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    1. Pacific_Jim

      Read by Council Ship Manuverability

      If they can't get the thrust they want due to power, shielding weaponry etc taking up too much space they should probably look into putting less of those in to make room.
    2. Pacific_Jim

      What do you think Ship Scores need to take into account?

      It would have to be pretty "minimal" for it to be sufficient for reducing lag though. If for example a conflict breaks out between two large factions that might be a fairly large number of battles happening simultaneously, and there's nothing to say that won't be the other conflict happening...
    3. Pacific_Jim

      What do you think Ship Scores need to take into account?

      With the coming fleet update ship scores are going to become more relevant as they will be the basis of who wins AI vs AI battles in unloaded sectors, but I think we can all agree that in their current form they're a little... underwhelming. So I thought I'd make a thread to get some discussion...
    4. Pacific_Jim

      Classing Ships for Fleets

      My point is neither are particularly good measures, but block count at least gives you an indicator of the size of the vessel which is where most people go by for ship class. You're also willingly ignoring docked power, pretty much on the grounds that you don't like it, and ships using brute...
    5. Pacific_Jim

      Read by Council Simplify Docked Entities; Rail Docker as Pseudo-Ship Core

      My only problem with this would be core's being impossible to destroy until an object overheats. It would basically kill shooting the rail dock as a viable method of dealing with turrets. It would be necessary to keep that indestructibility as well, as Starmade uses the core to calculate...
    6. Pacific_Jim

      Classing Ships for Fleets

      If you're going to have a system based on anything other than function then block count is really the best way to go. Power charge says absolutely nothing about what the power is going towards, be it high thrust, shield recharge, passive systems, high DPS etc. Likewise it ignores ships that...
    7. Pacific_Jim

      Criss' Thread

      Getting an interior that good looking on a curved structure is no small feat, that's pretty impressive.
    8. Pacific_Jim

      Inheriting from Docked Objects

      Anywhere works. Bare in mind that power supply beams cost a bit of power to use, so they're not as efficient as properly integrated reactors.
    9. Pacific_Jim

      What do u think about SM direction

      I'm looking forward to the things after the flett update more to be honest, like more robust NPC factions and a more interesting universe.
    10. Pacific_Jim

      Recognized Mercenary NPC faction

      Maybe this could be a possibility for the Procedural NPC factions once they're implemented.
    11. Pacific_Jim

      Scorpion Fleet Shipyards (WIP: Battlestar Pegasus)

      Holy turrets that's looking nice.
    12. Pacific_Jim

      Read by Council Soft Caps

      There's already diminishing returns on Armour and Structure, so that's unnecessary. DPS limiting is also unnecessary, as once you get to a certain DPS the power soft cap becomes an issue, so there's no point. You never brought up output and block damage, but there's effectually a soft cap on...
    13. Pacific_Jim

      Inheriting from Docked Objects

      You can't automatically inherit power, but you can put a power supply beam (or shield supply) on the docked entity to get a similar effect. Docked jump drives don't work to my knowledge though, likewise I don't believe you can use docked thrusters to move stations.
    14. Pacific_Jim

      Implemented Automatic Braking

      This is an old thread from before that feature coming to be, that's been bumped for whatever reason.
    15. Pacific_Jim

      Before making a suggestion...

      "Mastered the game" is a pretty extreme way to put it, but the point of knowing how things work before you suggest to change it is mostly still valid. In your example suggesting fleet controls wouldn't really be worth it at the moment, because we don't know how fleet controls work, so either...
    16. Pacific_Jim

      Words of Advice (WOA!)

      Don't ignore the value of good armour, both for defending your ships and building weapons to take on others. (bit of a necro thread, but meh, good advice is always welcome really)
    17. Pacific_Jim

      Dev Blog : February 17th 2016

      Not really. You'd need a massive turret to completely destroy a ship in Starmades engine. Unless their ship is made entirely of warheads, but even then turrets aren't always that reliable.
    18. Pacific_Jim

      The ultimate drone R&D thread

      Thinking about it you're probably right. Hopefully these invisible rails won't cause issues when you put them on a drone rack and retract it into a parent ship. That way you could have retrievable drones and the deployment speed of racks, but we'll have to wait and see. From the sounds of it the...
    19. Pacific_Jim

      The ultimate drone R&D thread

      We don't really know too much about the system currently in the works, other than it using an invisible, massless rail block, so it's hard to say. Pure speculation, but I would imagine you'd use it to return ships straight back to wherever they were originally docked, which would make racks a...
    20. Pacific_Jim

      Dev Blog : February 17th 2016

      This definitely needs emphasising. You can never really guarantee you'll only be using the fleet unloaded, it would be silly to skimp on a ship actually being usable.