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    1. Crimson-Artist

      Crimson Corp Fleet Dynamics

      has this line been secured? Yes, Dear. I've made sure of it OK good. Greeting yet again, Valued Customers! Crimson-Artist here with more updates to our ships as well as a brand new product! Ever had a target outrun you and your guns? Well we got your solution right here. Pull that sucker...
    2. Crimson-Artist

      Crimson Corp Fleet Dynamics

      thank you and will do. the weapons update has got me addicted to refitting my ships ;)
    3. Crimson-Artist

      Corvette-Amaterasu - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Amaterasu MK-II Lancer Arrays have been upgraded to Rail Cannons that fire Armor-Piercing rounds Brawler Arrays have been replaced with Shredder Arrays Target-lock Missiles now use Sledgehammer tech to send targets flying...
    4. Crimson-Artist

      Anubis Turret - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Anubis MK-II Lancer Arrays have been upgraded to Rail Cannons with Armor-Piercing Rounds Brawler Arrays have been replaced with Spread Arrays that fire Anti-Gravity rounds New Stats Role: Ultra Capital Turret, Stop ships mid...
    5. Crimson-Artist

      Minotaur Turret - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Minotaur The Brawler Arrays have been replaced with Spread Arrays that fire Sledgehammer rounds that send targets flying Shredder Arrays have been added that fire EMP rounds New Stats Role: Cpaital Flak Turret, Anti-Fighter...
    6. Crimson-Artist

      Valkyrie Turret - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Valkyrie MK-II Lancer Arrays have been upgraded to Rail Cannons with Armor-Piercing rounds Brawler Arrays have been replaced with Shredder Arrays that fire Anti-Gravity rounds New Stats Role: Anti-Capital Turret, Stop ships...
    7. Crimson-Artist

      Daemon Turret - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Daemon MK-II Lance Arrays have been upgraded to Rail Cannons with the Sledgehammer Rounds Brawler Arrays have been replaced with Shredder Arrays New Stats Role: Mid-Capital Turret, AOE damage Turret Generation; N/A Mass...
    8. Crimson-Artist

      Basilisk Turret - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Basilisk MK-II Anti-Capital Cannon has been upgraded into a Rail Cannon with Armor-Piercing effects Brawler Arrays have been replaced with Shredder Arrays New Stats Role: Heavy Damage Turret, Capital Flak filler Generation...
    9. Crimson-Artist

      Cerberus Turret - Weapon Reconstruction: Version 2.0

      We've completed the reconstructions of the Weapons and systems of the Cerberus MK-II Brawler Arrays have been replaced with Shredder arrays that fire Anti-Shield Rounds New Stats Role: Light Damage Turret, Flak filler Generation: N/A Mass: 8.2 L/H/W: 7m/3m/ 5m Power Regen: 1,251.4 e/sec...
    10. Crimson-Artist

      Variable speed limit

      thats why when FTL gets added im making something like the jedi starfighter lightspeed ring for all my fighters
    11. Crimson-Artist

      Put maximum sector size at 10,000, not 5,000.

      only those belonging to the glorious flight stick master race have that ability. For all of us dirty keyboard & mouse peasants we have to stay in the core and press W for long periods of time. lol
    12. Crimson-Artist

      Put maximum sector size at 10,000, not 5,000.

      +1 i support. while schema's at it can we finally get auto-pilot? bigger sectors means more time flying and that could get old really fast
    13. Crimson-Artist

      Why not color projectiles with weapon effects instead of lightblocks?

      i thought about this a while ago. It does make sense for balance reasons. if your up against an opponents knowing what type of effect he's using just by the color of his weapons will allow u to know how to defend against it
    14. Crimson-Artist

      Add Deflection effect to Pulsers

      sounds reasonable. i had already said in my op that beams would be ignored entirely for balance reasons. on missiles i was thinking more along the lines of having them bounce off the pulse instead of detonating. this could be used as a tactic by more experienced pilots to send missiles back at...
    15. Crimson-Artist

      Add Deflection effect to Pulsers

      i said that the pulsars damage stat would affect the deflection ability. rapid fire pulses would only work on extremely weak projectiles while more powerful ones would go right though it.
    16. Crimson-Artist

      Increase default range of damage beam weapons

      this is why i wanted the beam weapons to pulse instead of being a constant beam. a pulse beam could have a vary far range while the slow rate of fire keeps it balaced
    17. Crimson-Artist

      Credit Limit Upgraded?

      not to my knowledge. for anything beyond the credit limit use the /load command. you would use it like this /load blueprintname shipname ex. /load Fighter-Agni-MkII ilikepie
    18. Crimson-Artist

      How to get High Rate of Fire Weapons in the New Update?

      The sliders are gone. now stats of weapons are more directly affected by by the Master/Slave system. for a higher rate of fire from weapons i would use Cannons as a slave since Cannons by their nature increase the rate of fire of any weapon. the ratio of blocks between the Master and the slave...
    19. Crimson-Artist

      Destroyable missiles

      if i had known that it was already suggested then i wouldn't have made that thread. *sign* i guess you beat me to the punch
    20. Crimson-Artist

      Add Deflection effect to Pulsers

      I was thinking that Pulsers have got to be one of the most useless weapons in the game atm. they have a stupidly small range, is very weak, their stats are based on the dimensions of the array rather than the number of blocks u have. Then i hit upon the idea that if the pulsers had some kind of...