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    1. Pacific_Jim

      Realism

      Like others have said, the game being fun comes before realism. "Realistic" features that bog the game down with no meaningful addition to the end user's enjoyment have no place. I would like to see some realism in a couple of areas where it actually benefits, like handling, collisions and the...
    2. Pacific_Jim

      Salvaging dead pirate stations and derelict

      I really wish we could NPCs for storage raiding, reduce the busy work involved.
    3. Pacific_Jim

      HP based mining

      I could definitely go for this. And as for Core based mining, yeah that sounds even better really.
    4. Pacific_Jim

      HP based mining

      I think it's safe to say one of the biggest problems with planetary mining is the lag stemming from how many blocks are being affected at once. I think a solution to this may to combine salvaging with the HP system, and instead of grabbing objects block by block you keep a salvager on it until...
    5. Pacific_Jim

      Turrets category in the Community Content area

      I think splitting the Community Content into types of ships ie (shuttle, fighter, miner, carrier, turret, pirate etc) would make finding what you want on there much easier. That said, this thread would be more appropriate in Site Suggestions.
    6. Pacific_Jim

      Salvaging and combo weapons

      I'm not really the biggest fan of mining in this game, so I could definitely go for some Salvage Pulse Missiles. Actually, how would this affect the lag from planet salvaging? In my experience blowing things up is much less laggy than salvaging.
    7. Pacific_Jim

      Curious Fuel Survey

      I'm against it for a couple of reasons, one of which you outlined above. Mining for resources is boring, adding more things you have to grind for is only going to negatively impact the game. And since the universe is infinite, you can always just grind for it. It doesn't stop anyone doing...
    8. Pacific_Jim

      Rejected Rails as a option not a replacement

      I can confirm mass undocking works. You can even set up sequential launch really easily, so you can stack more drones in a given rack and have them launch in waves (this is laggy as all hell at the minute, at least on my computer). If not you can just use rail units in the same way you'd use the...
    9. Pacific_Jim

      The ultimate drone R&D thread

      You can pretty much use old designs with rail modules instead of docks can't you?
    10. Pacific_Jim

      Solutons to discourage gigantism?

      The way it should be is one on one the bigger ship (assuming it's well designed) should have a serious advantage, not only because of the time spent building the thing but also because of the resources needed in fielding it. That said, without support it should be vulnerable to a fleet of...
    11. Pacific_Jim

      Planned Better Solar Systems (More Cool Stuff!)

      Currently moons would seem a bit redundant, since planets are already pretty small. These are really good ideas though, something I would like though is something to do with planets beyond strip mining them.
    12. Pacific_Jim

      Crafting vs Buying

      After you get a big enough mining ship and a decent factory set up for mass production you get blocks much quicker than if you were to buy them, since you don't have to contend with shops running out of stock.
    13. Pacific_Jim

      Entity Radar

      I would love something like this, if only for pirate drone swarms.
    14. Pacific_Jim

      Valiant's Excessive and Insane Power Rework Ideas

      I'd rather the game not use fuel at all to be honest. Either it's so common that its existence in the game is pointless from a mechanics standpoint, or it becomes a pure hassle, slowing the games already slow pace down. I really think fuel should be the realm of mods, not part of the core game...
    15. Pacific_Jim

      Slight Npc & station Improvements

      I'm fairly sure that when NPCs (specifically NPC factions) get improved many of the stations won't be abandoned. And I do like your pirate attack idea, assuming they aren't too frequent.
    16. Pacific_Jim

      Put turret rotation speed on a curve.

      I doubt anything in the rail system is 100% "finished" really. But yes, turret speed and functionality at the minute needs some serious improvement.
    17. Pacific_Jim

      Fauna UpDate What do You think?

      Food I'm not too sure about. Fuel and the like I'm pretty much against. But what I would like is to be able to grow healing items/buffs and some craftable resources, giving a more sustainable If slower and more complex) alternative to strip mining.
    18. Pacific_Jim

      Planned Official soundtrack for starmade

      Something I always thought would be cool is having dynamic music with different layers of the music playing in different situations. For example fast, tense drums kick in when pirates spot you, peaceful twinkly fade in when you're on an ice planet etc.
    19. Pacific_Jim

      Thrusters only push at the direction they're pointed at

      To be honest I would rather have the GUI system proposed already. While it's less "realistic" it's more interesting from a gameplay perspective, since you have to decide whether or not you want the speed or the manoeuvrability.
    20. Pacific_Jim

      AI Docking

      Would it be feasible to select a rail block that the AI recognises as a "return" point and then dock to it? I'm aware that one of the main reasons AI has been unable to dock in the past is path finding with custom shapes, but now we have rails the AI would only have to find a straight line for...