We've completed the reconstructions of the Weapons and systems of the Hydra
Target-Lock Missiles have been upgraded with plasma tech.
Brawler Arrays have been replaced with Spread arrays that fire Reverse-Kinetic Rounds
New Stats
Role: Medium Assault Turret, Anti-Fighter
Mass: 36.9
L/H/W...
a very small upgrade to our Argus Turret
Increased the power of the Spread arrays. As a result the Shredder arrays have been removed.
New Stats
Role: Pull targets, Flak filler
Generation: N/A
Mass: 8.5
L/H/W: 7m/3m/5m
Power Regen: 590.0 e/sec
Thrust: 0
Shields: 3,960 Regen: 44 s/sec
Arsenal: 4...
A Small upgrade to our Basilisk MK-II
Rail Cannon replaced with a powerful Atlas Cannon
Shredder Arrays upgraded with Shield-Buster rounds
New Stats
Role: Heavy Damage Turret, Capital Flak filler
Generation: N/A
Mass:22.8
L/H/W: 7m/6m/7m
Power Regen: 4,307.2 e/sec
Thrust: 0
Shields: 4,455...
A small upgrade to our Cerberus MK-II
Shield-buster rounds replaced with Overclocked Firing solution. Rounds are more powerful but cost more energy.
New Stats
Role: Light Damage Turret, Flak filler
Generation: N/A
Mass: 8.2
L/H/W: 7m/3m/ 5m
Power Regen: 1,251.4 e/sec
Thrust: 0
Shields: 2,475...
when the block is orange it means its currently in the off state. blue is when its on but personally there doesn't seem to be a big difference at least from what i've seen.
the logic system in general is rather derby atm. this can be rather annoying since on more than one occasion i have the...
MY GOD! THANK YOU SCHEMA!
Beams are finally like i had imagined. the Pulse is perfect.
Now all thats left is for Beams to scale in size with their damage so i can finally have my DEATH BEAMS!
still running into problems. here is a pic of the circuit
the problem im running into is that the array will not turn off the push computer. ive actually connected this circuit to a AMC comp to test it out and it worked but when i connect it the push comp it just causes the ship to keep going...
is there a way to create a toggle able clock where the output is in the off state? I'm experimenting on creating a type of cruse control using the push effect but i keep running into problems with turning it off.
u just need to get creative with your weapons outlines. for me I'm really loving the stop/pull effects.
also anyone notice that in the latest version explosion effects no longer have the push effect?
i had always envisioned this. something like strongholds in mine craft. ruins could be a rare find and with the upcoming build block nerf exploring them on foot would be the only way to get whats in them.
also one more thing
4- Physical Representations of actions while in astronaut mode
(when we do something I wana see us do it. I imagine seeing our arm with that device attached raised when we have blocks selected. a holographic image of the currently selected block hovers over the device. when...
1- More player maneuverability (like sprinting while in gravity and rocket boosting when not, crouching to 1 block high while also being like mine crafts crouch where it prevents you from falling off of ledges, and grappling hooks to get to and from things)
2- More flight options (FTL and...
before the patch Turrets had a hard time using the d1000 missiles but could use the SD-BB missiles no problem. since the weapons update made the SK and BB missile obsolete the AI has not yet been coded to handle the new system.
the last few patches only made the pirates/trading guild able to...
Argus Class Turret
(T) Indicates the total stat including docked entities
Stats/Pictures are of
Version MK-II
Asterisks(*) indicate changes in latest version
Completely redesigned for Rails
Added more cannons to dramatically increase the power of its pull strength
Added Atlas Cannons
Role...
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