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    1. Bladeriker

      A Manifesto on the Relationship Between Fighters, Titans and AI

      For the moment I agree, but I foresee the engine being able to handle this load in the future. Of course the main issue goes from Titans with lots of docked entities to, dozens of smaller craft and all the calculations needed for that. I would expect them to address this as part of the AI...
    2. Bladeriker

      Is armor too weak?

      You make a good point, but leave out that weapons that shred Shields tend to have very little effect against armor. The opposite also applies. For best use of protective items (Shields/Armor) one must plan on where they are going to be taking the most damage (Or at least where they foresee...
    3. Bladeriker

      To missile or not to missile

      I found for DP that a C/C/E works well against grouped missiles, though it does tend to make my PD just a bit larger than compact, but they still get the job done.
    4. Bladeriker

      Help Designing Potent Turret system for Huge 3km ship

      I would look up ship sizes and what servers can handle, as most ships over 2K cause massive lag, and chunk issues. PvP in a 3km ship may cause server crashing lag. Other than that I would suggest playing around with different weapon load outs and finding what works for you, there are several...
    5. Bladeriker

      Working on Hull Detail

      Loving all the new stuff, but I need time to refit, that the WoW is taking time out of my life atm, but the Frigate is coming along nicely
    6. Bladeriker

      A few quick observations on the new auxiliary generators...

      So then, to get to say 100mil e/sec I would either need to hit soft cap and then (brick it), or have several smaller Aux systems to push to desired level. As I see it, the new power system allows for adding an additional yet volatile battery/generator, to surpass the soft cap, which for some...
    7. Bladeriker

      A few quick observations on the new auxiliary generators...

      so here is a question I have, as I have yet to test this new power system out. If I have more than one Aux power system, is there more than one button for it? or is all the Aux systems linked to one button?
    8. Bladeriker

      AUX System "Spliter"

      The concept is based around a single lock on missile that is launched and after a set distance/duration splits into four smaller missiles. This is not a fire and forget system like the current M+M setup (Which was little to no utility in fleet operations), nor is it a simple missile system with...
    9. Bladeriker

      Large ship stats query

      All of the above post are very good information, also keep in mind what you are going for. Long range verse close range. Stealth/Jamming....ect. As you are getting back into this after a year or so, there have been a few changes such as fleets that might also alter what you are going for, as...
    10. Bladeriker

      Anyone know if this is normal?

      Dear Sir or Madam, I think you may need to check the O-Rings, on that one...
    11. Bladeriker

      Anyone know if this is normal?

      Space Fart FTW
    12. Bladeriker

      AUX System "Spliter"

      I was goofing off and came up with an Idea for a possible new secondary system. The concept is based off of multiple warhead missiles and cluster missiles. The concept it to have a single missile split into four smaller missiles after firing. Not like the M+M we have as that simply multiplies...
    13. Bladeriker

      Public min-maxing should stop somewhere at 80..95%

      After reading the Op's post. Either they were stomped by a ship that designed for war while in a ship they thought was designed for war, Or this is another casual verse hard-core players/builders rant thread. Either way those ships I make public are 100% of what they are designed for by my...
    14. Bladeriker

      Wings and Squadrons

      This could add even more depth to the game.
    15. Bladeriker

      Mina's Ideas & Stuff

      Also the core need not be to center of the ship, as core sniping is a thing of the past. I have placed it on the main bridge of several ships. it just comes down to where you want it.
    16. Bladeriker

      Two much needed hull/armour shapes

      Doing that still ends up with leaving a spot where the tetra would fit showing, thus not a perfect corner. This has been a major issue with several builds I have come up with as making a inverse pyramid for one corner does not always come out as intended.
    17. Bladeriker

      Working on Hull Detail

      I have made some slight changes to the hull to try out some new detail versions. I have also added bulkheads inside the ship, and am 90% complete on the engine room. Currently working on battle bridge, Living quarters, and other internal crew structures. once battle bridge is complete, plan...
    18. Bladeriker

      My mining experience with AI or not so much

      The fleet mining A.I. is still very much a work in progress, with that said I'm sure they are going to get this fixed as while not game breaking it is not working as intended.
    19. Bladeriker

      Missile Failure.

      While I agree that a weapon that deliberately causes damage to friendly ships is silly, there are other uses for M+M systems. I for one use them linked with 100% stop/pull to hold fast moving targets still for my other turrets to kill. They make a fun Ion/Emp Swarm too. For single ships...
    20. Bladeriker

      Weapons Arrays

      I was thinking that being able to group different and distinct weapons together. Something very similar to the way different weapons could be grouped in Battletech/Mechwarrior. Where each weapon system is distinct but could be, through the HUD or master computer be linked into arrays. This is...