Why would more cores be more lag? From what I can gather the cores function from a coding standpoint is to act as a center for collision checks. If you replace it with something else there's still going to be the exact same calculations happening. And those calculations are pretty much...
You still need them for shipyards, and they blueprint catalog is a very handy admin tool, so I don't think they should go away. A more in depth way to construct stations from blueprints would be interesting though (construction shups etc).
But they already do? If a turrets on board power is insufficient they take power from the mothership. This has been the case since well before the Rail system.
As for the topic itself, unless I'm misunderstanding your point I don't think it would help lag. Unless you go to the old system of...
If you do any kind of interaction with the game beyond building, including pve things like pirate hunting, it's useful due to the simple mathematical value of two ships being better than one. Once more functionality is added this will only get truer.
Of course if you only stick on creative mode...
I gotta agree with the naysayers here. There's more calculation involved with a single projectile now than there used to, and giant waffle cannons would still be just as effective now as with core drilling so there'd be no reason not to use them. And it's not like it would affect ship aesthetics...
To add to this a few of the stock stations you don't even need a good ship for. You can use a hastily thrown together stealth ship and a blowtorch.
I'd be up for stations being worth it loot wise but they need a difficulty buff before hand.
If you're not using docked entities then something I'd recommend is sticking to the power soft cap and making the weaponry dependant more on capacity then charge, ie slow cannon/beam or pulse as the main weaponry.
And you can do that now. Most of the limitation on making smaller ships look good is to do with the fact that the blocks are comparatively huge on smaller ships, making detailing a bit awkward.. Yeah, you have to make sacrifices in some places to make them effective, but that's always going to...
Way to totally miss my point. 7x7x7 is what the default docking area was before the rail system was introduced, and most of the early drones from the drone megathread fit in that space. The point was, compared to real world fighter craft those things were tiny, and they were still very...
You can make perfectly usable ships on a pretty small scale at the moment, you just need to deploy them in large numbers. I think most of the early drones in the drone thread fit into a 7x7x7 box, and they work pretty nicely.
Schine has a release schedule of every two weeks on a friday, they just missed the last one as the update wasn't nearly ready. So yes, today is more likely than any other day. To answer the topic, probably, if it's in a releasable state.
I haven't been able to get fleets to attack anything either. Something else that needs looking into is how close ships fly to each other in formation, spaceships shouldn't be crashing into each other because they're too close. It's not like running out of room is a risk.
I really like how the...
Performance updates and the like are added pretty much all the time, but there can't really be a proper across the board optimisation until the games more feature complete, since as more things are added it's just going to break again. It's something that comes with the open alpha territory.
Something that might be useful is to see whether or not the weaker side will even hang around to attempt to fight the stronger side or just flee. For example it might be difficult to get a weaker fleet to assault a heavily defended station. There could be a calculation involving both ship scores...
I'm happy with Bobby AI being used until quarters/proper NPCs get implemented, but long term I agree. Bobby AI should be solely a short range thing, capable of undocking, attacking then redocking. And even then they shouldn't be as clever in combat as NPCs. I'm not too sure about power cost...
While I don't want to say that's a bad system, what would happen if it was running dozens of battles, potentially involving hundreds of ships each? Once people start expanding out to multiple galaxies that number may become much higher. Having to load of the ships model for checking block damage...
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