's more calculation involved with a single projectile now than there used to, and giant waffle cannons would still be just as effective now as with core drilling so there'd be no reason not to use them. And it's not like it would affect ship aesthetics...
To add to this a few of the stock stations you don't even need a good ship for. You can use a hastily thrown together stealth ship and a blowtorch.
I'd be up for stations being worth it loot wise but they need a difficulty buff before hand.
If you're not using docked entities then something I'd recommend is sticking to the power soft cap and making the weaponry dependant more on capacity then charge, ie slow cannon/beam or pulse as the main weaponry.
And you can do that now. Most of the limitation on making smaller ships look good is to do with the fact that the blocks are comparatively huge on smaller ships, making detailing a bit awkward.. Yeah, you have to make sacrifices in some places to make them effective, but that's always going to...
Way to totally miss my point. 7x7x7 is what the default docking area was before the rail system was introduced, and most of the early drones from the drone megathread fit in that space. The point was, compared to real world fighter craft those things were tiny, and they were still very...
You can make perfectly usable ships on a pretty small scale at the moment, you just need to deploy them in large numbers. I think most of the early drones in the drone thread fit into a 7x7x7 box, and they work pretty nicely.
Schine has a release schedule of every two weeks on a friday, they just missed the last one as the update wasn't nearly ready. So yes, today is more likely than any other day. To answer the topic, probably, if it's in a releasable state.
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