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    1. Pacific_Jim

      Nuclear Power structures

      A way to approach this might be to keep the same balance ratio of current power to docked power. Keep the 2 million power soft cap for regular reactors, then for each of the new reactors limit each individual reactor to a similar output of docked reactors now (1.5 mill iirc?).
    2. Pacific_Jim

      A Reimagined Crafting and Factory System (Simple + Effective)

      Mostly this. The only thing I have a problem with on the crafting system isn't the crafting itself, it's how many individual components you need to make a ship. Setting up dozens of individual factories can be really tedious, so I'd be entirely for a streamlining of what components you need to...
    3. Pacific_Jim

      StarMade v0.198.131 - The Main Menu

      Oh my. I've been waiting for this one for a while actually, good inclusion.
    4. Pacific_Jim

      Read by Council Fix profits, Fix the roadmap, Fix servers, Fix the Game!

      I don't really know anything about Schines financials or server maintenance so I can't really comment there, but your statement about the roadmap is profoundly dumb. Having an actual functioning AI and NPC system means that so much more could be added to the game's universe, rather then just end...
    5. Pacific_Jim

      Read by Council angling armor

      I don't hate the idea, but I'd be careful about adding something that may be more performance intensive into the game. Starmade has enough calculations going on in combat as is, and as has been said before sloped armour is already pretty good due to the added thickness.
    6. Pacific_Jim

      PvP rant

      Obviously is depends on a couple of variables, like you need a few ships before this rule starts to work (no idea where the cut off is) and you need a sensible weapon set up so the AI doesn't just fly away. But it definitely works, once the group of smaller ships take the bigger ships shields...
    7. Pacific_Jim

      Read by Council Survival Needs

      The only real way I'd ever want food implemented is for the NPC crews, and even then the system would need to basically be automated once you set it up. For example you set up a farm, designate an NPC and a ship for "delivery" (whether they actually deliver or not I don't really mind), and make...
    8. Pacific_Jim

      Fix StarMade, Release the frakkin API!

      For the life of me I can't figure out why people aren't responding to you well :rolleyes: On topic, modding support and API is really something for Beta more than Alpha. As other people have said, it's a time and manpower investment upfront which is time that could be spent improving fleets...
    9. Pacific_Jim

      Rejected Shield management

      Because they're not worth the added performance hit that apparently comes with them.
    10. Pacific_Jim

      Just asking who wants voices?

      This. I don't think cheap voice acting has ever sounded good, and Starmade isn't a big enough production to justify that kind of spending (or even afford it probably). On top of that a lot of Starmade is procedurally generated, and depending on how that is handled with NPCs there may be a lot of...
    11. Pacific_Jim

      Rejected Interstellar Music

      I get the feeling whoever slapped "planned" on here didn't fully read the suggestion. Though I guess once the soundtrack is in you could just replace the files yourself. Or stick a playlist on in the background.
    12. Pacific_Jim

      I know its Alpha but...

      Making the game "work well" before things are added would be such a waste of time, because every other feature added or optimisation made would likely mess up something else. The game would take forever to finish. Something else to bare in mind is part of the reason for having the game be open...
    13. Pacific_Jim

      Have You Mothballed Your Titan?

      Since fleets have been out I've barely had chance to play the game. What little I have played has just been spawning ships in to mess around with the system or building.
    14. Pacific_Jim

      Recognized Cloaking should be an effect, or at the very least something like it

      Firing a weapon should always decloak you 100% of the time with no exceptions tbh. I agree that cloaking should function as an effect though, possibly a higher percentage of cloak modules on a ship could lower the "recovery" time for cloaking, or possibly allow you to get closer to another ship...
    15. Pacific_Jim

      Recognized by Council Virtual Ship Construction Sector

      As was said before, there's no need for a new block for this, but as a function of Shipyards I really can't see a downside.
    16. Pacific_Jim

      What is a titan?

      For use? Yeah, you're probably better off with several smaller ships, both for resource efficiency and not lagging the server to death. For the fun of the build though bigger ships can be really rewarding.
    17. Pacific_Jim

      StarMade Console Edition: Should it happen?

      I'm not really opposed to a console port in principal, but Schine is a pretty small team, so the time and effort it would take to port the game over would likely not be worth it. Especially because Starmade is a very PC specialised game, you can't really have the same level of user...
    18. Pacific_Jim

      Criss' Thread

      I think this thread might have all the TG ships built so far actually. I can't think of any others off the top of my head.
    19. Pacific_Jim

      Read by Schine Increase Speed of Launch rails

      It would be nice if Rails in general get a speed increase as well to be honest.
    20. Pacific_Jim

      Read by Schine Micro Astronaut Turrets

      I can't really see a downside to this. They could even use a similar level of detail system to what chairs will use, if it transfers over, to help with any potential performance hits large numbers of them would cause. And for balance I don't see it being too big a deal, since even if they fit...