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    1. Criss

      Recognized Diminishing returns design

      Wouldn't those reasons be realism? I mean, having half your power system getting taken out surely will result in an un-optimal system? If we think of it on a per-block basis it does make sense, but blocks are just the means to portray a larger system in a destructible environment. Can confirm...
    2. Criss

      Recognized Diminishing returns design

      That doesn't change the fact that the weapon system has been imbalanced since it was introduced. Players were used to it because for the most part, they still get that ship-wide destruction very easily. That didn't change when the new weapon system came out. I did some testing. Which nobody else...
    3. Criss

      Recognized Diminishing returns design

      Alright, I need you to explain some things. I am almost positive that the thread was created before the OP saw my video. It's also garnered a bit of support in previous threads. Just because I prefer it does not mean it's wrong. I prefer it because it can work. What is a waffle gun. I don't...
    4. Criss

      Recognized Diminishing returns design

      I don't see why you aren't concerned. We hear often enough of the complaints about weapons and hull. I also don't think you should speak for Cal, considering he had to redo crafting twice because of players voicing their opinions on it. I am voicing a concern. I genuinely think this could solve...
    5. Criss

      Dev Blog : February 26th 2015

      All we wanted mate. Keep it up!
    6. Criss

      Recognized Armor and HE blasts

      Yeah but space engineers can only do that because there are a few weapon types with static DPS values. We need mechanics that can scale with ship size / weapon amount / armor amount.
    7. Criss

      Implemented more news posts!

      They don't hate them. They consider it unfair that MF was the only one getting information on future updates. I have no idea how true that is currently. They kinda directed the frustration at MF when it really wasn't their fault. I'll be honest, the devs should have taken the heat for that...
    8. Criss

      Recognized Diminishing returns design

      Yeah, and a lot of that has to do with the fact that there were better systems. They switched weapons to a flat rate because they were introducing tons of new possibilities with a new system. That doesn't mean it's balanced yet. Thrust using box dims is terrible. I wouldn't want that. It...
    9. Criss

      Recognized Diminishing returns design

      Source? To the OP, watch this! These are my thoughts exactly.
    10. Criss

      Implemented more news posts!

      What little was posted to the official channel was apparently not up to par with the standards they set. They took it down. That's fine. And frankly the content there wasn't really content. It was just 30 second videos directing people to videos from other people, primarily MF. Wouldn't have...
    11. Criss

      Implemented more news posts!

      He can't let feelings towards mushroomfleet get in the way of communicating with us. FFS if you're helping create a game at least be invested with the community.
    12. Criss

      Implemented more news posts!

      Ever since the galaxy update I am feeling as if the development has slowed down. Even if it hasn't, we players don't hear anything for weeks at a time now. They can argue all they want, but it really wouldn't hurt to find more stuff to talk to us about. I definitely want them to get input from...
    13. Criss

      Implemented Armor/Hull is Worse than Useless

      Before we get side tracked again, I would like to reiterate the fact that the health system will matter little if a missile can take out an entire enemy ship. Saw this happen in the Blood and steel tournament a few times and those ships were similarly sized. A straight health increase a bad...
    14. Criss

      Implemented Armor/Hull is Worse than Useless

      It's not that we want to restrict design at all. Having power constraints on ships currently doesn't really stop people from building what they want. It's that players should be forced to choose how effective individual systems should be on their ship. Physically they can place whatever they...
    15. Criss

      Implemented Armor/Hull is Worse than Useless

      Larger ships can't turn as fast as smaller ships can maneuver. That's easily solvable. That's how it works in many games. If my dreadnought can hit the tiny frigate that isn't moving, it deserves to get completely wasted. Against another dreadnought it will only damage a portion of it's hull.
    16. Criss

      Implemented Armor/Hull is Worse than Useless

      Not if weapons can still wipe out massive chunks of a ship, which they can. The recent tournament on the Starside server proved that once shields go down, an entire ship can be destroyed by an similarly sized ship in one shot. You will probably see videos of that posted soon. That was before I...
    17. Criss

      Implemented Armor/Hull is Worse than Useless

      Yeah except turrets would be under the same jurisdiction. Turrets are their own entity right? Why wouldn't these rules apply to them directly? A turret is mainly comprised of weapon blocks is it not? Therefore they get a massive hit to their efficiency as well. Having a massive turret would be...
    18. Criss

      Rolling to much

      Hold left control and move the mouse. It's direct roll control.
    19. Criss

      Implemented Armor/Hull is Worse than Useless

      That is exactly what I was going to say and now I will link a video that has yet to be posted explaining my similar proposal to the devs. Now we see one of these armor threads pop up about once a week or so. But the issue IS NOT the armor. It is weapons. Players need to realize that filling...
    20. Criss

      Do y'all think there would be any point in asking for a shorter delay block?

      I wouldn't say it's out of the question. Minecraft deals with redstone to carry the signal and in turn the circuits in MC are larger than the same ones in SM.