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    1. Valck

      Things You Never Use

      PvP EDIT: I suck at it, it causes me physical pain, and I don't see how I would feel any joy or satisfaction when I obliterate other people's hard work.
    2. Valck

      Play as different races

      I tend to agree about voting behaviour, on the other hand if it is anonymous, it's not a popularity contest. I think it would be nice to have a finish date and reveal the votes at that point for those that abstained or were late to the show. Wouldn't have to be next week though...
    3. Valck

      Implemented Seperate Station Limits & Ship Limits

      Usually there's a note in the update announcement when something like this gets added. Having a hint in the launcher probably wouldn't hurt either (I don't use the launcher so no idea if that's already there).
    4. Valck

      Implemented Seperate Station Limits & Ship Limits

      Not maybe, definitely.
    5. Valck

      Read by Council Tan/beige/peach blocks

      Yup. Let me point out how well the dark red details match, too. Cough. No, I just have a cold ;)
    6. Valck

      Implemented Seperate Station Limits & Ship Limits

      You should be able to add the <StationLimits></StationLimits> part by hand, but it's actually a known issue; however that has reportedly been fixed in October. Is your StarMade up to date? PS.: You have to remove the "<!--" and "-->" around that block too, otherwise it's commented out and won't...
    7. Valck

      ship classification

      I think we're on the same page, but the example of the Zentraedi above highlights why a classification system only works for those who subscribe to it. No doubt would a fighter of an (to our eyes) enormous species be enormous, and probably not be called a fighter by human standards even if it...
    8. Valck

      Implemented Seperate Station Limits & Ship Limits

      Unless it is bugged...
    9. Valck

      ship classification

      I wonder... but not even using feet was the shuttle 200 units long. The tallest rockets so far were Saturn V and N1 at a bit over 100 m, both have been retired in the seventies. But once you are in space, you've done most of the work already - the Apollo lunar insertion stage was only about 20m...
    10. Valck

      should i link my account to steam?

      You'd get access to Steam groups, the dunnowhatitscalled (workshop?) , and your Steam contacts get to see you play. On the other hand, Steam gets to see you play too, and if they decide to close your account for whatever reason, you may lose access to Starmade. I don't like Steam, so I don't use...
    11. Valck

      Read by Council Block ID workaround (for more colours)

      See also Block IDs vs. Shape/Material/Colour field for a slightly different angle. You might consider that as a subsection of your thread, I'd be open to merge it into here if that's feasible or desirable.
    12. Valck

      Block IDs vs. Shape/Material/Colour field

      and Yup, that's what I was missing, obvious as it may be, and stupid as it may sound :] EDIT: Just noticed that other thread, in case anyone wants to read on: Read by Council - Block ID workaround (for more colours) In my defense, I started my post before that thread, but got called away...
    13. Valck

      Block IDs vs. Shape/Material/Colour field

      Alright, that seems to makes sense at least from a storage/bandwidth point of view. Thanks for taking the time! Of course it would make a network/processing/memory bandwidth difference. The question was, would it make a difference to the feasibility of using shape/type/colour fields as opposed...
    14. Valck

      Block IDs vs. Shape/Material/Colour field

      Granted, but rotation and damage/metadata are required with either system. Would it change anything if an additional byte were available, as has been hinted at? I'm just curious why every boxel game seems to do it this way, it seems counterintuitive to me to have to add on the order of ten(s...
    15. Valck

      Read by Council Tan/beige/peach blocks

      ;) I see a use for teal lights much more than a use for teal hull. I don't see a necessity for "brown" lights - but another shade of brown hull, definitely. Just as I'd love to have more subdued shades of green and red; I have reverted green to the older, more olive tone in my personal...
    16. Valck

      Block IDs vs. Shape/Material/Colour field

      Could somebody please explain in layman's terms why (or even if) it is preferable to have a block ID for every new block variation, as opposed to having one field determining shape (cube, wedge, slab1234, ...), one field for the material (hull, armour, glass, light, rock etc.), and a third field...
    17. Valck

      AAAAAAAAAAAAAAAH!!!Space Engeneers have better planets!

      For posterity: We already have dodecahedra. Meaning twelve faces, in other words "see how easy it is to imagine something?" - a 12 sided one wouldn't look better than a what we have now because it is exactly the same. And the reason for, or rather against, icosahedra is exactly what you have...
    18. Valck

      Play as different races

      It may have to do with the options given in the poll. As a side note, why force people to vote before they may see how others voted? I'd like to see the option for non-humanoid player models, but I'm not sure I would use it myself. I don't agree with the use of 'race' when in my opinion it...
    19. Valck

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      I think they actually are neither, combining elements of both. Blormholes. Schine, please call for license conditions.
    20. Valck

      Read by Council Tan/beige/peach blocks

      ..., please.