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    1. HolyCookie

      Is there any way to delete logic tubes from files?

      I guess I can say that you just told my inner feelings. 1 way to decrease it: make it like block textures, right now wires are even rendering when inside a block. 2 at graphics give a limit of wire option, the same idea as render distance or max missiles. 3 update a dev version for that has no...
    2. HolyCookie

      Is there any way to delete logic tubes from files?

      Well I wasn't really waiting for the answer you should just place it better. As I said before, many people find the wires supporting, they don't use them a lot at a place of 80x80x40 I'm making a game, and for the sake of bug fixing, I need it organised: memory cells there, keep those apart from...
    3. HolyCookie

      Is there any way to delete logic tubes from files?

      suggestion: release a dev update with wires deleted, call it, update for crazy logic people, then people who want to build without wires can install that version. shouldn't take more than 15 minutes I believe, if you don't count releasing the update xD
    4. HolyCookie

      Is there any way to delete logic tubes from files?

      As many people don't have a problem with logic tubes because their logic doesn't contain 500+ tubes, having an option to turn it off is not priority on the list of updates. My question, Is there a way I can delete the visual existence/total existence of tubes from my files, and then play the...
    5. HolyCookie

      building a new game 99% logic gates and 1% big explosives

      building a new game 99% logic gates and 1% big explosives
    6. HolyCookie

      Binary counter for long delays or complex timings

      Quoa This "noise" signal, do you mean 2+ rapid signals that pass through a gate? like you should have a solid signal with max 2 signals per second but you got more than 2 signals per second? If this is true, try replacing the delay with an activator, the activator acts different than all other...
    7. HolyCookie

      Binary counter for long delays or complex timings

      Quoa I have 2 possible solutions for you, because I'm not sure where the junk problem is coming from. solution 1, a very easy solution but most likely not the problem. all logic gates have mini delays in them (except delay blocks they have 0.5 delay) this delay may break your circuit, I used to...
    8. HolyCookie

      Term 2 Voting Now Open

    9. HolyCookie

      just uploaded a directional enemy scanner!

      just uploaded a directional enemy scanner!
    10. HolyCookie

      Directional Enemy Scanner Level X D.E.S. 2016-01-07

      Inspired by the enemy detector, I developed the DES I am fighting for enemy awareness, everyone should be aware of an enemy nearby, every day, hundreds of people die because they weren't aware. This is why I release this top class piece of high-tech innovation to you. To make enemy unawareness...
    11. HolyCookie

      Ask Cookie

      I play the game more than using the forum, not focus on 1 thing but on multiple things, like logic gates, rails, multiplayer fighting and building ships, with this I know more about the game and know what can be very annoying for people. I want to use my experience, then look at others and see...
    12. HolyCookie

      Ask Cookie

      Hey astronauts, got any questions for me? What I want to achieve: 1. A way to make multiplayer combat and interaction more fun and more common! 2. Justice! Nobody should get away with flaming, or flame baiting 3. An economy based on Demand&Supply 4. fun things for every astronaut, from builder...
    13. HolyCookie

      Term 2 Voting Now Open

      Vote for Cookies and justice will be served! Vote for Cookies and I will make dreams come true! Vote for Cookies and your voice will be heard! Vote for Cookies and my personal opinion shall not influence the decisions, the only opinion that counts is yours, the community!
    14. HolyCookie

      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      aaaah m8 you just fixed my last problem, I've got a scanner that can scan the direction of people again and again, like a radar. problem was, collision and unloading the sector would fuck it up, now I never thought of resetting all turrets using the ship menu. now all you have to do to start the...
    15. HolyCookie

      directional enemy scanner 2016-01-04

      A scanner that gives logic signals according to where the enemy is use the turret reset button to reset it after unloading the sector. has some description on it the scanner 1 scanner per dimension, total of 3 for full cover (x.y and z) works in angles of 45 degrees hope you like it
    16. HolyCookie

      Logic and Warpgates

      what you can do is this: main structure: gate+capacitors docked structure: energy reactors+supply beams you can activate supply beams with logic, there you go activated by logic gate. now a small problem is calculating the size of the supply beam needed, solution, put a power draining activity...
    17. HolyCookie

      Proximity/docking detection?

      xD yay for testing! You might not know this either, with rail basic in a line, and an entity (ship) moving over it every rail basic will give a signal once the entity passes over the block. put a button or activation block next to the rail and you'll be able to track where the entity on the...
    18. HolyCookie

      The Odium Pact

      don't you put people in groups, Aceface isn't AA xD
    19. HolyCookie

      "Instant pulses" and some starmade's logic details

      Do you know how to uncompress those signals? You see, I am making this special radar that will track where an enemy is in angles of 45 degrees. it will translate this information into logic signals, a different signal for each angle (0,45,90,135,180,225,270 and 315) problem is, instead of giving...
    20. HolyCookie

      Animated Vault Door

      yea that's a big problem I always have, sometimes friends ask me to make a door sometimes they have to be very big but they are always at important places that need to be accesed. so either the place will be visited 20x less or the door will stay open all the time or the door is simplistic. for...