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    1. Valiant70

      Recognized How to fix planets

      I actually really like that! How would you know if there were something on the other side unless you walked over there or picked up something with sensors? *CRINGE* Okay, another realism junky like me! Thing is, cannon rounds would almost certainly burn up entering the atmosphere. Like you...
    2. Valiant70

      Docking: A series of Concise theories to improve a vital function

      Parking tickets... missiles... parking enforcement officials armed with something that can yank them off and throw them half a kilometer away... I can think of a lot of fixes for that.
    3. Valiant70

      Turrets Reset to Default Position When Not in Combat

      BIG, GREEN, BOLD, ITALICIZED, UNDERLINED "YES." This must be included in the turret and docking revamp. I'll be a bit miffed if it's not.
    4. Valiant70

      Docking: A series of Concise theories to improve a vital function

      Ah, I like the clamp-to-clamp docking with walkways. Want. Big want. So much want. It would be better yet if the "walkway" idea were literally built into the concept, at least optionally. You've overlooked one very important and desirable option, however. For smaller ships, I'd like to see a...
    5. Valiant70

      Energy Sword

      I don't know about the rest of you, but I'd like some retractable wrist bayonets, either physical or energy. As they do require you to get up close and personal (possibly advancing through a hail of weapons fire) these melee weapons should do considerably more damage than a pistol...
    6. Valiant70

      Suggestion - Scanners (No not those ones)

      Yes, the advanced informational contraptions we've all been waiting for! I'd also like to see mineral analyses for asteroids and planet segments. Why not just do that anyway?
    7. Valiant70

      Factory Enhancer Indicator

      I've had this problem too. I was thinking maybe some kind of indicator on the factory enhancer's texture would be handy. If there's a beam, there would be a LOT of beams and they wouldn't be visible at some angles.
    8. Valiant70

      Extension to the Logic System

      One thing that I think would be good is the ability to control jump drives with logic. It would sure save my finger. Even if we could only charge the things with logic and had to activate jump manually, I'd be happy. I'd be happier yet if we could activate them too. Warp cruise.
    9. Valiant70

      Skyborn-class Light Cruiser 2014-12-26

      The Skyborn-class strikes the ideal balance of aesthetics and function with a compact but fully-furnished roleplay-ready interior which does not compromise its battle performance. I am very proud of this vessel. The stock model is painted in the colors of Spearhead Industries of Ragnarok Galaxy...
    10. Valiant70

      Power & Oxygen systems

      For doors, some complexity and such could be saved by using a containment forcefield instead of an airlock. You could walk though the field or fly a vessel though it (think hangar bays on Star Wars Battlefront II) but gasses cannot pass though. This could be accomplished with a ring of blocks...
    11. Valiant70

      Location-based resource rarity

      Before this is implemented there absolutely must be a way to scan for types of ores in a large area. Otherwise this will be the most irritating addition to the game ever made.
    12. Valiant70

      Ship Core Movement: A Different Approach

      This argument is completely invalid. There are a lot of easy things that haven't been done yet, silly. :P Uh... I see no reason at all for there to be a risk or a bunch of weirdness. The changes just need to be done gradually to prevent massive lag on the server. I suggested this elsewhere...
    13. Valiant70

      Implemented New Personal equipment: Flashlight

      Just put a built-in flashlight in my helmet and activate it with a hotkey. There's no need to take up another inventory space with a handheld device. We already need a multislot for all those pistol-like things, but for some reason no one thought to implement that.
    14. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Your idea is interesting, but it's off-topic. Maybe you should post it in a new thread. I created this thread to discuss remote access from inside a single ship, such as flying from the bridge instead of the core room. "Remote core access" in the title refers to the ability to control the ship...
    15. Valiant70

      Ship Cores - The final detonation

      I'm not really in favor of a ship just blowing up on its own. It's too cliché. However if they must blow up, I'd rather the explosion come from something... y'know, volatile, rather than the core which is just the main computer. Instead of the core overheating (Who puts a bomb in the ship's...
    16. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      That's what I suggested. A helm module is a remote access point for the core. Sit in a chair, activate the helm and it's like you're in the core.
    17. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Exactly. This is what people have wanted for so long, but it's been put off again and again. I'm honestly stumped as to why this isn't in-game already as it would add significantly to playability.
    18. Valiant70

      In Developement Cockpits: Simple solution (remote core access)

      Rather than "cockpit chairs" I really think we should use the current sitting feature in conjunction with a computer block. This is a more coherent solution to the problem. Now, if you aren't happy with wedges as chairs, perhaps a (very simple!) modeled chair should be added. I can think of a...
    19. Valiant70

      Making Small Ships More Viable

      Finally a reasonable, non-nerf idea for small craft viability. Good going!