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    1. Crimson-Artist

      Change missiles into plasma torpedoes because...

      I wasn't talking bout using activation blocks to fire it. i was taking about linking the delay blocks directly to the way us fire weapons while in a ship core. i already knew they u can use activator blocks to fire weapons but unless u got some friends to help u fire them it wouldn't work for...
    2. Crimson-Artist

      Bigger Bullets: The quest for a more epic StarMade

      i know. I always wanted the size of the beam to increase the amount of blocks it damages and i was thinking that a appropriate way to balance this is to change the way that Beam weapons stats are calculated. i think that making beam weapons use a similar system to the way Pulse weapons calculate...
    3. Crimson-Artist

      Change missiles into plasma torpedoes because...

      if they plan on having color crystals affect all weapons then it stands to reason that the missile globs could be plasma also i was hoping that the logic blocks could be hooked up to the firing methods of missiles. say connect the delay blocks to a D1000 comp as well as the first volley of...
    4. Crimson-Artist

      Bigger Bullets: The quest for a more epic StarMade

      in the dev builds AMCs projectiles do get larger with more power. I'm still waiting for Beam weapons to increase the size of their beams based on the dimensions of the arrays. would suck to have a massive titan with beam weapons and the beam only looks like tiny toothpicks compared to the size...
    5. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Hello once again, Valued Customers Crimson-Artist here and we're back with another retrofit of a classic ship. The Aeolus has been a popular choice for many customers who need to transport various personnel. So we've managed to increased the power of the Aeolus for a more dangerous universe...
    6. Crimson-Artist

      Weapons Demonstration: News and Discussion

      they split pretty evenly between the two ships i tested them with. looks like the AI will try to evenly distribute the damage between targets. they also still target any stations within the area so that needs to be looked at.
    7. Crimson-Artist

      Weapons Demonstration: News and Discussion

      not sure if anyone alrdy mentioned this but i just tested today's most recent dev build and swarm missiles seem alot smarter. spawned some ships near a shop and all missiles went straight for the ships. they ignored the shop. still haven't tested with faction ships and/or with turrets but i...
    8. Crimson-Artist

      Non Physical Water

      *Mind Blown*
    9. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Crimson Corp Security Camera Footage Crimson-Artist's Office, CCFD Acting HQ Time stamp 15:34 5-554-128 *Crimson-Artist sits at his desk reviewing the day's statues report* Carmine "Project Giganaut-Code name "Overlord". Construction Progress: 67%. Current statues: Unchanged since last report"...
    10. Crimson-Artist

      Weapons Demonstration: News and Discussion

      i always thought that a good way to balance turrets is to give them a percent shielding of the parent ship based on a how many other turrets are connected. the amount decreases with the more turrets you install as a way to discourage titans with 11 billion turrets and put more emphasis on...
    11. Crimson-Artist

      Weapons Demonstration: News and Discussion

      when FTL gets implemented will the stop effect cancel a ship's FTL jump charge? that would mean Interdictors would be possible! also could it be possible in the future to give the ability to the Pull CPUs to force dock a ship if it is within a certain distance of the surface of your ship? like...
    12. Crimson-Artist

      TC-Corvette-Beelzebub 2.0001

      Beelzebub Class Corvette Mass: 419.2 L/H/W: 50m/13m/43m Power Regen: 40,283.3 e/sec Thrust: 687.7 Shields: 31,503 Regen: 1,746 s/sec Arsenal: 23 Brawler Arrays (5,284.1 DPS), 4 Target lock Missiles Extras: 2 Crew rooms, Sensitive Reactor Points (destructible) Price: 782,099 Credits The...
    13. Crimson-Artist

      TC-Bomber-Mammon 2.0001

      Mammon Class Bomber Mass: 218.6 L/H/W: 34m/11m/31m Power Regen: 10,839 e/sec Thrust: 234.1 Shields: 10,803 Regen: 782 s/sec Arsenal: 12 Brawler Arrays (2,005.6 DPS), 4 Target Lock Missiles Extras: Sensitive Reactor Points (destructible) Cost: 373,099 Credits The Client Requested that the...
    14. Crimson-Artist

      TC-Fighter-Amon 2.0001

      Amon Class Fighter Mass: 133.9 L/H/W: 29m/8m/25m Power Regen: 7,968.2 e/sec Thrust: 212.2 Shields: 5,122 Regen: 447 s/sec Arsenal: 8 Brawler Arrays (1,466 DPS) Extra: Sensitive Reactor Points located in each wing (destructible) Price: 239,399 Credits The Client was very specific on the...
    15. Crimson-Artist

      space anchor - butthurt no more

      i was thinking of this idea for a while and it would solve so many problems with performance. besides it would make station ships more viable since you can park them somewhere and not have it flip or tilt when something hits it. has anyone brought this up to schema yet?
    16. Crimson-Artist

      Crimson Corp Fleet Dynamics

      Greetings once again, Investors! Crimson Artist here again with some good news! Our Dimensional Sales Representative has managed to discover a client in another universe in need of our services. Universe TC-118852 is home to the Ephebian cluster. Upon arriving our sales rep found a client in...
    17. Crimson-Artist

      Armor technology

      i wouldn't say that. it would seem someone found out that in the new dev builds the effect computers can be equipped to the hot bar and activated like any comp and they give some resistance boosts. for example punch through could give increase protection from hull penetrations
    18. Crimson-Artist

      Weapons Demonstration: News and Discussion

      so does that mean that the default Beam mechanics will change? or does that mean we will get a new block later called the Pulse-Beam?
    19. Crimson-Artist

      Weapons Demonstration: News and Discussion

      not sure if this has been suggested but i was wondering if the way beams work could be changed. right now the Beam+Cannon combo operates too much like the normal beam but with a faster damage tick. i was thinking that damage beams should fire a pulse naturally and the constant beam should be...
    20. Crimson-Artist

      Weapons Demonstration: News and Discussion

      does the current dev build have a graphic for the damage beams? cuz i downloaded it and the beams are still invisible to me