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    1. Pacific_Jim

      Recognized Taking out super jump.

      If the jump height were lowered I'd want some form of easy to get, unlimited use item to replace it. I like having a high jump height.
    2. Pacific_Jim

      Anyone up for murdering the dev build when it comes out?

      I haven't been able to get fleets to attack anything either. Something else that needs looking into is how close ships fly to each other in formation, spaceships shouldn't be crashing into each other because they're too close. It's not like running out of room is a risk. I really like how the...
    3. Pacific_Jim

      What do you think Ship Scores need to take into account?

      Depending on how NPC crews, yeah they should probably be a factor.
    4. Pacific_Jim

      Dev Blog : February 17th 2016

      Performance updates and the like are added pretty much all the time, but there can't really be a proper across the board optimisation until the games more feature complete, since as more things are added it's just going to break again. It's something that comes with the open alpha territory.
    5. Pacific_Jim

      What do you think Ship Scores need to take into account?

      Something that might be useful is to see whether or not the weaker side will even hang around to attempt to fight the stronger side or just flee. For example it might be difficult to get a weaker fleet to assault a heavily defended station. There could be a calculation involving both ship scores...
    6. Pacific_Jim

      Anyone up for murdering the dev build when it comes out?

      I'm happy with Bobby AI being used until quarters/proper NPCs get implemented, but long term I agree. Bobby AI should be solely a short range thing, capable of undocking, attacking then redocking. And even then they shouldn't be as clever in combat as NPCs. I'm not too sure about power cost...
    7. Pacific_Jim

      What do you think Ship Scores need to take into account?

      While I don't want to say that's a bad system, what would happen if it was running dozens of battles, potentially involving hundreds of ships each? Once people start expanding out to multiple galaxies that number may become much higher. Having to load of the ships model for checking block damage...
    8. Pacific_Jim

      Anyone up for murdering the dev build when it comes out?

      Seems like you don't need any AI on board as well for the ship to function as a fleet member, which is interesting I guess.
    9. Pacific_Jim

      Read by Council Ship Manuverability

      If they can't get the thrust they want due to power, shielding weaponry etc taking up too much space they should probably look into putting less of those in to make room.
    10. Pacific_Jim

      What do you think Ship Scores need to take into account?

      It would have to be pretty "minimal" for it to be sufficient for reducing lag though. If for example a conflict breaks out between two large factions that might be a fairly large number of battles happening simultaneously, and there's nothing to say that won't be the other conflict happening...
    11. Pacific_Jim

      What do you think Ship Scores need to take into account?

      With the coming fleet update ship scores are going to become more relevant as they will be the basis of who wins AI vs AI battles in unloaded sectors, but I think we can all agree that in their current form they're a little... underwhelming. So I thought I'd make a thread to get some discussion...
    12. Pacific_Jim

      Classing Ships for Fleets

      My point is neither are particularly good measures, but block count at least gives you an indicator of the size of the vessel which is where most people go by for ship class. You're also willingly ignoring docked power, pretty much on the grounds that you don't like it, and ships using brute...
    13. Pacific_Jim

      Read by Council Simplify Docked Entities; Rail Docker as Pseudo-Ship Core

      My only problem with this would be core's being impossible to destroy until an object overheats. It would basically kill shooting the rail dock as a viable method of dealing with turrets. It would be necessary to keep that indestructibility as well, as Starmade uses the core to calculate...
    14. Pacific_Jim

      Classing Ships for Fleets

      If you're going to have a system based on anything other than function then block count is really the best way to go. Power charge says absolutely nothing about what the power is going towards, be it high thrust, shield recharge, passive systems, high DPS etc. Likewise it ignores ships that...
    15. Pacific_Jim

      Criss' Thread

      Getting an interior that good looking on a curved structure is no small feat, that's pretty impressive.
    16. Pacific_Jim

      Inheriting from Docked Objects

      Anywhere works. Bare in mind that power supply beams cost a bit of power to use, so they're not as efficient as properly integrated reactors.
    17. Pacific_Jim

      What do u think about SM direction

      I'm looking forward to the things after the flett update more to be honest, like more robust NPC factions and a more interesting universe.
    18. Pacific_Jim

      Recognized Mercenary NPC faction

      Maybe this could be a possibility for the Procedural NPC factions once they're implemented.
    19. Pacific_Jim

      Scorpion Fleet Shipyards (WIP: Battlestar Pegasus)

      Holy turrets that's looking nice.
    20. Pacific_Jim

      Read by Council Soft Caps

      There's already diminishing returns on Armour and Structure, so that's unnecessary. DPS limiting is also unnecessary, as once you get to a certain DPS the power soft cap becomes an issue, so there's no point. You never brought up output and block damage, but there's effectually a soft cap on...