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    1. Pacific_Jim

      Question on Mobs/ Aliens/ NPCs

      NPC's are coming with or after the quarters update, which will be Soon.™ Aliens, mobs etc Schine have been quieter about though.
    2. Pacific_Jim

      Read by Council Docked entity limits? Simpler Turret system

      Why would more cores be more lag? From what I can gather the cores function from a coding standpoint is to act as a center for collision checks. If you replace it with something else there's still going to be the exact same calculations happening. And those calculations are pretty much...
    3. Pacific_Jim

      The future of blueprints

      You still need them for shipyards, and they blueprint catalog is a very handy admin tool, so I don't think they should go away. A more in depth way to construct stations from blueprints would be interesting though (construction shups etc).
    4. Pacific_Jim

      Read by Council Docked entity limits? Simpler Turret system

      But they already do? If a turrets on board power is insufficient they take power from the mothership. This has been the case since well before the Rail system. As for the topic itself, unless I'm misunderstanding your point I don't think it would help lag. Unless you go to the old system of...
    5. Pacific_Jim

      STARMADE V0.19590 - FLEETS AND CARRIERS

      If you do any kind of interaction with the game beyond building, including pve things like pirate hunting, it's useful due to the simple mathematical value of two ships being better than one. Once more functionality is added this will only get truer. Of course if you only stick on creative mode...
    6. Pacific_Jim

      Read by Council Remove the 10% increase in energy usage for multiple Outputs

      I gotta agree with the naysayers here. There's more calculation involved with a single projectile now than there used to, and giant waffle cannons would still be just as effective now as with core drilling so there'd be no reason not to use them. And it's not like it would affect ship aesthetics...
    7. Pacific_Jim

      Read by Council Fix pirate stations!

      To add to this a few of the stock stations you don't even need a good ship for. You can use a hastily thrown together stealth ship and a blowtorch. I'd be up for stations being worth it loot wise but they need a difficulty buff before hand.
    8. Pacific_Jim

      Criss' Thread

      If you're not using docked entities then something I'd recommend is sticking to the power soft cap and making the weaponry dependant more on capacity then charge, ie slow cannon/beam or pulse as the main weaponry.
    9. Pacific_Jim

      Recognized An idea how to make it possible to build smaller fighters.

      And you can do that now. Most of the limitation on making smaller ships look good is to do with the fact that the blocks are comparatively huge on smaller ships, making detailing a bit awkward.. Yeah, you have to make sacrifices in some places to make them effective, but that's always going to...
    10. Pacific_Jim

      Recognized An idea how to make it possible to build smaller fighters.

      Way to totally miss my point. 7x7x7 is what the default docking area was before the rail system was introduced, and most of the early drones from the drone megathread fit in that space. The point was, compared to real world fighter craft those things were tiny, and they were still very...
    11. Pacific_Jim

      Recognized An idea how to make it possible to build smaller fighters.

      You can make perfectly usable ships on a pretty small scale at the moment, you just need to deploy them in large numbers. I think most of the early drones in the drone thread fit into a 7x7x7 box, and they work pretty nicely.
    12. Pacific_Jim

      Will a new update come out today?

      Schine has a release schedule of every two weeks on a friday, they just missed the last one as the update wasn't nearly ready. So yes, today is more likely than any other day. To answer the topic, probably, if it's in a releasable state.
    13. Pacific_Jim

      Recognized Taking out super jump.

      If the jump height were lowered I'd want some form of easy to get, unlimited use item to replace it. I like having a high jump height.
    14. Pacific_Jim

      Anyone up for murdering the dev build when it comes out?

      I haven't been able to get fleets to attack anything either. Something else that needs looking into is how close ships fly to each other in formation, spaceships shouldn't be crashing into each other because they're too close. It's not like running out of room is a risk. I really like how the...
    15. Pacific_Jim

      What do you think Ship Scores need to take into account?

      Depending on how NPC crews, yeah they should probably be a factor.
    16. Pacific_Jim

      Dev Blog : February 17th 2016

      Performance updates and the like are added pretty much all the time, but there can't really be a proper across the board optimisation until the games more feature complete, since as more things are added it's just going to break again. It's something that comes with the open alpha territory.
    17. Pacific_Jim

      What do you think Ship Scores need to take into account?

      Something that might be useful is to see whether or not the weaker side will even hang around to attempt to fight the stronger side or just flee. For example it might be difficult to get a weaker fleet to assault a heavily defended station. There could be a calculation involving both ship scores...
    18. Pacific_Jim

      Anyone up for murdering the dev build when it comes out?

      I'm happy with Bobby AI being used until quarters/proper NPCs get implemented, but long term I agree. Bobby AI should be solely a short range thing, capable of undocking, attacking then redocking. And even then they shouldn't be as clever in combat as NPCs. I'm not too sure about power cost...
    19. Pacific_Jim

      What do you think Ship Scores need to take into account?

      While I don't want to say that's a bad system, what would happen if it was running dozens of battles, potentially involving hundreds of ships each? Once people start expanding out to multiple galaxies that number may become much higher. Having to load of the ships model for checking block damage...
    20. Pacific_Jim

      Anyone up for murdering the dev build when it comes out?

      Seems like you don't need any AI on board as well for the ship to function as a fleet member, which is interesting I guess.