Search results

    1. Pacific_Jim

      Expansion, farming, food and AI.

      Yeah, size cap per farm on entity is the only way this would work unfortunately. I think having the option to rent NPCs might be handy as well, pay them upfront and get a set time of service. Though for newer players and people getting set up bobby's would be the option until they get a farm up...
    2. Pacific_Jim

      Turrets category in the Community Content area

      Nah, the whether or not the ships exactly match up to what they're tagged as isn't really that big an issue. If you decide you wanna grab some new pirate fighters, check those tags out and see a 500m long mining ship you'll pretty quickly see it isn't what you're looking for. The categorization...
    3. Pacific_Jim

      Gigantism

      Pirates I think should be scaled by both what the player is piloting and location I think.
    4. Pacific_Jim

      Expansion, farming, food and AI.

      I think we can all agree that encouraging players to hold planets and territory is basically a good thing, and that most of us would like to see a use for planets beyond strip mining. I think the most straightforward way to go about this is farming. The only issue here is what would we actually...
    5. Pacific_Jim

      Gigantism

      Yeah, I forgot about arrows (though they're also not too hard to keep up on). Back on Starmade, repair etc I am pretty fine with, and using up resources to repair your damaged ships and restock on fighters etc absolutely should be part of the game. The main reason I'm not for fuel as proposed...
    6. Pacific_Jim

      Gigantism

      Minecraft isn't just grind and build though, exploration is a very big part of the equation for resource gathering in a way that you can't really replicate in Starmade, just from the nature of how the games work. Minecraft also benefits from simplicity, which makes its survival oriented...
    7. Pacific_Jim

      Reconfigure Weapons in Flight Mode (Weapons Menu)

      You can already this, go into build mode (or have a second player inside the ship) and just manually reconnect the computers. If you are sensible in the computer placement it takes a couple of seconds at most.
    8. Pacific_Jim

      Gigantism

      That sounds like an issue of shops having more resources than they should, they as of right now carry more combat orientated stuff than I feel is appropriate. Even as it is now, my current project has over 400k blocks of shield capacitors and it's hardly a titan (not exactly small either I will...
    9. Pacific_Jim

      Brainstorm This New Power Block

      Almost definitely grouping with a bigger risk for this I'd say. I'd even be tempted to say that the new power block's don't benefit from shields (or at least take a penalty), so they're even more of a risk to use. Something I would also suggest is to make the new power blocks take into account...
    10. Pacific_Jim

      Gigantism

      That will definitely help the issue. When I say numbers are the best solution to dealing with bigger ships I don't just mean thousands upon thousands of drones, a well balanced strike fleet can do pretty horrible things to big ships. Shipyards should definitely help with the ease of acquisition...
    11. Pacific_Jim

      Gigantism

      A docked entity cap would be nice for server options as well.
    12. Pacific_Jim

      Gigantism

      That's the main reason I'm for optional limits to ship size (server configurable). Have the option of playing on a server that accommodates those people, without stopping those who have better computers from having their titan-related fun.
    13. Pacific_Jim

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      Punch through needs the soft cap removed for everything other than cannon-slave, for block destruction on larger ships it's kind of worthless outside of rapid fire. Explosive needs to be buffed as well, I would suggest giving it a radius capped with whatever slave you're using (cannon kept as...
    14. Pacific_Jim

      Gigantism

      Honestly, I'd rather not overpower titan sized ships then they already are. Currently, they're pretty damn powerful but they're vulnerable to numbers without proper support in place, which is exactly how it should be. Adding fuel to the equation in all honesty would likely render them useless...
    15. Pacific_Jim

      Combat Logic (Hotbar Keybinding, Faster Clocks, Click-And-Hold Button)

      If the HP system is going to be based on percent of blocks lost then explosive and punch through need a pretty thorough reworking. Personally I would keep the Punch through soft cap for rapid, removing it for every other combo, and buff explosive in some fashion. Nerfing rapid from its current...
    16. Pacific_Jim

      HP based mining

      I would be entirely for that, assuming it wasn't too big a performance hit.
    17. Pacific_Jim

      Gigantism

      To expand on this a little, big ships take a pretty sizable time and effort investment to spawn even if they're pre-built. And for that time and effort you could have easily acquired enough smaller ships to take one out. Once the AI gets the fleet functionality this will only get more true, as...
    18. Pacific_Jim

      HP based mining

      Fixed targets are at a disadvantage compared to ships. Sniper missiles should even let you soften up the turrets without getting into lag range. A well prepared Aggressor definitely has the advantage here. And the non-prepared aggressor shouldn't be capturing planets, that kind of thing should...
    19. Pacific_Jim

      Rich Ore and Unstable Ore: Ending Orbital Mining and Making Surface Mining Fun

      Personally I would rather have planet mining be a slower, but more sustainable alternative to asteroid mining. The way I would see it is you set up a planet base, build a mining rig as part of the structure then can more or less just leave it running, with maybe a link directly to your refinery...
    20. Pacific_Jim

      Implemented A way to prevent jump drives?

      I'm not opposed to interruptible jump drives, but I would rather have the ability to trace jumps.