Search results

    1. Criss

      What New Ship Systems Would be Useful?

      The shields thing, thats what I was thinking.
    2. Criss

      Crime and punishment

      So I figure that the ships would not get bigger, but increase in wave size till it hits a wave limit (we do not want 200 ships in one spot). We can add our own ships for NPC use and we will get the ability to add custom NPC factions eventually so perhaps we can assign them this bounty hunting...
    3. Criss

      What New Ship Systems Would be Useful?

      I would not say they should replace it but I agree with the whole idea of adding this new block. Personally though if the ONLY way to dock ships was to line it up, even moderate sized ships would be a pain to line up sometimes. I like the current system.
    4. Criss

      What New Ship Systems Would be Useful?

      Cargo scanner that displays a random plex storage inventory on screen, for pirates. Either it can work all the time or it is inhibited by another module. Module that cloaks a number of ships in a radius. This would be a station module, as having a radar jammer on your ship that could cloak...
    5. Criss

      So bored, reiginite interest in Starmade

      Because they will also be setting up the structure for NPC's like the trade guild, that will occupy areas of space and possibly the pirates too. I assume the faction update will allow for custom factions to be included. Overall its just better to get the setting figured out before they throw in...
    6. Criss

      So bored, reiginite interest in Starmade

      Faction update will have to happen after the new universe gen. and possibly after the implementation of new AI npc's. To be honest though the faciton update has me really excited. The chance to actually fight and take control of space pleases me.
    7. Criss

      Wiki Update!

      You can with a faction block.
    8. Criss

      Wiki Update!

      Freakin awesome. I'd help but I have never worked on a wiki. Chances are this will actually help document some changes to the game that flew over my head as well.
    9. Criss

      Sniper Rifle and Rocket Launcher look

      Come on man, do you think anyone on the dev team thought it was a good idea to keep them looking the way they are? Its a placeholder. Did this really warrant a new thread?
    10. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      You can click show information on a ship in game and clicking the image of the ship opens a preview window with the length.
    11. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      The models are pulled directly from the EVE client and the length of the longest axis is given from EVE itself as well. Luckily that is exactly what smedit asks for when importing a model. It's all perfectly scaled 1:1.
    12. Criss

      Minmatar Tyrfing: Standard Edition 1.0

      Today I am releasing the Minmatar Tyrfing. It is a fighter bomber meant to take on large ships. They are launched from carriers. Here is the video release. You can expect one of these with every ship I post for download. Smaller ships will not get many screenshots. Discover them yourselves...
    13. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      Because the moderators have not checked it yet, which is incredible annoying when it appears they have allowed other ships that were posted after my own.
    14. Criss

      Save Description

      Does the description saved when using a station not go with the sment file?
    15. Criss

      New Eden Fleetworks | EVE Online Ships in StarMade

      Check it out guys, Minmatar Tyrfing Fighter Bomber! More info will be posted in the OP in a spoiler.
    16. Criss

      How Should a Ship be Killed?

      That would be neat. Not sure who you were responding to though. I think that should be a bit more random than certain though. Like there's a chance things will blow up, but not all the time. Also, neon, not sure if you gave me the optimistic rating because its a good idea of a dumb one. Wish we...
    17. Criss

      How Should a Ship be Killed?

      My preferred method relies on what would be a new health system for the ship. The devs said that hull/blocks were going to be taken into account later down the line. Basically I figure things like regular hull and hardened hull would be added up to give us some sort of armor health. Of course on...
    18. Criss

      Idea for fully automated factories

      I am positive that if this isn't already in the game then it will be soon. In fact I am very sure this is something you can at least partially do already.
    19. Criss

      Modular component systems

      As I stated above, that option is changeable in the config file for the server. You have one if you have ever played the game. Press ctrl+F and search for build. You will see the value is set to 10 but you can change it to anything you want. I wouldn't suggest going above 100 unless you are sure...
    20. Criss

      Modular component systems

      This is at a basic level something that is already in the game. The focus of the game is to create your own ship, there is no framework provided by the developers or anyone else for you to start with because that is the point. However, using templates with the advanced build mode, you can copy...