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    1. Criss

      Future of Starmade?

      There are tons of possibilities with the game that also haven't really been discussed. Things like research. More depth to exploration. More factions than just the pirates and trading guild. More features for ships, stations planets. More objects in the explore-able universe. Perhaps there will...
    2. Criss

      NPC Repair Station,

      Chances are this is something the devs would say yes to. We already have plans for shipyards.
    3. Criss

      Discussion : How to improve game combat ?

      I will be posting videos later today showing off some of the proposals I have in action. Of course we can change the values to systems and such already, (I believe). I'd like to throw in some visual representation of the impact of my proposal.
    4. Criss

      Discussion : How to improve game combat ?

      Regardless to the math of this solution, I will redirect you to this thread, where my first response directly outlines my concerns and where I think the actual problem is. http://starmadedock.net/threads/proof-that-higher-default-shield-capacitor-values-would-be-a-good-thing.5823/#post-85154 I...
    5. Criss

      Question for the schema team.....

      It would not be difficult at all to make things rotate. We can already do so with turrets. The most basic principle is that these things will allow rotation and movement along the rails. If this is not what the devs are doing then I think everyone would be surprised. This feature could be the...
    6. Criss

      Question for the schema team.....

      My question of course. Will I be able to put rails on my rails? This is important.
    7. Criss

      Update in one day...maybe?

      It says it is not finished. Just that it was scheduled.
    8. Criss

      Update in one day...maybe?

      Alright so if that list is anything to go by. I can see.... - Toggleable auto linking with adv. build mode. - Scope Effect. Likely for piloting? This sounds sweet. - Logic access while flying via hotbar. People will like this one. - Locked aiming reticle. The rest is stuff I don't know much...
    9. Criss

      Discussion : How to improve game combat ?

      Nothing about armor is really related to EVE in these discussions. It's just one of the main issues that I am seeing is that players use overtly large weaponry. Those weapons tear through armor easily. And instead of seeing that they blame the armor itself for not being able to withstand it...
    10. Criss

      Proof that higher default shield capacitor values would be a good thing

      I gave an idea. Weapons give diminishing returns after a certain percentage of the ship is comprised of weapon systems. This leads to smaller weapons due to an actual efficiency to achieve. It would also allow people to equip a more modules in any other system, allowing a push in specialized...
    11. Criss

      Proof that higher default shield capacitor values would be a good thing

      Right. So let's get one major thing straight here. How much are you going to enjoy the experience of pounding down on an enemy with an invulnerability field? The entire community is crying out that shielding is the only meaningful defense, that hull is useless because we can cut through it like...
    12. Criss

      Discussion : How to improve game combat ?

      I think I am just going to record some combat. Instead of people talking about hypothetical decisions made by players based on changes we are discussing I will just show you guys. Specifically how one can change the number of weapons used instead of values for blocks in the game, and have...
    13. Criss

      Discussion : How to improve game combat ?

      I'm thinking some graphical and audio updates could make lots of this less boring. Explosions. Heavier looking beams. etc... I plan on doing some combat testing in some future videos.
    14. Criss

      Discussion : How to improve game combat ?

      His plan is solid. The fact that ship designs would be considered obsolete by doing this is an invalid point. This is alpha still. Not a finished game. Hell the devs shouldn't really be caring about altering values and such till beta but they have done so already with a few things. If our ships...
    15. Criss

      Discussion : How to improve game combat ?

      Because that is what I would do if this system was implemented. Some people like to build ships that do massive damage. If I can reduce the number of shield blocks on my ship AND keep the same capacity to a certain extent then I would do that. Less mass used for shielding, more emphasis on other...
    16. Criss

      Idea's at how to design a good looking ship

      I didn't realize we hit 3k so close together. Also Crusade... Daaaaaaayuummmmmm. That is nice. As to OP. I design ships very differently than most. I build replica EVE ships. In an attempt to bring them the same functionality and aesthetics, I do full interiors. Of course people like their...
    17. Criss

      Discussion : How to improve game combat ?

      Two things to say here. 1: From what little calbiri told me, he doesn't think hull HP should be a second shield. If you shoot through the ship, then it should break. No "hull strength" to break through first. If he has had any influence on the HP system then we will not be getting a second...
    18. Criss

      Turret Questions

      Idk, considering how capable players seem to be at obliterating pirates, I don't think it's out of the question to just set the AI difficulty to a higher value and get a bit of a challenge out of it. Does that value also apply to non-pirate turrets? If so then it's a temporary solution till AI...
    19. Criss

      Discussion : How to improve game combat ?

      Except the hull HP system is meant to completely combat the whole notion of core-killing. So...yeah. It will remove OHKO from the game. And if that fails when then I would be completely surprised by the devs inability to fix something like this. My last statement already described a change that...
    20. Criss

      Discussion : How to improve game combat ?

      Well I imagine the hull HP system will address some of these issues. Somehow people continue to forget that it is coming. I would like to see the effect it has before we start coming up with more ideas. Frankly making the simple change of having AI or missiles target the ship as a whole instead...