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    1. Bladeriker

      Planned placing turrets from build mode from the blueprints

      This would make Ship building much faster.
    2. Bladeriker

      Classify this ship!

      Never cared for the Block Count classification system, as there are way to increase Block count while being less than effective for role. I have found that each ship builder/Shipyard will classify their ships differently, some by mass, some by block count, some by role, others by function. As...
    3. Bladeriker

      Directional Shields (does NOT replace current shields)

      Basicly layered shields, interesting idea.
    4. Bladeriker

      Working on Hull Detail

      I am going to start a new project soon, where I try my hand at plated armor instead of full coating, as I have seen some very well done plated ships. Currently working on a Frigate Chassis, as a base for several different Frigate class types.
    5. Bladeriker

      Classify this ship!

      Based only on what is given and the over all pic, I would go with Corvette (Light/Medium) Based on the weapons/turrets disclosed. I would go with Corvette (Light), as it looks like it could handle fighters and bombers with little trouble, but would struggle with another ship of equal size...
    6. Bladeriker

      Shole Enforcer MK2 2016-07-26

      The Enforcer was designed to counter threats to Shole fleets as a heavier fighter and fleet defender. It boasts better armor and shields than the Asperant. is designed for close in fighting. Armaments: Cannon Array: (4 barrel) C+C Rng 2km, Beam Array: (2 Foci) B+B, Rng 2km, Defense...
    7. Bladeriker

      Shole Asperant Mk2 (S.C.R.A.M.) 2016-07-26

      The Asperant is a medium/light escort fighter for Shole fleets. Fills scout, Interceptor, and ambush rolls. Defense: Frontal Armour is Advanced. 6K shields. Jump Drive. Armaments: Beam Array: B+B, rng 3km. Cannon: C+B, rng 3km. Designed based off of Exotic Fish found in and near the Shole world.
    8. Bladeriker

      Shole Savant MK2 (S.C.R.A.M) 2016-07-26

      The Savant Corvette was designed as light skirmish, patrol ship, Fighter deterrent, and sector supply transport. Armaments: Beam Array: B+B, Rng 3Km Cannons: C+B, Rng 3Km 2: AMS Turrets 4: Med Missile Turrets, M+B Defense: 100k Shields. Jump Drive Scanner Designed after Predatory Fish.
    9. Bladeriker

      Shole Apex (S.C.R.A.M.) - Mk3 Aped

      Added Hull Detail, Changed several turrets, changed bridge configuration.
    10. Bladeriker

      Working on Hull Detail

      I took to adding detail to the fighter variants to see how they turned out. I will need to get better photos soon, as the lighting is not to my liking for these, I'll be uploading the current versions soon of all of the above ships for more feedback on how to better improve them.
    11. Bladeriker

      What is the worst thing Schine could add to the game?

      Adding new and interesting Alien Races, but not letting the player be one of those races....
    12. Bladeriker

      Generate top-down 2d image for ship HUD damage indicator

      The 2D image could be generated based on the longest dimension of the ship, but this would cause issues when a ship is nearly as long as it is wide and the like. Still a HUD based ship status display regarding damage location and affected systems might be nice.
    13. Bladeriker

      Fleet minning not working?

      Is it possible that when you logged out that the salv comp got disconnected from the Storage, or the storage from the Cargo blocks? I have had that happen in the past.
    14. Bladeriker

      Planned Jump Interdiction (Station-only parts, prevent jumping INTO sectors)

      This could add some interesting game play into SM. I like it.
    15. Bladeriker

      Working on Hull Detail

      I started working on another one of the ships I had submitted. I may have to try somethings on both after I see how it looks on the bigger ship. I am also thinking about adding something like Vents to the sides or the Apex to see what it does.
    16. Bladeriker

      Read by Schine Give Consoles A Wedge Hitbox So We Can Sit At Them

      I rather like my work around, though it would be nice for them to make the suggested change.
    17. Bladeriker

      Working on Hull Detail

      I have been working on improving my Hull detail level. I'm posting before and after on my current project though it could use some more work, Suggestions are welcome. I also plan to a complete turret refit. I have one other build hull detail style I want to try.
    18. Bladeriker

      What is the worst thing Schine could add to the game?

      forcing player to choose hard core, or peaceful sectors, where there was no escape.
    19. Bladeriker

      My drones are targetting asteroids... Come on.

      The Red-Ryder wagon Dakka Jet is a win in my book, or the little Grot that could, but in all fairness I think the drones want to weapon test on something and the Asteroid is the best target...
    20. Bladeriker

      The *responsible* warhead rebalancing thread.

      Buffing Damage is a must for Warheads one block need to do more damage than it currently does. However, it should take a group of blocks to get to 500K damage. Increasing the cost to produce Warheads is a sounds idea, as the more powerful a weapon is the more it should cost to manufacture it...