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    1. HolyCookie

      Will rails have shared shields?

      well, that was useful. :eek:
    2. HolyCookie

      Will rails have shared shields?

      So the dev team showed us that the rail system will be equal to the docking system. but the docking system has no shared shields. if this will be what i think, my plans of ships will be crushed! i think it is quite obvius that it will share shields, but i just need to know.
    3. HolyCookie

      Tesla blades

      have you fully read my post? There is a warning note :p i was just joking about the creativity to make people like you not waste sentences about my creativity. i wanted higher power usage because i needed some way of nerfing the weapon. you dont want some small cheap ship flying into you and...
    4. HolyCookie

      Tesla blades

      aaah that's the problem, I never said that you have to use it on a titan! I mean who doesn't know titans aren't and won't ever be good at moving. thats where the smaller ships come in to play a better role! titans destroy titans medium sized ships destroy small/medium sized ships and turrets...
    5. HolyCookie

      Tesla blades

      for everyone i just want to mention that we could use the idea! i never said that we should totaly copy it. and you can also use it for indoor stuff. think of a huge core you made inside your ship in that core is your ship core. the core is cylinder formed, think of covering the outside with...
    6. HolyCookie

      Tesla blades

      I think ramming is one of the easyest ways to damage ships. but at the moment, we have a ramming block that can be shot before ramming. also it will damage you probably more then the enemy! besides that, in servers ramming is almost illigal. as it creates lag and weird things that you are stuck...
    7. HolyCookie

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      i have 1% scripting and game programming knowledge. could you define rooting it into the engine in one form or another?
    8. HolyCookie

      Planned More far-away sectors = more difficult pirate stations

      best answer ever. i just got rekt :eek:
    9. HolyCookie

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      i said without gravity, meaning well.... without gravity. i'm talking about right now, everybody is being outside a ship as short as possible. weapons aren't used much either. once dungeons are implanted into starmade it would be time for those things and i'm very sure dungeons aren't even a bit...
    10. HolyCookie

      Planned More far-away sectors = more difficult pirate stations

      it's a nice idea just 1 question does it make sense that the further you go away the harder it gets? in game it would be logic but i mean thinking of pirates, pirates go where the people go. i'm quite sure that people arent going super duper far away from the start. in that way it doesn't make...
    11. HolyCookie

      Crawling, Crouching, Ducking, dodging, diving, falling, ledge-grabbing, pushing, punching etc.

      I totaly disagree with this bunch of uselessness. as starmade is being build every minute is used. wasting hours on such an useless thing is a lost of esential time. why useless? well if you count how many minutes you walked/floated around, how much would that be? my gues is 5 minutes...
    12. HolyCookie

      i heard from ben that you and sven are working on an automatic garage parker for ships. i just...

      i heard from ben that you and sven are working on an automatic garage parker for ships. i just want to throw this out: have you thought of unactivating the rails to which the ship is attatched to and then push it away with a push beam. if dosed well you should let the push beam bring the ship...
    13. HolyCookie

      Surprise Dev Update

      So with the new docking system coming up someything comes to my mind: if they are magnets, could it be possible to deactivate a magnet to which a ship is docked, and then push the ship to an other magnet using a push beam. will it dock again? logicly it would, i mean it are 2 magnets if this...
    14. HolyCookie

      A question about the magnet docking. (push beams)

      So with the new docking system coming up someything comes to my mind: if they are magnets, could it be possible to deactivate a magnet to which a ship is docked, and then push the ship to an other magnet will it dock again? logicly it would, i mean it are 2 magnets if this isn't planned or...
    15. HolyCookie

      different pirate/trade guild waves and custumable.

      although you are right with the count system, it doesn't need to be like that. when you are owner of a popular server, you want to keep it that way or let it grow. if you make ugly waves of cubes full with only needed things it will bring your server down. nobody likes way to hard waves and ugly...
    16. HolyCookie

      I am the worst speller eva!

      I am the worst speller eva!
    17. HolyCookie

      dungeons, ghost ships

      sounds promising :D
    18. HolyCookie

      different pirate/trade guild waves and custumable.

      Well this can be done easily. just make it the same as sending a msg to your friend using your mobile. it has a limit of words you may use, if you cross that limit it will count for 2. so simply in starmade terms: you may have a mass of max ...... if you cross that max it will become medium...
    19. HolyCookie

      Bug logic delay

      thanks for the explaining. but is this on purpose or by exident?
    20. HolyCookie

      starmade mods

      I am a rookie in scripting mods and game things like that, so this m8 sound dumb but what is mod API? so if there are(were) already some mod packs (the ones with blocks and such) is it just that there aren't any crazy mod making players in starmade? ow and anyone knows what i can atleast...