Search results

    1. Pacific_Jim

      Gigantism

      If a WW2 destroyer could zip behind a battleship faster then it could turn then maybe you'd be onto something, but other then size scale Starmade ships don't handle like naval vessels at all. Manoeuvrability is a much bigger factor, and proportionally speaking Starmade ships are packing bigger...
    2. Pacific_Jim

      Logic block change

      The grid idea or circuit board would pretty much solve that issue.
    3. Pacific_Jim

      Logic block change

      The grid block is a nice idea. I could also go for Scriptable computers.
    4. Pacific_Jim

      Spawn ship without all parts.

      Honestly, what parts get left out could even be down to the player. Would make refitting, and colour swaps much more convenient.
    5. Pacific_Jim

      AI Salvaging

      Storage transfer shouldn't be too hard, it would require the AI entities having an inventory, and them being able to interact with storage blocks. Other than that it's pathfinding really. I don't really see it being implemented until the AI revamp though, which is a way down the line by the look...
    6. Pacific_Jim

      Gigantism

      I'm actually in a favour of a couple of minor nerfs, just to make combat a little more interesting. First one should be solved by the thruster change when that happens. Second one is to make shields less effective, especially for turrets. Makes having an escort and effective defence essential...
    7. Pacific_Jim

      ship specialization

      I don't think any option to actually speed up the missile reload speed is on the cards. You can, however, sort of accomplish the same effect. After you've place your missile tubes, slap down another weapon computer and make the same weapon again. This is still specialisation, because you're...
    8. Pacific_Jim

      Rail catapult for fighter

      You can use logic to set up your docked entity to undock at a certain point of the rail. You can set up a push pulse/beam/whatever to push the entity away from your ship as it undocks. Bench has some great videos on how to work logic with rails, you should give them a try...
    9. Pacific_Jim

      AI Salvaging

      Fully automated AI salvagers that go off and find asteroids or planets by themselves then dump the stuff in factories with no player supervision I don't really see happening. Imagine if every player on the server had 5 AI miners at hand, all 5 of those going off to mine. That's 5 extra sectors...
    10. Pacific_Jim

      1001 MORE things you can do with faction points

      Honestly, I really don't like the idea of ships stats being affected by anything other than what's in the ship systems wise. Larger factions already have the advantage of resources and manpower (at least they should), arbitrarily better ships is really pushing it.
    11. Pacific_Jim

      ship specialization

      I'd be for the multiblock cargo on one condition: Being able to access it all from one tab. Being able to designate NPCs to shift the cargo from your ship to your base would be nice as well.
    12. Pacific_Jim

      Gigantism

      I don't see it encouraging varied ships at all. If two options are equal in all ways but one requiring an expendable resource, the non-expendable option becomes superior and no one uses the other. If the the option that requires a resource is clearly superior then the optimal strategy is to...
    13. Pacific_Jim

      Simple Discovery/Scouting Missions

      Eventually I would like to see the quest system expanded on to include things like tutorial quests (build/craft this etc), mini games (racing, ground combat arena etc) and the like, but exploration (go here) and bounty hunting (take out this ship/station) are a pretty reasonable starting point...
    14. Pacific_Jim

      Gigantism

      Field of fire I can agree with, some of the firing arcs are ridiculous, though I don't think firing arc should be too limited. The issue of backpedaling should be fixed by the thrust update, though I suppose there's always the option of setting your capital entirely into maximum reverse thrust...
    15. Pacific_Jim

      ship specialization

      Back when stations weren't derelict I used to use a combat salvager, but now I go weaponless as well. Repair ships etc being functional I would love to see. For combat ships I build with the future fleet functionality in mind, and have a mix between long range ships with gunboats to defend them...
    16. Pacific_Jim

      Gigantism

      As has been said before, Drones aren't the only answer. And the repercussion for larger ships is both the time and resources to make them, which on a server with default settings is pretty huge. You either need a serious workforce to gather materials, or time investment to get one "legit". As...
    17. Pacific_Jim

      Expansion, farming, food and AI.

      Different types of food (and buffs) I would definitely be for. Populating planets properly I'm unsure about, that amount of AI running at once is a lot of lag waiting to happen. But yeah, controlling planets needs to be made essential to factions, providing targets for warfare and giving people...
    18. Pacific_Jim

      Gigantism

      I agree bigger ships shouldn't be invulnerable. Which is why it's a good thing they aren't. Otherwise, yes, you absolutely should be expected to field more people to take out stronger targets. You don't even need to get dozens of players launching thousands of drones. About a quarter of the...
    19. Pacific_Jim

      Gigantism

      Like Knack said. Although, I wouldn't be against a system to bypass a ships shields (ie the closer you are to a target) assuming the following systems where in place: convenient repair, better turret AI, better AI for support ships like interceptors, a HP and armour system that works well. And...
    20. Pacific_Jim

      AutoPilot

      Push drives work decently, you don't even need that many to make a workable system, as long as you aren't in a hurry.