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    1. Pacific_Jim

      Ship Grappling Beam: Boarding Pods, Fighters and More!

      I haven't had chance to download the update yet, but first thing I'm doing is spawning in a pirate capital and boarding it. I imagine stealth ships will be awesome for this, which brings me to your suggestion. Being able to align in a stealth ship sounds pretty overpowered, since you could make...
    2. Pacific_Jim

      New Blocks Antimatter-reactor + antimatter Storage

      Docked reactors are more for large ships, as a way to work around the power soft cap. Each reactor has its own soft cap, so you can squeeze more power out without using as much space. The trade off here is the reactors are fairly vulnerable to pulse missiles, and I suppose as of now won't give...
    3. Pacific_Jim

      New Blocks Antimatter-reactor + antimatter Storage

      Pretty sure that is the interior, just with a wall missing so the reactors can be moved inside.
    4. Pacific_Jim

      Astronaut Running Animation

      The actual animation I don't think is that bad, but what does need fixing is the effect it has an moving non-stationary object. When I was wandering around a ship with an autopilot the animation looked like it was resetting itself constantly.
    5. Pacific_Jim

      Blueprint - Fill From Shop

      As long as the shop actually has the stuff in stock I don't see why this wouldn't be great. Actually filling the blueprints can be a bizarrely long process for smaller ships at the moment.
    6. Pacific_Jim

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      Torches sound awesome. The beam changes sound pretty bonkers as well, gonna have some fun with this.
    7. Pacific_Jim

      Proper Measurement for ship strength

      Then put them inside?
    8. Pacific_Jim

      Proper Measurement for ship strength

      Docked reactors are a very good solution of your ships is big enough to really make use of them. Though, people are perfectly capable of making some gorgeous ships with the existing mechanics. You just have to be aware that compared to a real ship a large portion of your interior is going to be...
    9. Pacific_Jim

      Cloak Overhaul

      I'm hoping if there is a possibility it's still very difficult to pull off. A stealth ship should be unable to stand up to a "regular" ship of similar mass in a one on one fight, just for balance reasons. A cosmetic option to improve the look of a ship without improving its chances in combat...
    10. Pacific_Jim

      Cloak Overhaul

      With the upcoming changes making different blocks have different mass I have a question that might be relevant, is cloaking power consumption tied to mass or block count? If it were mass that help some, with hull blocks accounting for half as much as before. Down the line I would be up for a...
    11. Pacific_Jim

      Proper Measurement for ship strength

      I haven't given it a try myself, but from what I've read from the latest dev blog discussion different types of blocks have different mass., so decorative blocks increase your mass by much less than other kinds. Lancakes post is quite informative, and can be read here...
    12. Pacific_Jim

      Gigantism

      While I'm still not entirely convinced by the idea fuel being exclusive to jump drives would probably be the best way to go about it. Makes the number one issue in warfare logistics, since you have to worry about how you can actually get something somewhere. Now back onto the subject of...
    13. Pacific_Jim

      In Developement Shipyard implementation ideas amongst other things

      I disagree with you about block availability, "eating a planet" can take quite a while, even with a proper planet muncher. That said I would like there to be a cap on production speed. And a system in place to motivate factions to build shipyards outside of their home (ie the bigger shipyards...
    14. Pacific_Jim

      The Rail show off thread!

      That is absolutely beautiful.
    15. Pacific_Jim

      Ability to link weapons between rail-docked ships

      ^That. For slaving purposes I think the base and the barrel should be classed as the same entity. That said, with the HP update on the way I wouldn't be surprised if a change to how shielding works is around the corner.
    16. Pacific_Jim

      Automated Repair System (Post Battle System)

      I wouldn't be surprised if full repairs where a shipyard function, with repair drones restoring HP to "stabilize" a ship.
    17. Pacific_Jim

      Spawn ship without all parts.

      Plus, for shipyards it will likely look cool as hell.
    18. Pacific_Jim

      Cloak Overhaul

      Hah, I can sympathise on that one. That said, I was under the impression that in Star Trek the cloaks worked more like radar jammers anyway, with the visual effect being just that. I'm not a huge expert though.
    19. Pacific_Jim

      Cloak Overhaul

      Honestly, the power hunger is fine. It means if you make a stealth ship you have to specialise, with a ship that in all likelihood won't be able to stand up to similar sized vessels. All I want really want extra is a mainly decorative "armour" that doesn't count for power drain.
    20. Pacific_Jim

      In Developement Shipyard implementation ideas amongst other things

      You know what I would love? Place turret/docked entity. Sometimes putting in turrets and other docked ships can take a literal hours.